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dexterity [2021/03/24 19:10]
titania created
dexterity [2021/03/24 19:34] (current)
titania
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-   DEXTERITY (DEX)+===== DEXTERITY (DEX) =====
 Dexterity measures hand-eye coordination, agility, reflexes, and balance. This Dexterity measures hand-eye coordination, agility, reflexes, and balance. This
 ability is the most important one for rogues, but it's also high on the list for ability is the most important one for rogues, but it's also high on the list for
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 To further explain what defines the Dexterity score, it can be broken down into: To further explain what defines the Dexterity score, it can be broken down into:
  
-Aim - A character with a high Aim might be an expert marksman or a sleight-of-hand+**Aim -** A character with a high Aim might be an expert marksman or a sleight-of-hand
 artist. artist.
  
-Balance - A character possessing a high Balance may be an acrobat or a tightrope+**Balance -** A character possessing a high Balance may be an acrobat or a tightrope
 walker. walker.
  
-You apply your character's Dexterity modifier to: +**You apply your character's Dexterity modifier to:**\\ 
-* Ranged attack rolls, including those for attacks made with bows, crossbows, +* Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons.\\ 
-throwing axes, and other ranged weapons. +* Armor Class (AC), provided that the character can react to the attack and are not wearing armor that would preclude you from receiving it.\\ 
-* Armor Class (AC), provided that the character can react to the attack and are not +* Certain skills such as Athletics, Stealth, and Thievery.\\ 
-wearing armor that would preclude you from receiving it. +* Your Reflex saving throw.\\
-* Certain skills such as Athletics, Stealth, and Thievery. +
-* Your Reflex saving throw.+
  
-Stat Scores+==== Stat Scores ====
  
-2-3: Graceless- The fact you can stand still on a perfectly level floor and not trip+**2-3: Graceless -** The fact you can stand still on a perfectly level floor and not trip
 across your own feet is a miracle from the gods themselves. across your own feet is a miracle from the gods themselves.
  
-4-5: Very Clumsy- Walking across the room causes you to trip and fall. You lack any+**4-5: Very Clumsy -** Walking across the room causes you to trip and fall. You lack any
 coordination. coordination.
  
-6-7: Clumsy - You have a very hard time to keep from tripping and falling. Your+**6-7: Clumsy -** You have a very hard time to keep from tripping and falling. Your
 coordination leaves much to be desired. You often miss, horribly, when using missile coordination leaves much to be desired. You often miss, horribly, when using missile
 weapons. weapons.
  
-8-9: Below Average - You trip and fall often, finding it hard to stay balanced. Such+**8-9: Below Average -** You trip and fall often, finding it hard to stay balanced. Such
 things as tightrope walking, dancing, and even acrobatics are very difficult (if not things as tightrope walking, dancing, and even acrobatics are very difficult (if not
 impossible) for you to learn. impossible) for you to learn.
  
-10-11: Average - The "standard" dexterity of an adult male and female+**10-11: Average -** The "standard" dexterity of an adult male and female
  
-12-13: Above Average - You have some natural grace with balance and coordination. You+**12-13: Above Average -** You have some natural grace with balance and coordination. You
 can excel at simpler feats of dexterity, like basic dance steps, or being able can excel at simpler feats of dexterity, like basic dance steps, or being able
 sometimes hit the bull's-eye of a target. sometimes hit the bull's-eye of a target.
  
-14-15: Nimble - You have a sense of natural balance and grace. You find ease in being+**14-15: Nimble -** You have a sense of natural balance and grace. You find ease in being
 able to coordinate your movements and hands together. Acrobatic feats, dancing, even able to coordinate your movements and hands together. Acrobatic feats, dancing, even
 ranged weapons you are able to pick up on with a few practice lessons. ranged weapons you are able to pick up on with a few practice lessons.
  
-16-17:  Acrobatic - Your feats of dexterity often leaves others in awe. You are able+**16-17:  Acrobatic -** Your feats of dexterity often leaves others in awe. You are able
 to easily perform acrobatic feats, dancing seems natural to you, and people often to easily perform acrobatic feats, dancing seems natural to you, and people often
 refer to you as being very coordinated. refer to you as being very coordinated.
  
-18-19: Lightning - Your dexterity is at its peak. Your coordination, balance and+**18-19: Lightning -** Your dexterity is at its peak. Your coordination, balance and
 reflexes blend in such a way that you make springing off the wall, flipping through reflexes blend in such a way that you make springing off the wall, flipping through
 the air, and then landing on your left hand seem easy. the air, and then landing on your left hand seem easy.
  
-20+: Legendary Dexterity - Your dexterity is the stuff myths and legends are made of.+**20+: Legendary Dexterity -** Your dexterity is the stuff myths and legends are made of.
 Others might think there is elven blood in your family, or worse drow! Others might think there is elven blood in your family, or worse drow!
dexterity.1616613012.txt.gz · Last modified: 2021/03/24 19:10 by titania