Stat adjustments | +4 strength, +2 constitution, -2 wisdom, -2 charisma |
Innate spells | none |
Size | medium |
Standard resonances | dark |
Classes allowed | barbarian, cleric, druid, fighter, oracle, ranger, sorcerer, thief, warlock |
Normal adventuring starting age | 11-14 |
Average life span | 40 |
Orc Ferocity | Can periodically recover from a fatal blow |
Intimidating | +2 to intimidation checks |
Low Light Vision | +2 to sight bonus to see in the dark |
Feral | +2 to endurance and survival skills |
While less beastial in appearance than their savage mountain orc cousins, having almost humanoid faces, these creatures are still quite obviously not human. They are quite hairy, with less porcine faces but still-prominent tusks and wolf-like ears. Their eyes are yellow, orange or red, with black or gray hair, and gray skin with mottled patches. Despite that they lack the fierce appearance of their cousins, this is deceptive - they are equally fierce and savage, but lack the mountain orc drive to conquer and enslave others. Nomadic tribal creatures, they tend to trust to instinct rather than logic, not hesitating to attack a hated rival despite past defeats. Gray orcs are vicious and destructive creatures with a natural disposition towards the dark.
Warning: This is an advanced race, known as a PK-race. It imposes disadvantages on your gameplay: If revealed, you may be attacked on sight and shunned in cities throughout the realm. You start with your NOPK-flag turned off and other players may attack you because of your race. You may not, however, attack a player of a standard race without additional provocation.