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ratkin [2023/06/10 03:24] titania created |
ratkin [2024/07/19 17:18] (current) titania |
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|Stat adjustments | +2 dexterity, +2 intelligence, | |Stat adjustments | +2 dexterity, +2 intelligence, | ||
- | |Skill adjustments | +2 stealth, +2 perception, +2 survival | | ||
|Misc bonuses | none | | |Misc bonuses | none | | ||
|Innate spells | none | | |Innate spells | none | | ||
|Size | small | | |Size | small | | ||
- | |Standard | + | |Standard |
- | |Classes allowed | + | |Classes allowed |
| Normal adventuring starting age | 12-18 | | | Normal adventuring starting age | 12-18 | | ||
|Average life span | 50 | | |Average life span | 50 | | ||
+ | |||
+ | ====Racial Traits==== | ||
+ | |Duplicitous Nature | +2 stealth| | ||
+ | |Keen Senses | +2 perception| | ||
+ | |Scavengers | +2 survival| | ||
+ | |Night Race | light and darkness reversed| | ||
==== Description ==== | ==== Description ==== | ||
- | Ratkin are a horrible amalgamation of human and rat, resulting in an extremely adaptable and clever race of humanoid vermin. Wiry, twitchy, and shorter than a typical human, they often possess the bodies, heads, and tails of dire rats but with more humanoid limbs. Due to experimentation and prevalent exposure to magical radiation, some ratkin even develop horns. This usually, but not always, correlates to an affinity to the Weave. | + | Ratkin are a horrible amalgamation of human and rat, resulting in an extremely adaptable and clever race of humanoid vermin. Wiry, twitchy, and shorter than a typical human, they often possess the bodies, heads, and tails of dire rats but with more humanoid limbs. Due to experimentation and prevalent exposure to magical radiation, some ratkin even develop horns. This usually, but not always, correlates to an affinity to the Weave. Ratkin are vicious creatures with a natural disposition towards the dark. |
Ratkin have a strong pack mentality when faced with outsiders, but the competition for status within the clan is cutthroat. Loyalty within is a foreign concept, and prestige is given in equal measures to might and cunning. | Ratkin have a strong pack mentality when faced with outsiders, but the competition for status within the clan is cutthroat. Loyalty within is a foreign concept, and prestige is given in equal measures to might and cunning. | ||
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To this end, the alchemists of the ratkin have crafted all manner of diseases to convert their scouts into wererats in order to better infiltrate the lower dregs of society. The wererats find ways to gnaw at the pillars of society, and when the time is right, the ratkin clans bring their hordes to bear and finish the job of extinguishing the surface-dwellers. | To this end, the alchemists of the ratkin have crafted all manner of diseases to convert their scouts into wererats in order to better infiltrate the lower dregs of society. The wererats find ways to gnaw at the pillars of society, and when the time is right, the ratkin clans bring their hordes to bear and finish the job of extinguishing the surface-dwellers. | ||
- | Ratkin often find themselves at odds with the other denizens of the Underdark: the dwarves, the gnomes, and the drow. The ratkin are aggressive and warlike, wishing to destroy all who are not a part of their warren. This is only matched by their intelligence, | + | Ratkin often find themselves at odds with the other denizens of the Underdark: the dwarves, the gnomes, and the drow. The ratkin are aggressive and warlike, wishing to destroy all who are not a part of their warren. This is only matched by their intelligence, |
+ | |||
+ | <color red> | ||
+ | on your gameplay: If revealed, you may be attacked on sight and shunned in | ||
+ | cities throughout the realm. You start with your NOPK-flag turned off and other | ||
+ | players may attack you because of your race. You may not, however, attack a | ||
+ | player of a standard race without additional provocation. | ||
+ | |||
+ | ===== Gallery ===== | ||
+ | {{: | ||
- | %^RED%^Warning: |