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- | DEXTERITY (DEX) | + | ===== DEXTERITY (DEX) ===== |
Dexterity measures hand-eye coordination, | Dexterity measures hand-eye coordination, | ||
ability is the most important one for rogues, but it's also high on the list for | ability is the most important one for rogues, but it's also high on the list for | ||
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To further explain what defines the Dexterity score, it can be broken down into: | To further explain what defines the Dexterity score, it can be broken down into: | ||
- | Aim - A character with a high Aim might be an expert marksman or a sleight-of-hand | + | **Aim -** A character with a high Aim might be an expert marksman or a sleight-of-hand |
artist. | artist. | ||
- | Balance - A character possessing a high Balance may be an acrobat or a tightrope | + | **Balance -** A character possessing a high Balance may be an acrobat or a tightrope |
walker. | walker. | ||
- | You apply your character' | + | **You apply your character' |
- | * Ranged attack rolls, including those for attacks made with bows, crossbows, | + | * Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons.\\ |
- | throwing axes, and other ranged weapons. | + | * Armor Class (AC), provided that the character can react to the attack and are not wearing armor that would preclude you from receiving it.\\ |
- | * Armor Class (AC), provided that the character can react to the attack and are not | + | * Certain skills such as Athletics, Stealth, and Thievery.\\ |
- | wearing armor that would preclude you from receiving it. | + | * Your Reflex saving throw.\\ |
- | * Certain skills such as Athletics, Stealth, and Thievery. | + | |
- | * Your Reflex saving throw. | + | |
- | Stat Scores | + | ==== Stat Scores |
- | 2-3: Graceless- The fact you can stand still on a perfectly level floor and not trip | + | **2-3: Graceless -** The fact you can stand still on a perfectly level floor and not trip |
across your own feet is a miracle from the gods themselves. | across your own feet is a miracle from the gods themselves. | ||
- | 4-5: Very Clumsy- Walking across the room causes you to trip and fall. You lack any | + | **4-5: Very Clumsy -** Walking across the room causes you to trip and fall. You lack any |
coordination. | coordination. | ||
- | 6-7: Clumsy - You have a very hard time to keep from tripping and falling. Your | + | **6-7: Clumsy -** You have a very hard time to keep from tripping and falling. Your |
coordination leaves much to be desired. You often miss, horribly, when using missile | coordination leaves much to be desired. You often miss, horribly, when using missile | ||
weapons. | weapons. | ||
- | 8-9: Below Average - You trip and fall often, finding it hard to stay balanced. Such | + | **8-9: Below Average -** You trip and fall often, finding it hard to stay balanced. Such |
things as tightrope walking, dancing, and even acrobatics are very difficult (if not | things as tightrope walking, dancing, and even acrobatics are very difficult (if not | ||
impossible) for you to learn. | impossible) for you to learn. | ||
- | 10-11: Average - The " | + | **10-11: Average -** The " |
- | 12-13: Above Average - You have some natural grace with balance and coordination. You | + | **12-13: Above Average -** You have some natural grace with balance and coordination. You |
can excel at simpler feats of dexterity, like basic dance steps, or being able | can excel at simpler feats of dexterity, like basic dance steps, or being able | ||
sometimes hit the bull' | sometimes hit the bull' | ||
- | 14-15: Nimble - You have a sense of natural balance and grace. You find ease in being | + | **14-15: Nimble -** You have a sense of natural balance and grace. You find ease in being |
able to coordinate your movements and hands together. Acrobatic feats, dancing, even | able to coordinate your movements and hands together. Acrobatic feats, dancing, even | ||
ranged weapons you are able to pick up on with a few practice lessons. | ranged weapons you are able to pick up on with a few practice lessons. | ||
- | 16-17: | + | **16-17: |
to easily perform acrobatic feats, dancing seems natural to you, and people often | to easily perform acrobatic feats, dancing seems natural to you, and people often | ||
refer to you as being very coordinated. | refer to you as being very coordinated. | ||
- | 18-19: Lightning - Your dexterity is at its peak. Your coordination, | + | **18-19: Lightning -** Your dexterity is at its peak. Your coordination, |
reflexes blend in such a way that you make springing off the wall, flipping through | reflexes blend in such a way that you make springing off the wall, flipping through | ||
the air, and then landing on your left hand seem easy. | the air, and then landing on your left hand seem easy. | ||
- | 20+: Legendary Dexterity - Your dexterity is the stuff myths and legends are made of. | + | **20+: Legendary Dexterity -** Your dexterity is the stuff myths and legends are made of. |
Others might think there is elven blood in your family, or worse drow! | Others might think there is elven blood in your family, or worse drow! |