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undead [2023/01/17 11:22] nath [Player characters] |
undead [2025/03/07 18:57] (current) titania |
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| ====== Undead ====== | ====== Undead ====== | ||
| - | + | **Resonances | |
| - | | Races allowed | + | |
| ==== Features ==== | ==== Features ==== | ||
| - | - Undead body: | ||
| * No constitution stat, charisma used for hp calculations | * No constitution stat, charisma used for hp calculations | ||
| - | * No aging, age cathegory | + | * No aging, age category |
| * No hunger or thirst | * No hunger or thirst | ||
| - | * No diseases | ||
| * No stamina | * No stamina | ||
| - | * Not affected by fatigue and exhaustion | + | * Immune to disease, poison, and rend |
| + | * Immune to fatigue and exhaustion | ||
| + | * Immune to standard death effects and negative levels | ||
| + | * Immune to sleep, charm, confusion, and fear | ||
| * + 50% cold resistance | * + 50% cold resistance | ||
| * - 25% fire resistance | * - 25% fire resistance | ||
| - | |||
| - | - Undead mind: | ||
| - | * Immune to standard death effects | ||
| * Will is always high | * Will is always high | ||
| * Mind-affecting powers damage but don't affect the mind | * Mind-affecting powers damage but don't affect the mind | ||
| - | + | * Innate darkvision and animate dead spells | |
| - | - Innate darkvision and animate dead spells | + | |
| - | + | ||
| - | - Effects of negative and positive energy are reversed | + | |
| ==== Description ==== | ==== Description ==== | ||
| - | " | + | Description: |
| - | to transform it into a monster of undeath such as a zombie, animated | + | " |
| - | skeleton, or a vampire, or to creatures that are innately unique such as | + | transform it into a monster of undeath such as a zombie, animated skeleton or |
| - | mohrgs, wights. | + | vampire, or to creatures that are innately unique such as mohrgs |
| Undead use their Charisma score in place of their Constitution score when | Undead use their Charisma score in place of their Constitution score when | ||
| - | calculating hit points, Fortitude saves, and any special ability that | + | calculating hit points, Fortitude saves, and any special ability that relies on |
| - | relies on Constitution. | + | Constitution. |
| - | Undead beings are considered abominations. They are an | + | Undead beings are considered abominations |
| - | affront to the natural order, and their mere presence invites destruction. | + | They are an affront to the natural order, and their mere presence invites |
| - | Whether this is true or a folk belief remains a topic for scholars | + | destruction. Whether this is true or a folk belief remains a topic for scholars |
| - | debate. The common folk that drive most civilizations unilaterally strive | + | to debate. The common folk that drive most civilizations unilaterally strive to |
| - | to destroy and to end the existence of any undead or necromancer that they | + | destroy and to end the existence of any undead or necromancer that they |
| - | encounter. Intelligent undead, too, are never an exception to this rule. | + | encounter. Intelligent undead, too, are never an exception to this rule. The |
| - | The vast majority of them are plagued with insanity, becoming monsters that | + | vast majority of them are plagued with insanity, becoming monsters that hate |
| - | hate everything living, even if in life they rooted for the side of good. | + | everything living, even if in life they rooted for the side of light. Few ever |
| - | Few ever bother to hold conversations with inferior living beings. They are | + | bother to hold conversations with inferior living beings. They are more likely |
| - | more likely to destroy both good and evil beings rather than trying to | + | to destroy both light and dark beings rather than trying to build an alliance |
| - | build an alliance with them. Ancient liches, nosferatu, and aswang cannot | + | with them. Ancient liches, nosferatu, and aswang cannot be communicated with, |
| - | be communicated with, and they are considered to be enemies to all life. | + | and they are considered to be enemies to all life. Greater undead, intelligent |
| + | and sane, are those marked by Nilith' | ||
| + | they are at least never enemies of the church. | ||
| - | That being said, to every rule there is an exception. If this exception is | + | **Player characters: |
| - | supported | + | Playing |
| - | and bring new rules into the game. Greater | + | punitive mechanical elements onto your gameplay. You will be harmed |
| - | are those marked by Nilith' | + | means of healing. Many spells will cause greater damage to you. You will be |
| - | are at least never enemies of the church. | + | brought down almost everywhere if you are found to be undead, |
| + | additional excuses to start pk with you. With all of that, inexperienced players | ||
| + | should not consider this path. | ||
| + | The only available template to be gained for players is a necropolitain | ||
| + | character. Visually indistinguishable from the living, these are undead dwellers | ||
| + | of undead kingdoms raised by Nilith allies and followers. | ||
| ==== Player characters ==== | ==== Player characters ==== | ||
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| **Note:** Undead is an acquired template that may only be gained through RP and | **Note:** Undead is an acquired template that may only be gained through RP and | ||
| avatar-interaction. | avatar-interaction. | ||
| + | |||
| + | ===== Gallery ===== | ||
| + | {{: | ||
| + | |||