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dexterity [2021/03/24 19:21] titania |
dexterity [2021/03/24 19:34] (current) titania |
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| - | ==== DEXTERITY (DEX) ==== | + | ===== DEXTERITY (DEX) ===== |
| Dexterity measures hand-eye coordination, | Dexterity measures hand-eye coordination, | ||
| ability is the most important one for rogues, but it's also high on the list for | ability is the most important one for rogues, but it's also high on the list for | ||
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| To further explain what defines the Dexterity score, it can be broken down into: | To further explain what defines the Dexterity score, it can be broken down into: | ||
| - | Aim - A character with a high Aim might be an expert marksman or a sleight-of-hand | + | **Aim -** A character with a high Aim might be an expert marksman or a sleight-of-hand |
| artist. | artist. | ||
| - | Balance - A character possessing a high Balance may be an acrobat or a tightrope | + | **Balance -** A character possessing a high Balance may be an acrobat or a tightrope |
| walker. | walker. | ||
| - | You apply your character' | + | **You apply your character' |
| * Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons.\\ | * Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons.\\ | ||
| * Armor Class (AC), provided that the character can react to the attack and are not wearing armor that would preclude you from receiving it.\\ | * Armor Class (AC), provided that the character can react to the attack and are not wearing armor that would preclude you from receiving it.\\ | ||
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| * Your Reflex saving throw.\\ | * Your Reflex saving throw.\\ | ||
| - | === Stat Scores === | + | ==== Stat Scores |
| **2-3: Graceless -** The fact you can stand still on a perfectly level floor and not trip | **2-3: Graceless -** The fact you can stand still on a perfectly level floor and not trip | ||