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cyric_s_newbie_tutorial [2023/11/09 09:25] cyric [Shadowdancer] |
cyric_s_newbie_tutorial [2025/10/17 09:49] (current) cyric [Newbie Tutorial] |
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Updated June 8, 2022 - Oracle tutorial updated to give specific stat recommendations and also add an offensive spell to ease getting through Kilgore Keep\\ | Updated June 8, 2022 - Oracle tutorial updated to give specific stat recommendations and also add an offensive spell to ease getting through Kilgore Keep\\ | ||
- | Updated Nov 9, 2023 - Changed | + | Updated Nov 9, 2023 - Changed |
+ | Updated Dec 13, 2023 - Slight tweaks to Oracle guide to align with updated spell lists | ||
+ | Updated Oct 17, 2025, - Slight tweaks to Thief guide to add Thief talents\\ | ||
**Note to everyone**: This tutorial should be periodically reviewed and updated to account for MUD changes. | **Note to everyone**: This tutorial should be periodically reviewed and updated to account for MUD changes. | ||
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'' | '' | ||
'' | '' | ||
- | * eventually | + | * The limit is 5 containers, plus one of each unique type (like a scroll case), so you' |
* do not put sacks inside of sacks, they do not save. | * do not put sacks inside of sacks, they do not save. | ||
* when you check your inventory '' | * when you check your inventory '' | ||
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'' | '' | ||
'' | '' | ||
- | - eventually | + | - The limit is 5 containers, plus one of each unique type (like a scroll case), so you' |
- do not put sacks inside of sacks, they do not save. | - do not put sacks inside of sacks, they do not save. | ||
- when you check your inventory '' | - when you check your inventory '' | ||
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Head north from the Offestry main square until you reach a meadow. | Head north from the Offestry main square until you reach a meadow. | ||
'' | '' | ||
- | '' | + | '' |
They should grow to double normal size and begin to glow. If not, you need to '' | They should grow to double normal size and begin to glow. If not, you need to '' | ||
'' | '' | ||
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you now have a new feat you can add. We will pick: \\ | you now have a new feat you can add. We will pick: \\ | ||
- | '' | + | '' |
'' | '' | ||
'' | '' | ||
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Go 1 north to the town square (Caerveron Square). | Go 1 north to the town square (Caerveron Square). | ||
We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward. | We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward. | ||
- | We also have two new feats we can add. '' | + | We also have two new feats we can add. '' |
We also receive a coif +1, '' | We also receive a coif +1, '' | ||
- this coif is good as it will increase to +2 at level 12 and +3 at level 18.\\ | - this coif is good as it will increase to +2 at level 12 and +3 at level 18.\\ | ||
We also open up our first level 3 spell slot, excellent. | We also open up our first level 3 spell slot, excellent. | ||
'' | '' | ||
- | '' | + | '' |
- At level 6, we can cast this four times per fight, which, combined with our fodder, should be enough for fights in most low level areas.\\ | - At level 6, we can cast this four times per fight, which, combined with our fodder, should be enough for fights in most low level areas.\\ | ||
- | - you can '' | + | - you can '' |
heal yourself with cure light wounds to go to max hp.\\ | heal yourself with cure light wounds to go to max hp.\\ | ||
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When you have enough to advance to level 7, you'll need to find a board (like at the crown and castle), a church, or a dock. | When you have enough to advance to level 7, you'll need to find a board (like at the crown and castle), a church, or a dock. | ||
- at level 7 we get another level 2 spell and another level 3 spell. | - at level 7 we get another level 2 spell and another level 3 spell. | ||
- | - we take eagles splendor to give a little extra oomph to our searing light. | + | - we take eagles splendor to give a little extra oomph to our spells. |
- we also take remove blindness because blindness means you can't target anything, and also you can't see where you're going. | - we also take remove blindness because blindness means you can't target anything, and also you can't see where you're going. | ||
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- '' | - '' | ||
- this lets us summon a spiritual ally, which is a powerful summons that we can command to do things for us. '' | - this lets us summon a spiritual ally, which is a powerful summons that we can command to do things for us. '' | ||
- | - it is an excellent and versatile spell. | + | - it is an excellent and versatile spell. |
- another good level 4 spell is freedom of movement | - another good level 4 spell is freedom of movement | ||
- if you get stunned, use '' | - if you get stunned, use '' | ||
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- '' | - '' | ||
- This spell also lasts a long time so best to always have it active. | - This spell also lasts a long time so best to always have it active. | ||
- | - thanks to our high cha, we now have 8 level 3 spell slots, so we can be more liberal with our searing light spells, just remember to prepare after every fight. | + | - thanks to our high cha, we now have 8 level 3 spell slots, so we can be more liberal with our wave of pain, just remember to prepare after every fight. |
- I killed Laklier after a Yntala leprechuan sent me to the rainbow room (you' | - I killed Laklier after a Yntala leprechuan sent me to the rainbow room (you' | ||
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- this gives us some bonuses while in combat. | - this gives us some bonuses while in combat. | ||
- with an area effect spell, we can use the throw command (explained below) to bring larger numbers of monsters into the room with us at once, and hit them with our area spell. | - with an area effect spell, we can use the throw command (explained below) to bring larger numbers of monsters into the room with us at once, and hit them with our area spell. | ||
- | - watch out for your prisms vanishing, that means you'll need to cast another monster summoning soon. | + | - watch out for your animals dying, that means you'll need to cast another monster summoning soon. |
- | - use serenity on groups, falling back on searing light when there is only one enemy left or when you run out of level 5 spells. | + | - use serenity on groups, falling back on wave of pain when there is only one enemy left or when you run out of level 5 spells. |
Advancing to level 11: | Advancing to level 11: | ||
- we get the option to multiclass here, but we're going to stick with oracle to finish out the spell progression | - we get the option to multiclass here, but we're going to stick with oracle to finish out the spell progression | ||
- we receive a new spellcraft feat, I picked '' | - we receive a new spellcraft feat, I picked '' | ||
- | - we also receive another level 5 spell, I picked '' | + | - we also receive another level 5 spell, I picked '' |
- '' | - '' | ||
- remember if you're out of level 5 spells and your fodder gets destroyed/ | - remember if you're out of level 5 spells and your fodder gets destroyed/ | ||
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Yntala is really meant for characters leveled to the teens, but we can take it at level 8-9 with our fodder (I was able to do it at 6 straight out of offestry so a newbie at level 8-9 should be ok) if we're careful. | Yntala is really meant for characters leveled to the teens, but we can take it at level 8-9 with our fodder (I was able to do it at 6 straight out of offestry so a newbie at level 8-9 should be ok) if we're careful. | ||
- our high cha means nothing will automatically attack us | - our high cha means nothing will automatically attack us | ||
- | - make sure your monster summoning has duration and your prisms, ally, and weapon | + | - make sure your monster summoning has duration and your fodder |
- dispell and recast them if they' | - dispell and recast them if they' | ||
- don't forget your AOE shield (shield of dawn). | - don't forget your AOE shield (shield of dawn). | ||
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== Feats == | == Feats == | ||
- | * '' | + | * '' |
- | * this uses our human feat to add the weapon finesse option, which adds our dexterity to attack and damage\\ | + | * this uses our human feat on the first feat of the duelist tree, improving |
- | * '' | + | |
- | * this is the first feat on the duelist tree, and improves | + | |
It also is a prerequisite for swipe, which we will be using a lot.\\ | It also is a prerequisite for swipe, which we will be using a lot.\\ | ||
- | * Swipe is important because it stuns the enemy, which opens them up for sneak attacks. \\ | ||
+ | * '' | ||
+ | * '' | ||
== Weapons == | == Weapons == | ||
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'' | '' | ||
'' | '' | ||
- | * eventually | + | * The limit is 5 containers, plus one of each unique type (like a scroll case), so you' |
* do not put sacks inside of sacks, they do not save. | * do not put sacks inside of sacks, they do not save. | ||
* when you check your inventory '' | * when you check your inventory '' | ||
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you receive new items, '' | you receive new items, '' | ||
- | you now have a feats to add. We will pick swipe: \\ | + | you now have a feat to add. We will pick true strikes: \\ |
- | '' | + | '' |
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We also have a new feat we can add.\\ | We also have a new feat we can add.\\ | ||
'' | '' | ||
+ | We also receive our first thief talent. | ||
+ | '' | ||
+ | |||
+ | |||
We also receive a coif +1, '' | We also receive a coif +1, '' | ||
Don't forget to add your skills for level 6. | Don't forget to add your skills for level 6. | ||
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- Level 10: we pick up tools of the trade feat, this lets us purchase and use powder from the fence. | - Level 10: we pick up tools of the trade feat, this lets us purchase and use powder from the fence. | ||
- Level 11: We have the option to multiclass at level 11, but we stick with thief, because this is a thief guide. | - Level 11: We have the option to multiclass at level 11, but we stick with thief, because this is a thief guide. | ||
- | - Level 12: We pick up another stat point, and we add 1 to strength (we will go to 24 base). | + | - Level 12: We pick up another stat point, and we add 1 to strength (we will go to 24 base). |
- | - Level 13: We pick up Use Magic Device, which allows us to read scrolls without the spellcraft skill. | + | - Level 13: We pick up Use Magic Device, which allows us to read scrolls without the spellcraft skill. |
- Level 14: We pick up scramble, which is another defensive passive feat, that lets us dodge some attacks. \\ | - Level 14: We pick up scramble, which is another defensive passive feat, that lets us dodge some attacks. \\ | ||
- Level 15: I got cornugon smash which uses our influence (intimidation) to cause victims to be shaken. | - Level 15: I got cornugon smash which uses our influence (intimidation) to cause victims to be shaken. | ||
- | - Level 16: We pick up another point of dex here, getting to 24. From here on out, we can increase dex or con. Both are good options. | + | - Level 16: We pick up another point of dex here, getting to 24. From here on out, we can increase dex or con. Both are good options. |
- Level 17: We pick up Spring Attack, which lets us sometimes make an attack after scrambling away from an attack. | - Level 17: We pick up Spring Attack, which lets us sometimes make an attack after scrambling away from an attack. | ||
- | - Level 18: I picked up shatter defenses, which allows sneak attacks against shaken enemies, stacks nicely with cornugon smash. | + | - Level 18: I picked up shatter defenses, which allows sneak attacks against shaken enemies, stacks nicely with cornugon smash. |
- | - Level 21: I picked up Resistance, because I noticed I'm getting smashed by spells a lot. Other options are exotic weapon proficiency or blind fight, both of which you will probably want to get at some point. | + | - Level 21: I picked up Resistance, because I noticed I'm getting smashed by spells a lot. Other options are exotic weapon proficiency or blind fight, both of which you will probably want to get at some point. |
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- Sphere of the Cosmos from the barrow downs | - Sphere of the Cosmos from the barrow downs | ||
- | That just about does it. If you've gone all the way through this thief tutorial, congrats, it is one of the more complicated classes to play. You should try out your own build, maybe try going with damage resistance first, or a two-handed weapon build for extra crit & cleave damage. | + | That just about does it. If you've gone all the way through this thief tutorial, congrats, it is one of the more complicated classes to play. You should try out your own build, maybe try going with damage resistance first, or a two-handed weapon build for extra crit & cleave damage, or a dual wielding build for lots of attacks and weapon specials. However you build your character, you should be able to go pretty much anywhere with your shadowdancer abilities, and they will keep fairly good pace against anything except a pure spellcaster.\\ |
Happy Mudding!\\ | Happy Mudding!\\ | ||
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==== Oracle ==== | ==== Oracle ==== | ||
1. Feats: Start with Hardened Minions and the spell power feats, then build to perfect caster. \\ | 1. Feats: Start with Hardened Minions and the spell power feats, then build to perfect caster. \\ | ||
- | 2. Great Spells: Monster Summoning (fodder), Restoration (recharge stamina), | + | 2. Great Spells: Monster Summoning (fodder), Restoration (recharge stamina), |
==== Cleric ==== | ==== Cleric ==== |