This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
druid [2023/03/20 00:01] titania |
druid [2025/01/14 23:36] (current) nath |
||
---|---|---|---|
Line 2: | Line 2: | ||
|**Stat requirements: | |**Stat requirements: | ||
- | |**Alignments | + | |**Resonances |
|**Hitdice: | |**Hitdice: | ||
|**Saving throws:**| fort/will strong, reflex weak| | |**Saving throws:**| fort/will strong, reflex weak| | ||
|**Class Skills:**| endurance, healing, perception, survival| | |**Class Skills:**| endurance, healing, perception, survival| | ||
- | |**Class Feats:**| **L1:** light armor proficiency, | + | |**Class Feats:**| **L1:** light armor proficiency, |
- | Druids are champions of nature, though they claim no power over it. Instead, a druid' | + | Druids are champions of nature, though they claim no power over it. Instead, a druid' |
- | Druids are versatile and they can take many paths in their lives: Powerful spellcasters, | + | Druids are versatile and they can take many paths in their lives: Powerful spellcasters, |
Druidic oaths: Druids train with natural weapons and armor, and they further take traditional oaths that restrict them from using metal armor. Druids avoid carrying much worked metal at all, believing that it interferes with the pure nature of the wilds. The reasoning behind these oaths depends on the druid' | Druidic oaths: Druids train with natural weapons and armor, and they further take traditional oaths that restrict them from using metal armor. Druids avoid carrying much worked metal at all, believing that it interferes with the pure nature of the wilds. The reasoning behind these oaths depends on the druid' | ||
- | Druids prepare individual spells with the <prepare> command from the druid spell list, which you can view with the <spells druid (by level)> command. They can cast prepared spells with the <cast> command. To see which spells you have prepared, use <recall druid spells> casting stat. | + | Druids prepare individual spells with the '' |
Druids also get the following cantrips (type ' | Druids also get the following cantrips (type ' | ||
- | Create Water, Detect Magic, Detect Poison, Guidance, Resistance, Light, Mending | + | Create Water, Detect Magic, Detect Poison, Guidance, Resistance, Light |
- | Druids live and operate in various conclaves, called [[druid circles]], each dedicated to a certain set of ideals. Druids may choose from the following druid circles: Circle of the Claw, Circle of Pestilence, Circle of Wildfire and Circle of Winter | + | Druids live and operate in various conclaves, called [[druid circles]], each dedicated to a certain set of ideals. Druids may choose from the following druid circles: Circle of the Claw, Circle of Pestilence, Circle of Wildfire, Circle of Wild Growth |
+ | |||
+ | They can cast in any armor they can wear, but not while wielding anything. They will need the perfect caster feat to avoid harming their animal companion, allies and summoned creatures with area-affecting spells. | ||
- | They can cast in any armor they can wear, but not while wielding anything. |