====== Dragonkin ====== |Stat adjustments | +2 strength, +2 charisma, -2 dexterity | |Innate spells | none| |Size | medium| |Standard resonances | any| |Classes allowed | barbarian, cleric, fighter, mage, magus, monk, oracle, paladin, ranger, sorcerer| |Normal adventuring starting age | 50-60| |Average life span | 250| ==== Racial Traits ==== |Metallic Form | +2 natural armor bonus| |Intimidating | +2 to intimidation checks| |Low Light Vision | +2 to sight bonus to see in the dark| |Dragonhide | +1/2 level resistance to chosen element| |Dragon Wings | flight ability| Dragonkin are considered a race of great presence and ability, but driven by greed and arrogance. Such a race should be more humble, or at least less demanding with their displacement from their homeland. And yet, the dragonkin have fought and won so many battles that their arrogance is justified. Their penchant for battle and their success at seizing plunder make many wonder whether they are especially favored by the gods. They have no natural disposition towards light or dark, though their values are unquestionably influenced by their ancestry, with lineage and social standing dictating their behaviors to what from outside may look like a hideously preposterous degree. Dragonkin are powerful scaled humanoids, clawed and fearsome in size and strength who come from the far east., from a series of islands off of the coast of the Saurian nation named the Dragon's Claw archipelago. As might be expected, the resilience and arrogance, magic and toughness of dragons combined with a longstanding meritocratic ethos is a powerful combination, only impressed upon by the vast military might that they can put forth. The dragonkin take great pride in every aspect of their lives, be it craft, might, farming or stalwartness and with each member of their society believing the same, they are naturally inclined towards flamboyant displays of self-obsessed superiority. The dragonkin as a people, without exception, are literal, finding it impossible to lie or think in a way that would engender deception and thus have no concept of thievery, unbalanced service or slavery; to the kin, no matter how low or high born, everything has its place, and it is an honor to serve in whatever capacity is required, be that as a farmer, cleric, mage, crafter or soldier. Dragonkin most often find themselves rallying their worship behind Khyron or Seija, with the elements of the world being a vital aspect of their being, though some are drawn to structure, valuing Kreysneothosies or Lord Shadow for the structure they are offered. It is Cevahir and Kismet however who most of the 'kin offer their daily prayers to, as battle and craft constitutes the majority of their culture. Magic, especially elemental magic, clerical prayers and combat prowess holds equal weight in dragonkin society, with warriors and mages being on equal footing, though it is clergy of Khyron and Seija that hold the attention of most, as their monarchy have always been Seijahan until recently, where Orthos, the eldest son of the Elemental King turned to the Reaver, thus setting into motion the very exodus that sees the kin making their new home on Dinosaur Island. Most dragonkin have grey, brown, tan, gold, silver, or black scales; rarely, some display red-orange, green-yellow, or star-like blue-and-black scales. The dragonkin divide themselves into four elemental types, supposedly purebred lineages of dragonkin, though there is a great deal of mixing among them as well and hybrids are not uncommon. The flame or fire dragonkin (who bear yellow, golden, or orange scales, with red crests) are the most common, followed by wind or storm dragonkin (blue, white, silver, or grey scales, with black crests). The stone or cave dragonkin are relatively uncommon (brown, grey, black, or rarely white scales, with purple or white crests). Rarest of all are the wave or tide dragonkin breeds, gold, blue, or green-scaled with bright green or yellow crests. More common than the purebreds and outside the traditional elemental divisions are the soldier dragonkin, who sport brassy or tan scales with black or rust-colored crests. Dragonkin males and females are distinct. All have clawed hands and feet, their faces are dominated by short snouts, and their eyes are deep and golden or black. Beyond that, though, male dragonkin are larger, horned or crested, and considerably heavier. Their tails are short and often spiked. Female dragonkin are faster, smaller, and wiry, with longer lashing tails. They sometimes have a frill or collar of contrasting color. Dragonkin wear armor normally, since their own scales are only slightly more protective than human or dwarven skin. All dragonkin are heavy and slow for their size, but they also exude a commanding presence, a sense of destiny that scalykind and non-scaly races alike find it compelling. Additional Reading:\\ [[An Introduction to Dragonkin]]\\ [[Dragonkin Primer]]\\ [[Notable Dragonkin]]\\ ===== Gallery ===== {{dragon-kin-cave.jpg?300|Stone}}\\ **Stone**\\ {{dragon_kin_water.png?300|Wave}}\\ **Wave**\\ {{dragonkin-blue.jpg?300|Wind}}\\ **Wind**\\ {{dragon_fire.png?300|Flame}}\\ **Flame**\\