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thief [2021/10/04 13:59] titania |
thief [2025/05/03 16:46] (current) titania |
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|**Stat requirements: | |**Stat requirements: | ||
- | |**Alignments | + | |**Resonances |
|**Hitdice: | |**Hitdice: | ||
|**Saving throws:**| reflex strong, fort/will weak| | |**Saving throws:**| reflex strong, fort/will weak| | ||
|**Class Skills:**| athletics, dungeoneering, | |**Class Skills:**| athletics, dungeoneering, | ||
- | |**Class Feats: | + | |**Class Feats: |
- | The thief is a master of the shadows. Their attacks are based on surprise, jumping from the shadows to deal great damage upon a target. '' | + | The thief is a master of the shadows. Their attacks are based on surprise, jumping from the shadows to deal great damage upon a target. They can also '' |
Thieves can use nothing heavier than light armor types, as they rely on speed and stealth. Various skills and commands will either take a penalty when wearing metal armor, or will simply not work at all. A high dexterity is very important and useful to thieves. | Thieves can use nothing heavier than light armor types, as they rely on speed and stealth. Various skills and commands will either take a penalty when wearing metal armor, or will simply not work at all. A high dexterity is very important and useful to thieves. | ||
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A major part of a thief' | A major part of a thief' | ||
- | Thieves rely on learning melee feats to expand their options in combat. | + | Thieves rely on learning melee feats to expand their options in combat. Talent' |