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player_housing_price_guide [2022/02/15 17:03] titania |
player_housing_price_guide [2024/08/27 16:03] (current) titania [Traps/Locks] |
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RP will be prioritized for property locations. For instance, to build near the city of Shadow, the player will need to maintain proper relations with the city and be in good standing. Properties can be remodeled and added onto at a later date, do not feel the need to get a large sprawling property directly from the start. All properties need to have a physical entrance or means of entry in the sense of fairness - nowhere can be 100% isolated and inaccessible. | RP will be prioritized for property locations. For instance, to build near the city of Shadow, the player will need to maintain proper relations with the city and be in good standing. Properties can be remodeled and added onto at a later date, do not feel the need to get a large sprawling property directly from the start. All properties need to have a physical entrance or means of entry in the sense of fairness - nowhere can be 100% isolated and inaccessible. | ||
- | Properties are open to all characters when they have displayed a constant presence in the game. We understand that not everyone has the same daily availability, | + | Properties are open to all characters when they have displayed a constant presence in the game. We understand that not everyone has the same daily availability, |
- | We ask that property requests be limited to one per player in a six month period. | + | We ask that property requests be limited to one per player in a six month period. It is expected that you have the funds to cover all costs before making requests, to respect the time of our volunteer coders. |
All prices are in gold coins. | All prices are in gold coins. | ||
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Initial Investment (To start the project, includes purchasing land, permits, bribes, etc): 1 million | Initial Investment (To start the project, includes purchasing land, permits, bribes, etc): 1 million | ||
+ | ==== Housing ==== | ||
Base Room Cost: 250k (removing the different sizes of rooms to simplify the process) | Base Room Cost: 250k (removing the different sizes of rooms to simplify the process) | ||
+ | |||
+ | ==== Boats ==== | ||
+ | Base Room Cost: 500k\\ | ||
+ | Docks Known: 1 million each | ||
===== Additional Features ===== | ===== Additional Features ===== | ||
Alchemy Lab: 2 million\\ | Alchemy Lab: 2 million\\ | ||
+ | Bulletin Board: 500k\\ | ||
+ | Shop Ledger: 500k\\ | ||
+ | Dock: 2 million\\ | ||
+ | Dungeon (food/drink and shackles included, note you must still buy the room, locks, etc): 750k\\ | ||
Forge: 2 million\\ | Forge: 2 million\\ | ||
Library: 2 million\\ | Library: 2 million\\ | ||
- | Dungeon | + | Guild Admin (starts with 5 member slots): 3 million\\ |
- | Vendor (general store, healer, weaponsmith, | + | Personal Storage (limit one per character): 2 million\\ |
- | Guards | + | Vendor (shop, cafe, etc - per 10 unique items sold/ |
+ | NPC (guard, house pet, etc.) - Limit 12: 2 million\\ | ||
+ | Spell-like Effects: 50k per clevel (max 50) and 50k per spell level (max 5), per charge (max 5, refreshes 1 per room reset). Only 2 spells permitted per property.\\ | ||
Magic mirrors/ | Magic mirrors/ | ||
==== Teleport Wards ==== | ==== Teleport Wards ==== | ||
- | Level 1 (poor) (DC 23): 62.5k each\\ | + | Level 1 (poor) (DC 25): 62.5k each\\ |
- | Level 2 (common) ( DC 33): 125k each\\ | + | Level 2 (common) ( DC 35): 125k each\\ |
- | Level 3 (good) (DC 43): 250k each\\ | + | Level 3 (good) (DC 45): 250k each\\ |
- | Level 4 (rare) (DC 53): 500k each\\ | + | Level 4 (rare) (DC 55): 500k each\\ |
- | Level 5 (epic) (DC 63): 3 million each\\ | + | Level 5 (epic) (DC 65): 3 million each\\ |
- | Level 6 (legendary) (DC 73), MAX): 8 million each\\ | + | Level 6 (legendary) (DC 75), MAX): 8 million each\\ |
==== Scry Proof ==== | ==== Scry Proof ==== | ||
- | Level 1 (poor) (DC 23): 62.5k each\\ | ||
- | Level 2 (common) ( DC 33): 125k each\\ | ||
- | Level 3 (good) (DC 43): 250k each\\ | ||
- | Level 4 (rare) (DC 53): 500k each\\ | ||
- | Level 5 (epic) (DC 63): 3 million each\\ | ||
- | Level 6 (legendary) (DC 73), MAX): 8 million each\\ | ||
- | |||
- | ==== Traps/Locks ==== | ||
Level 1 (poor) (DC 25): 62.5k each\\ | Level 1 (poor) (DC 25): 62.5k each\\ | ||
- | Level 2 (common) (DC 35): 125k each\\ | + | Level 2 (common) ( DC 35): 125k each\\ |
Level 3 (good) (DC 45): 250k each\\ | Level 3 (good) (DC 45): 250k each\\ | ||
Level 4 (rare) (DC 55): 500k each\\ | Level 4 (rare) (DC 55): 500k each\\ | ||
Level 5 (epic) (DC 65): 3 million each\\ | Level 5 (epic) (DC 65): 3 million each\\ | ||
Level 6 (legendary) (DC 75), MAX): 8 million each\\ | Level 6 (legendary) (DC 75), MAX): 8 million each\\ | ||
+ | |||
+ | ==== Traps/Locks ==== | ||
+ | Level 1 (poor) (DC 46): 62.5k each\\ | ||
+ | Level 2 (common) (DC 56): 125k each\\ | ||
+ | Level 3 (good) (DC 66): 250k each\\ | ||
+ | Level 4 (rare) (DC 76): 500k each\\ | ||
+ | Level 5 (epic) (DC 86): 3 million each\\ | ||
+ | Level 6 (legendary) (DC 96), MAX): 8 million each\\ | ||
+ | |||
+ | A toggle can be added for No Phase or Scry Proof properties at a cost of 5 million per toggle. | ||
DCs are set with an assumption of a 25% chance for a max skilled character to bypass at legendary level. | DCs are set with an assumption of a 25% chance for a max skilled character to bypass at legendary level. | ||
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===== Abandoned Player Properties ===== | ===== Abandoned Player Properties ===== | ||
- | Player houses are considered abandoned and for purchase if the player (not the character) is inactive. A player is considered inactive if they have not played in the past three years and they are unable to be contacted. A player may relinquish this protection for their properties. | + | Player houses are considered abandoned and for purchase if the player (not the |
- | + | character) is inactive. A player is considered inactive if they have not played | |
- | Property for a character who has been officially retired and converted to an NPC becomes locked and unavailable. If that retirement is reversed for whatever reason, the property loses any such protections in the future. | + | in the past three years and they are unable to be contacted. A player may |
+ | relinquish this protection for their properties. | ||
- | An abandoned property | + | Property for a character who has been officially retired and converted to an NPC |
+ | becomes locked and unavailable. If that retirement | ||
+ | reason, | ||
- | Active characters that are both owned by the same player are not permitted | + | An abandoned property is valued at half the total cost of construction. |
+ | Purchasing the property does not convey any further activity besides a change in | ||
+ | ownership. In order for a player | ||
+ | properties, they must have a detailed plan in place for the use of the space. In | ||
+ | addition, if no progress is made towards that plan within two months | ||
+ | purchase price will be considered forfeit and ownership will be withdrawn. | ||
+ | Active characters that are both owned by the same player are not permitted to | ||
+ | trade or sell properties to each other. Characters can purchase properties owned | ||
+ | by their retired characters at the abandoned property cost. |