Advanced race | requires an account with a lvl 30 character |
Stat adjustments | +2 dexterity, -2 constitution, +2 charisma |
Innate spells | invisibility, darkvision, gaseous form |
Standard resonances | Dark and Twilight |
Classes allowed | barbarian, bard, cleric, fighter, inquisitor, mage, magus, monk, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief, warlock |
Normal adventuring starting age | 16-19 |
Average life span | 300 |
Ghoulish Sorcery | +1 clevel for sorcerers with ghoul bloodline |
Resist Level Drain | immune to negative level effects |
Undead Resistance | +2 saving throws vs. disease and mind-affecting spells |
Negative Energy Affinity | effects of negative/positive energy reversed |
Low Light Vision | +2 to sight bonus to see in the dark |
Skilled | +2 to perception and influence |
Known as ghoul-blooded or half-vampires, those cursed to live as dhampirs know a miserable half-life. Born from mothers infected with vampirism in the final days of their pregnancy, or sired by freshly spawned vampire fathers, dhampirs live with remnants of the curse of vampirism in their mortal blood. Although the taint grants these rare souls eerie abilities, such as sensing in the night, so too are they cursed with a measure of their accursed parents' ravenous natures, making many just as dangerous, unpredictable and alien as vampires themselves. A dhampir's unnatural nature gives them a natural disposition towards the dark. A rare few may follow a twilight path.
Tall and slender and with well-defined musculature, dhampirs look like statuesque humans of unearthly beauty. Their hair, eye, and skin colors resemble unnerving versions of their mothers'; many possess a ghastly pallor, particularly in the sunlight, while those with dark complexions often possess skin the color of a bruise.
While many dhampirs can pass as humans in ideal conditions, their features are inevitably more pronounced and they move with an unnaturally fluid grace. All dhampirs have elongated incisors. While not true fangs, these teeth are sharp enough to draw blood, and many suffer a reprehensible desire to indulge in sanguinary delights, despite the fact that the act provides most no physical benefit.
Warning: This is an advanced race, known as a PK-race. It imposes disadvantages on your gameplay: If revealed, you may be attacked on sight and shunned in cities throughout the realm. You start with your NOPK-flag turned off and other players may attack you because of your race. You may not, however, attack a player of a standard race without additional provocation.