This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
dexterity [2021/03/24 19:21] titania |
dexterity [2021/03/24 19:34] (current) titania |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | ==== DEXTERITY (DEX) ==== | + | ===== DEXTERITY (DEX) ===== |
Dexterity measures hand-eye coordination, | Dexterity measures hand-eye coordination, | ||
ability is the most important one for rogues, but it's also high on the list for | ability is the most important one for rogues, but it's also high on the list for | ||
Line 7: | Line 7: | ||
To further explain what defines the Dexterity score, it can be broken down into: | To further explain what defines the Dexterity score, it can be broken down into: | ||
- | Aim - A character with a high Aim might be an expert marksman or a sleight-of-hand | + | **Aim -** A character with a high Aim might be an expert marksman or a sleight-of-hand |
artist. | artist. | ||
- | Balance - A character possessing a high Balance may be an acrobat or a tightrope | + | **Balance -** A character possessing a high Balance may be an acrobat or a tightrope |
walker. | walker. | ||
- | You apply your character' | + | **You apply your character' |
* Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons.\\ | * Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons.\\ | ||
* Armor Class (AC), provided that the character can react to the attack and are not wearing armor that would preclude you from receiving it.\\ | * Armor Class (AC), provided that the character can react to the attack and are not wearing armor that would preclude you from receiving it.\\ | ||
Line 19: | Line 19: | ||
* Your Reflex saving throw.\\ | * Your Reflex saving throw.\\ | ||
- | === Stat Scores === | + | ==== Stat Scores |
**2-3: Graceless -** The fact you can stand still on a perfectly level floor and not trip | **2-3: Graceless -** The fact you can stand still on a perfectly level floor and not trip |