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wererat [2023/06/10 03:29] titania created |
wererat [2024/07/19 17:24] (current) titania |
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====== Wererat ====== | ====== Wererat ====== | ||
- | Standard | + | |
- | Races allowed: Human and Ratkin | + | **Standard |
+ | **Races allowed:** Human and Ratkin | ||
**Features**: | **Features**: | ||
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==== Description ==== | ==== Description ==== | ||
- | Wererats are the twisted version of lycanthropy crafted by the plague-alchemists of the ratkin. As with the wolfen, it gifts the human or ratkin with the ability to shift between humanoid, hybrid, and rat forms. In addition, it infects humans with a strong sense of affinity towards their ratkin brethren, drawing them into becoming willing agents against the surface world. | + | Wererats are the twisted version of lycanthropy crafted by the plague-alchemists of the ratkin. As with the wolfen, it gifts the human or ratkin with the ability to shift between humanoid, hybrid, and rat forms. In addition, it infects humans with a strong sense of affinity towards their ratkin brethren, drawing them into becoming willing agents against the surface world. They are twisted creatures with a disposition towards the dark. |
Wererats are the forerunners of ratkin invasion. Their duty is to lurk in the underbelly of society, locating ways to tear at the stability of the city and send it into chaos and anarchy. Once achieved, the ratkin horde will attack in a writhing swarm of vermin, forbidden alchemy, and bizarre war contraptions to destroy the surface dwellers. | Wererats are the forerunners of ratkin invasion. Their duty is to lurk in the underbelly of society, locating ways to tear at the stability of the city and send it into chaos and anarchy. Once achieved, the ratkin horde will attack in a writhing swarm of vermin, forbidden alchemy, and bizarre war contraptions to destroy the surface dwellers. | ||
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The packrat mentality is strong in those infected, with a desire to amass collections of shiny trinkets (regardless of the actual value). They also favor strong drink, often found in the seedier parts of town where they lurk. | The packrat mentality is strong in those infected, with a desire to amass collections of shiny trinkets (regardless of the actual value). They also favor strong drink, often found in the seedier parts of town where they lurk. | ||
- | %^BOLD%^%^BLACK%^Player characters:%^RESET%^ | + | ==== Player characters |
- | %^BOLD%^%^RED%^You are one of a multitude, either some ratkin that has been blessed/ | + | You are one of a multitude, either some ratkin that has been blessed/ |
- | + | ||
- | %^RED%^Warning: | + | |
<color red> | <color red> | ||
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players may attack you because of your race. You may not, however, attack a | players may attack you because of your race. You may not, however, attack a | ||
player of a standard race without additional provocation. | player of a standard race without additional provocation. | ||
+ | |||
+ | ===== Gallery ===== | ||
+ | {{: | ||
+ |