All items should inherit from a base file in /d/common/obj/armour or /d/common/obj/weapon
Rewards should be slightly better in terms of crunch (mechanics) than what players can get in the world. What’s the point of them putting the time into the plot if they could just go grab something better?
Reward crunch should be based on the level of effort the PC put into their roleplay with the plot. Someone who sat on the sidelines and did nothing does not get as good of a reward as the PC who risked everything.
Rewards should be tailored for the PC’s level.
Rewards may have an unlimited amount of shine (eye candy).
No reward may break the max item bonuses listed below. Period, no exceptions.
An item can have a maximum of **5** bonuses, including:
Static bonuses (str/saves/everything in the list below), max 3
Special functions that active on hit (weapon or armor), max 3
Temporary feat, max 1
Spells, max 2 (should have a decent cool down/daily or charges)
No hidden/stacking bonuses. Everything must use the set item bonus function that can (temporary feats has to use a different function).
Consider making your item below max to allow for future upgrades.
Note the PC in question and include the path where the file can be found.