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player_housing_price_guide [2023/01/22 14:48] titania |
player_housing_price_guide [2024/08/27 16:03] (current) titania [Traps/Locks] |
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Properties are open to all characters when they have displayed a constant presence in the game. We understand that not everyone has the same daily availability, | Properties are open to all characters when they have displayed a constant presence in the game. We understand that not everyone has the same daily availability, | ||
- | We ask that property requests be limited to one per player in a six month period. | + | We ask that property requests be limited to one per player in a six month period. It is expected that you have the funds to cover all costs before making requests, to respect the time of our volunteer coders. |
All prices are in gold coins. | All prices are in gold coins. | ||
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Alchemy Lab: 2 million\\ | Alchemy Lab: 2 million\\ | ||
+ | Bulletin Board: 500k\\ | ||
+ | Shop Ledger: 500k\\ | ||
+ | Dock: 2 million\\ | ||
+ | Dungeon (food/drink and shackles included, note you must still buy the room, locks, etc): 750k\\ | ||
Forge: 2 million\\ | Forge: 2 million\\ | ||
Library: 2 million\\ | Library: 2 million\\ | ||
- | Dungeon | + | Guild Admin (starts with 5 member slots): 3 million\\ |
- | Vendor (general store, healer, weaponsmith, | + | |
- | Guards (high hp, mainly to buy time against invaders): 1 million\\ | + | |
- | Magic mirrors/ | + | |
Personal Storage (limit one per character): 2 million\\ | Personal Storage (limit one per character): 2 million\\ | ||
+ | Vendor (shop, cafe, etc - per 10 unique items sold/ | ||
+ | NPC (guard, house pet, etc.) - Limit 12: 2 million\\ | ||
+ | Spell-like Effects: 50k per clevel (max 50) and 50k per spell level (max 5), per charge (max 5, refreshes 1 per room reset). Only 2 spells permitted per property.\\ | ||
+ | Magic mirrors/ | ||
==== Teleport Wards ==== | ==== Teleport Wards ==== | ||
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==== Traps/Locks ==== | ==== Traps/Locks ==== | ||
- | Level 1 (poor) (DC 30): 62.5k each\\ | + | Level 1 (poor) (DC 46): 62.5k each\\ |
- | Level 2 (common) (DC 40): 125k each\\ | + | Level 2 (common) (DC 56): 125k each\\ |
- | Level 3 (good) (DC 50): 250k each\\ | + | Level 3 (good) (DC 66): 250k each\\ |
- | Level 4 (rare) (DC 60): 500k each\\ | + | Level 4 (rare) (DC 76): 500k each\\ |
- | Level 5 (epic) (DC 70): 3 million each\\ | + | Level 5 (epic) (DC 86): 3 million each\\ |
- | Level 6 (legendary) (DC 80), MAX): 8 million each\\ | + | Level 6 (legendary) (DC 96), MAX): 8 million each\\ |
+ | |||
+ | A toggle can be added for No Phase or Scry Proof properties at a cost of 5 million per toggle. | ||
DCs are set with an assumption of a 25% chance for a max skilled character to bypass at legendary level. | DCs are set with an assumption of a 25% chance for a max skilled character to bypass at legendary level. |