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werewolf [2023/09/03 23:36] titania [Werewolf] |
werewolf [2024/07/19 17:25] (current) titania |
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====== Werewolf ====== | ====== Werewolf ====== | ||
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| Standard resonances allowed | any | | | Standard resonances allowed | any | | ||
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==== Description ==== | ==== Description ==== | ||
- | Lycanthropy has many possible origins. Some are the result of terrible curses, others are magic rituals which bind animal spirits to human bodies. What is constant, though, is that lycanthropes are persons capable of assuming animalistic forms, most commonly that of a great wolf. In some cultures these shapeshifters are monstrous villains, the result of dark curses and evil magic that spread terror and evil throughout the world. In others, they are great warriors who fight like wild animals on the battlefield, | + | Lycanthropy has many possible origins, some are the result of terrible curses, others are magic rituals which bind animal spirits to human bodies. What is constant, though, is that lycanthropes are persons capable of assuming animalistic forms, most commonly that of a great wolf. In some cultures these shapeshifters are monstrous villains, the result of dark curses and evil magic that spread terror and evil throughout the world. In others, they are great warriors who fight like wild animals on the battlefield, |
All werewolves have three forms: a humanoid form, a wolf form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A werewolf can shift to any of its three alternate forms as a move action. A slain werewolf reverts to its humanoid form, although it remains dead. A werewolf gains a bite attack when it is in its wolf form. In addition, when a werewolf is in its wolf form, it also gains the trip special attack with its bite, allowing it to make a trip attempt against a target as a free action. | All werewolves have three forms: a humanoid form, a wolf form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A werewolf can shift to any of its three alternate forms as a move action. A slain werewolf reverts to its humanoid form, although it remains dead. A werewolf gains a bite attack when it is in its wolf form. In addition, when a werewolf is in its wolf form, it also gains the trip special attack with its bite, allowing it to make a trip attempt against a target as a free action. | ||
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player of a standard race without additional provocation. | player of a standard race without additional provocation. | ||
- | **Note:** Lycanthropy is an aquired | + | **Note:** Lycanthropy is an acquired |
selected during creation by players with an advanced player account (an account | selected during creation by players with an advanced player account (an account | ||
with L30+ character). | with L30+ character). | ||
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+ | ===== Gallery ===== | ||
+ | {{: | ||
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