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status_effects [2024/04/22 21:16] titania created |
status_effects [2025/01/28 13:48] (current) titania [CORPUS] |
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**Frightened** | **Frightened** | ||
- | A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a -2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape. Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear. | + | A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a -2 penalty on all attack rolls, saving throws, skill checks, and ability checks. Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear. |
**Panicked** | **Panicked** | ||
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a lvl/12+1 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers. Panicked is a more extreme state of fear than shaken or frightened. | A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a lvl/12+1 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers. Panicked is a more extreme state of fear than shaken or frightened. | ||
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**Shaken** | **Shaken** | ||
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**Hidden** | **Hidden** | ||
- | Hidden creatures cannot be seen by others, as they are hiding in shadows. The room must have less than 3 light levels for anyone to be able to hide in it. You can <search> the room for hidden creatures or use glitterdust to reveal them. <search> reveals the hidden creatures only for you. Hidden creatures are marked with (hid) before their name when revealed. Passive perception check works with stealth against hidden creatures. Hidden creatures use stealth against passive perception checks, and the checker must have the spot feat for passive perception to apply. | + | Hidden creatures cannot be seen by others, as they are hiding in shadows. The room must have less than 3 light levels for anyone to be able to hide in it. You can [[search]] the room for hidden creatures or use glitterdust to reveal them. [[search]] reveals the hidden creatures only for you. Hidden creatures are marked with (hid) before their name when revealed. Passive perception check works with stealth against hidden creatures. Hidden creatures use stealth against passive perception checks, and the checker must have the spot feat for passive perception to apply. |
**Invisible** | **Invisible** | ||
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**Rend** | **Rend** | ||
- | Creatures with rend take 1d(1+lvl/5) untyped damage for each stack of rend each round, based on the level of the creature being rent. Undead creatures are immune to rend. Each round, one stack of rend falls off the target. | + | Creatures with rend take 1d(1+lvl/5) untyped damage for each stack of rend each round, based on the level of the creature being rent. Undead creatures are immune to rend. Each round, one stack of rend falls off the target. The cap for stacks of rend is (lvl/5 + 1). |
**Sickened** | **Sickened** |