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cyric_s_newbie_tutorial [2023/11/09 08:21] cyric [Newbie Tutorial] |
cyric_s_newbie_tutorial [2024/08/19 03:46] (current) cyric |
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Updated June 8, 2022 - Oracle tutorial updated to give specific stat recommendations and also add an offensive spell to ease getting through Kilgore Keep\\ | Updated June 8, 2022 - Oracle tutorial updated to give specific stat recommendations and also add an offensive spell to ease getting through Kilgore Keep\\ | ||
Updated Nov 9, 2023 - Changed thief build to duelist style\\ | Updated Nov 9, 2023 - Changed thief build to duelist style\\ | ||
+ | Updated Dec 13, 2023 - Slight tweaks to Oracle guide to align with updated spell lists\\ | ||
+ | |||
**Note to everyone**: This tutorial should be periodically reviewed and updated to account for MUD changes. | **Note to everyone**: This tutorial should be periodically reviewed and updated to account for MUD changes. | ||
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If you get stuck, you can always ask for help on the lines (help line use), especially the ooc line.\\ | If you get stuck, you can always ask for help on the lines (help line use), especially the ooc line.\\ | ||
Essential to a good experience is a decent mud client so you can see all the pretty colors, but bear in mind scripts and triggers are not allowed. | Essential to a good experience is a decent mud client so you can see all the pretty colors, but bear in mind scripts and triggers are not allowed. | ||
- | I use Zmud, but there are plenty of good clients out there.\\ | + | Cmud is probably the one which is most commonly used these days.\\ |
--Cyric\\ | --Cyric\\ | ||
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'' | '' | ||
'' | '' | ||
- | * eventually | + | * The limit is 5 containers, plus one of each unique type (like a scroll case), so you' |
* do not put sacks inside of sacks, they do not save. | * do not put sacks inside of sacks, they do not save. | ||
* when you check your inventory '' | * when you check your inventory '' | ||
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'' | '' | ||
'' | '' | ||
- | - eventually | + | - The limit is 5 containers, plus one of each unique type (like a scroll case), so you' |
- do not put sacks inside of sacks, they do not save. | - do not put sacks inside of sacks, they do not save. | ||
- when you check your inventory '' | - when you check your inventory '' | ||
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Head north from the Offestry main square until you reach a meadow. | Head north from the Offestry main square until you reach a meadow. | ||
'' | '' | ||
- | '' | + | '' |
They should grow to double normal size and begin to glow. If not, you need to '' | They should grow to double normal size and begin to glow. If not, you need to '' | ||
'' | '' | ||
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you now have a new feat you can add. We will pick: \\ | you now have a new feat you can add. We will pick: \\ | ||
- | '' | + | '' |
'' | '' | ||
'' | '' | ||
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Go 1 north to the town square (Caerveron Square). | Go 1 north to the town square (Caerveron Square). | ||
We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward. | We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward. | ||
- | We also have two new feats we can add. '' | + | We also have two new feats we can add. '' |
We also receive a coif +1, '' | We also receive a coif +1, '' | ||
- this coif is good as it will increase to +2 at level 12 and +3 at level 18.\\ | - this coif is good as it will increase to +2 at level 12 and +3 at level 18.\\ | ||
We also open up our first level 3 spell slot, excellent. | We also open up our first level 3 spell slot, excellent. | ||
'' | '' | ||
- | '' | + | '' |
- At level 6, we can cast this four times per fight, which, combined with our fodder, should be enough for fights in most low level areas.\\ | - At level 6, we can cast this four times per fight, which, combined with our fodder, should be enough for fights in most low level areas.\\ | ||
- | - you can '' | + | - you can '' |
heal yourself with cure light wounds to go to max hp.\\ | heal yourself with cure light wounds to go to max hp.\\ | ||
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When you have enough to advance to level 7, you'll need to find a board (like at the crown and castle), a church, or a dock. | When you have enough to advance to level 7, you'll need to find a board (like at the crown and castle), a church, or a dock. | ||
- at level 7 we get another level 2 spell and another level 3 spell. | - at level 7 we get another level 2 spell and another level 3 spell. | ||
- | - we take eagles splendor to give a little extra oomph to our searing light. | + | - we take eagles splendor to give a little extra oomph to our spells. |
- we also take remove blindness because blindness means you can't target anything, and also you can't see where you're going. | - we also take remove blindness because blindness means you can't target anything, and also you can't see where you're going. | ||
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- '' | - '' | ||
- this lets us summon a spiritual ally, which is a powerful summons that we can command to do things for us. '' | - this lets us summon a spiritual ally, which is a powerful summons that we can command to do things for us. '' | ||
- | - it is an excellent and versatile spell. | + | - it is an excellent and versatile spell. |
- another good level 4 spell is freedom of movement | - another good level 4 spell is freedom of movement | ||
- if you get stunned, use '' | - if you get stunned, use '' | ||
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- '' | - '' | ||
- This spell also lasts a long time so best to always have it active. | - This spell also lasts a long time so best to always have it active. | ||
- | - thanks to our high cha, we now have 8 level 3 spell slots, so we can be more liberal with our searing light spells, just remember to prepare after every fight. | + | - thanks to our high cha, we now have 8 level 3 spell slots, so we can be more liberal with our wave of pain, just remember to prepare after every fight. |
- I killed Laklier after a Yntala leprechuan sent me to the rainbow room (you' | - I killed Laklier after a Yntala leprechuan sent me to the rainbow room (you' | ||
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- this gives us some bonuses while in combat. | - this gives us some bonuses while in combat. | ||
- with an area effect spell, we can use the throw command (explained below) to bring larger numbers of monsters into the room with us at once, and hit them with our area spell. | - with an area effect spell, we can use the throw command (explained below) to bring larger numbers of monsters into the room with us at once, and hit them with our area spell. | ||
- | - watch out for your prisms vanishing, that means you'll need to cast another monster summoning soon. | + | - watch out for your animals dying, that means you'll need to cast another monster summoning soon. |
- | - use serenity on groups, falling back on searing light when there is only one enemy left or when you run out of level 5 spells. | + | - use serenity on groups, falling back on wave of pain when there is only one enemy left or when you run out of level 5 spells. |
Advancing to level 11: | Advancing to level 11: | ||
- we get the option to multiclass here, but we're going to stick with oracle to finish out the spell progression | - we get the option to multiclass here, but we're going to stick with oracle to finish out the spell progression | ||
- we receive a new spellcraft feat, I picked '' | - we receive a new spellcraft feat, I picked '' | ||
- | - we also receive another level 5 spell, I picked '' | + | - we also receive another level 5 spell, I picked '' |
- '' | - '' | ||
- remember if you're out of level 5 spells and your fodder gets destroyed/ | - remember if you're out of level 5 spells and your fodder gets destroyed/ | ||
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Yntala is really meant for characters leveled to the teens, but we can take it at level 8-9 with our fodder (I was able to do it at 6 straight out of offestry so a newbie at level 8-9 should be ok) if we're careful. | Yntala is really meant for characters leveled to the teens, but we can take it at level 8-9 with our fodder (I was able to do it at 6 straight out of offestry so a newbie at level 8-9 should be ok) if we're careful. | ||
- our high cha means nothing will automatically attack us | - our high cha means nothing will automatically attack us | ||
- | - make sure your monster summoning has duration and your prisms, ally, and weapon | + | - make sure your monster summoning has duration and your fodder |
- dispell and recast them if they' | - dispell and recast them if they' | ||
- don't forget your AOE shield (shield of dawn). | - don't forget your AOE shield (shield of dawn). | ||
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Playing a thief is a little bit more involved than fighter or oracle. | Playing a thief is a little bit more involved than fighter or oracle. | ||
- | This guide is geared towards getting to level 21, and then branching into the shadowdancer prestige class, which adds a ton of much needed utility for the build, and then goes through shadowdancer set up. | + | This guide is geared towards getting to level 21, and then branching into the shadowdancer prestige class, which adds a ton of much needed utility for the build, and then goes through shadowdancer set up. Although it is always possible to roleplay with other characters and use the reward command to grant each other xp, this will not help you learn the mechanics of the game or your particular class, nor learn where items and quests are, so I recommend getting out there and adventuring. |
* Pick thief and human for your class and race. For ethnicity you can '' | * Pick thief and human for your class and race. For ethnicity you can '' | ||
- | * For Stats I am going to pick strength | + | * For Stats I am going to pick dexterity |
- | * I assigned them like this: str 18, dex 18, con 18, int 16, wis 12, cha 10. 16 int allows us to qualify for assassin later if we want to go that route, and int is the caster stat for shadowdancer. | + | * I assigned them like this: str 16, dex 18, con 18, int 16, wis 10, cha 12. Theoretically you could go with a strength as low as 13, the minimum for powerattack, |
* Pick normal age range\\ | * Pick normal age range\\ | ||
* Create your character, go through the in-game tutorial, follow the commands until you come to tutorial room 5. \\ | * Create your character, go through the in-game tutorial, follow the commands until you come to tutorial room 5. \\ | ||
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* '' | * '' | ||
* '' | * '' | ||
- | * '' | + | * '' |
* '' | * '' | ||
* '' | * '' | ||
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== Feats == | == Feats == | ||
- | * '' | + | * '' |
- | * this uses our human feat to add the rush attack | + | * this uses our human feat to add the weapon finesse |
- | * '' | + | * '' |
- | * this negates | + | * this is the first feat on the duelist tree, and improves our damage when using a single one-handed weapon. |
- | * Rush is important because it stuns the enemy, which opens it up for sneak attacks. \\ | + | |
- | * You can ‘’rush < | + | * Swipe is important because it stuns the enemy, which opens them up for sneak attacks. \\ |
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'' | '' | ||
- | '' | + | '' |
- | | + | |
**Note**: If you log off and re-enter, you'll need to wield your weapon again | **Note**: If you log off and re-enter, you'll need to wield your weapon again | ||
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'' | '' | ||
'' | '' | ||
- | * eventually | + | * The limit is 5 containers, plus one of each unique type (like a scroll case), so you' |
* do not put sacks inside of sacks, they do not save. | * do not put sacks inside of sacks, they do not save. | ||
* when you check your inventory '' | * when you check your inventory '' | ||
- | Climbing tools will let you '' | + | Climbing tools will let you '' |
**Note**: If you choose to drop NoPK flag later, worn and wielded items can't be stolen by other players\\ | **Note**: If you choose to drop NoPK flag later, worn and wielded items can't be stolen by other players\\ | ||
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== Armor == | == Armor == | ||
- | Armor is optional as the newbie mass will provide armor to you when you reach level 3. \\ | + | Armor is optional as the newbie mass will provide |
'' | '' | ||
'' | '' | ||
If you don't have enough money yet, it's probably easier to follow along with the mass, which will give you equipment as you advance.\\ | If you don't have enough money yet, it's probably easier to follow along with the mass, which will give you equipment as you advance.\\ | ||
+ | '' | ||
== Healing == | == Healing == | ||
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Head north from the Offestry main square until you reach a meadow. | Head north from the Offestry main square until you reach a meadow. | ||
You'll need to dig around for a while to find the gem the mass has asked you to find; it's in a random area of the meadow. \\ | You'll need to dig around for a while to find the gem the mass has asked you to find; it's in a random area of the meadow. \\ | ||
- | You can use your new command, rush, to damage the rats and snakes there\\ | ||
You can use '' | You can use '' | ||
* you can '' | * you can '' | ||
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* '' | * '' | ||
* '' | * '' | ||
+ | * '' | ||
* you can also consider improving endurance so you can walk farther without having to rest, academics to see the lore on items, or influence to get better prices at shops. Or you can save the extra skill points for later \\ | * you can also consider improving endurance so you can walk farther without having to rest, academics to see the lore on items, or influence to get better prices at shops. Or you can save the extra skill points for later \\ | ||
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We are going to try to '' | We are going to try to '' | ||
Since we are level 2, we kind of suck at sneaking, but every room you can get by without combat helps.\\ | Since we are level 2, we kind of suck at sneaking, but every room you can get by without combat helps.\\ | ||
- | You can use the '' | ||
I found a number of scrolls on the zombies, which I sold at the mage tower (west part of town) for gold to use at the healer to '' | I found a number of scrolls on the zombies, which I sold at the mage tower (west part of town) for gold to use at the healer to '' | ||
Inside the tomb, you can search the coffins for a random drop or enemy. | Inside the tomb, you can search the coffins for a random drop or enemy. | ||
There is a hulking zombie inside the tomb, who carries a signet ring. \\ | There is a hulking zombie inside the tomb, who carries a signet ring. \\ | ||
- | It doesn' | + | It doesn' |
Kill it and take the ring, this is the item Sirith (or the mass) wants. | Kill it and take the ring, this is the item Sirith (or the mass) wants. | ||
- | One of the walls has an axe we can take, and another a shield. | + | One of the walls has an axe we can take, and another a shield. |
The axe can be sold at the weapon shop, and the shield at the armorer.\\ | The axe can be sold at the weapon shop, and the shield at the armorer.\\ | ||
Return to the offestry town square and '' | Return to the offestry town square and '' | ||
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you receive new items, '' | you receive new items, '' | ||
- | you now have a feats to add. We will pick ambidexterity: \\ | + | you now have a feats to add. We will pick swipe: \\ |
- | '' | + | '' |
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'' | '' | ||
- | * we have a new stat point '' | + | * we have a new stat point '' |
* we have new skill points. | * we have new skill points. | ||
* return to town and sell any loot you might have picked up. Scrolls can be sold in the mage tower, weapons at the weapon shop, anything worn can be sold at the armorer, and anything else at the general store. | * return to town and sell any loot you might have picked up. Scrolls can be sold in the mage tower, weapons at the weapon shop, anything worn can be sold at the armorer, and anything else at the general store. | ||
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'' | '' | ||
This will get you into the fence. | This will get you into the fence. | ||
- | Once I entered the guild I had to '' | + | Once I entered the guild I had to '' |
=== Mass Task 5: Klll the gnome or kobold Leader === | === Mass Task 5: Klll the gnome or kobold Leader === | ||
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The mass gives us a choice of which leader to kill, and (assuming we are neutral or evil) we're going to go kill the gnome leader. | The mass gives us a choice of which leader to kill, and (assuming we are neutral or evil) we're going to go kill the gnome leader. | ||
* from the board at the center of offestry, 6s, 3se, 5s, 2e, 2s, 3w, s. | * from the board at the center of offestry, 6s, 3se, 5s, 2e, 2s, 3w, s. | ||
- | * Here we find Siffunmo, the gnome leader. We hide, then stab and rush him. The guy started running away from me, and I had to '' | + | * Here we find Siffunmo, the gnome leader. We hide, then stab and swipe him. The guy started running away from me, and I had to '' |
* as soon as you kill your target, boots appear in your inventory\\ | * as soon as you kill your target, boots appear in your inventory\\ | ||
* '' | * '' | ||
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Your description is the physical description of your character. | Your description is the physical description of your character. | ||
- | Your adjective is what is seen on the who list (type who) and what people will see when they first encounter your character in a room | + | Your adjective is what is seen on the who list and your character sheet (type who or score) and what people will see when they first encounter your character in a room. |
* Set your description ('' | * Set your description ('' | ||
* You also need to recognize yourself \\ | * You also need to recognize yourself \\ | ||
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We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward. | We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward. | ||
We also have a new feat we can add.\\ | We also have a new feat we can add.\\ | ||
- | '' | + | '' |
We also receive a coif +1, '' | We also receive a coif +1, '' | ||
Don't forget to add your skills for level 6. | Don't forget to add your skills for level 6. | ||
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=== Goblin Stronghold === | === Goblin Stronghold === | ||
- | Once you're familiar with Tabor, we want to obtain a pair of swords | + | Once you're familiar with Tabor, we want to obtain a sword of insanity as quickly as possible, so we go to the goblin stronghold to find the goblin witch. |
- from the yard of the crown and castle, w;s;s;s;s. | - from the yard of the crown and castle, w;s;s;s;s. | ||
- | - peer se to see the goblins. | + | - peer se to see the goblins. |
- eat the crumbs the goblins drop to gain 1 hp back | - eat the crumbs the goblins drop to gain 1 hp back | ||
- | if you're quick, you can '' | + | if you're quick, you can '' |
The goblin king may be difficult to kill, don't forget to set wimpy and wimpydir \\ | The goblin king may be difficult to kill, don't forget to set wimpy and wimpydir \\ | ||
After clearing out the stronghold (it's not very large), return to tabor and visit the weapon shop to sell your loot. \\ | After clearing out the stronghold (it's not very large), return to tabor and visit the weapon shop to sell your loot. \\ | ||
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=== Shadow === | === Shadow === | ||
- | Once we have a pair of swords | + | Once we have a sword of insanity +1, it's time to head to Shadow, and the newbie thief training area.\\ |
The easiest way to get to Shadow is via the the Tabor-Shadow River ferry \\ | The easiest way to get to Shadow is via the the Tabor-Shadow River ferry \\ | ||
- You also need to know where Shadow is because it's a good base to venture to echoes mountains and the areas past it. | - You also need to know where Shadow is because it's a good base to venture to echoes mountains and the areas past it. | ||
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- The ogre king has ring of protection as a random drop | - The ogre king has ring of protection as a random drop | ||
- Level 8: After beating the ogre king and clearing out echoes mountains (and picking up an item on the quiet forest road) I had enough xp to advance to 8. | - Level 8: After beating the ogre king and clearing out echoes mountains (and picking up an item on the quiet forest road) I had enough xp to advance to 8. | ||
- | - '' | + | - '' |
- unfortunately we don't gain any feats this level, so we'll just have to keep going. | - unfortunately we don't gain any feats this level, so we'll just have to keep going. | ||
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- here we can pick up bracers of defense and ring of protection. | - here we can pick up bracers of defense and ring of protection. | ||
- be sure to study them and check that they' | - be sure to study them and check that they' | ||
- | There' | + | There' |
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- make sure you study the items first to ensure they' | - make sure you study the items first to ensure they' | ||
- searching the filth can also lead to being attacked by leeches | - searching the filth can also lead to being attacked by leeches | ||
- | - the rats won't auto-attack you, but if you attack anything in the room with stab/rush etc, then they will. | + | - the rats won't auto-attack you, but if you attack anything in the room with stab/swipe etc, then they will. |
- Shadow sewers also appears on the collector lists. | - Shadow sewers also appears on the collector lists. | ||
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- belt +1 from shadow sewers (search) | - belt +1 from shadow sewers (search) | ||
- at least 20 blue vials | - at least 20 blue vials | ||
- | - two swords | + | - sword of insanity +1 |
== Notes for Yntala == | == Notes for Yntala == | ||
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- Searching the foliage (or water, in some rooms) can yield several effects | - Searching the foliage (or water, in some rooms) can yield several effects | ||
- attacked by a brown bear | - attacked by a brown bear | ||
- | - attacked by a wasp swarm (sweepingblow is perfect here) | + | - attacked by a wasp swarm |
- find a man's shirt +1 or a leaf dress +1 (check for curses before putting it on) | - find a man's shirt +1 or a leaf dress +1 (check for curses before putting it on) | ||
- Dire wolves have blue kits as a random drop | - Dire wolves have blue kits as a random drop | ||
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- There is both a quest and a deed here so I can't divulge too much about it. | - There is both a quest and a deed here so I can't divulge too much about it. | ||
- | - there are a LOT of mini-quest items that appear in this area, so it's worth getting to know, even if you don't do the quest at first which we should | + | - there are a LOT of mini-quest items that appear in this area, so it's worth getting to know, even if you don't do the quest at first which we could wait to do (see below). |
- the entrance is 'A Sign Post' 5 north from the sagging fence at the east side of the vast corn field, off the east side of dragon pass road north of shadow | - the entrance is 'A Sign Post' 5 north from the sagging fence at the east side of the vast corn field, off the east side of dragon pass road north of shadow | ||
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===Level 10+=== | ===Level 10+=== | ||
- | We are going to skip doing actual quests until we get to level 15. This is because the collector items change at level 15, and the mid collector list is significantly tougher for us than the low level list. The quests, however, scale xp with level, so we will save the quests until the lists change over and then do them all. \\ | + | We can choose |
Quest list to help get you from level 15-21: \\ | Quest list to help get you from level 15-21: \\ | ||
Muileann Crypt - in Muileann, east and north of the corn field north of Shadow, east from Dragon Pass Road\\ | Muileann Crypt - in Muileann, east and north of the corn field north of Shadow, east from Dragon Pass Road\\ | ||
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Additional advancement: | Additional advancement: | ||
- | - Stick with picking up items for the mini collectors and stealing from shifters or whatever else you can find that carries vials or other items to earn credit. | + | - Stick with picking up items for the mini collectors and stealing from shifters or whatever else you can find that carries vials or other items to earn credit. |
- | - Level 9: at this level we get another feat, and we take two-weapon fighting for an extra attack. \\ | + | - Level 9: at this level we get another feat, and we take true strikes to improve our attack |
- Level 10: we pick up tools of the trade feat, this lets us purchase and use powder from the fence. | - Level 10: we pick up tools of the trade feat, this lets us purchase and use powder from the fence. | ||
- Level 11: We have the option to multiclass at level 11, but we stick with thief, because this is a thief guide. | - Level 11: We have the option to multiclass at level 11, but we stick with thief, because this is a thief guide. | ||
- | - Level 12: We pick up another stat point, and we add 1 to strength (we will go to 24 base). | + | - Level 12: We pick up another stat point, and we add 1 to strength (we will go to 24 base). |
- | - Level 13: We pick up Use Magic Device, which allows us to read scrolls without the spellcraft skill. | + | - Level 13: We pick up Use Magic Device, which allows us to read scrolls without the spellcraft skill. |
- Level 14: We pick up scramble, which is another defensive passive feat, that lets us dodge some attacks. \\ | - Level 14: We pick up scramble, which is another defensive passive feat, that lets us dodge some attacks. \\ | ||
- | - Level 15: I got lethal strikes, | + | - Level 15: I got cornugon smash which uses our influence (intimidation) |
- | - Level 16: We pick up our last point of strength | + | - Level 16: We pick up another |
- Level 17: We pick up Spring Attack, which lets us sometimes make an attack after scrambling away from an attack. | - Level 17: We pick up Spring Attack, which lets us sometimes make an attack after scrambling away from an attack. | ||
- | - Level 18: I picked up Death Ward, because you are going to face an increasing number of save-or-die rolls as you advance and fight tougher monsters, and you don't want to die. \\ | + | - Level 18: I picked up shatter defenses, which allows sneak attacks against shaken enemies, stacks nicely with cornugon smash. \\ |
- | - Level 21: I picked up Resistance, because I noticed I'm getting smashed by spells a lot. Other options are exotic weapon proficiency or blind fight, both of which you will probably want to get at some point. | + | - Level 21: I picked up Resistance, because I noticed I'm getting smashed by spells a lot. Other options are exotic weapon proficiency or blind fight, both of which you will probably want to get at some point. Or death ward, because you will face an increasing number of save-or-die attacks. Options for feat trees are the spell power / perfect caster tree so you can use AOE without nuking your party members or fodder, the toughness / damage resistance tree to increase your durability. Best to avoid the combat maneuvers tree, as these are opposed and partially based on base attack bonus, which will always lag behind fighters and most monsters. Map out what feats you want to choose, and don't forget that when you go back to thief at level 31, you will receive bonus combat feats at 31, 36, 41, and 46 (so perhaps pick up spell focus, spell penetration, |
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7. Secret Chest: You can summon your secret chest anywhere. | 7. Secret Chest: You can summon your secret chest anywhere. | ||
8. Shadow Stride: Walk through locked doors, can come in very handy.\\ | 8. Shadow Stride: Walk through locked doors, can come in very handy.\\ | ||
- | 9. Teleport: First from Shadow conjuration, | + | 9. Teleport: First from Shadow conjuration, |
10. Wall of fire: Damages everything that attacks you, and doesn' | 10. Wall of fire: Damages everything that attacks you, and doesn' | ||
11. Improved armor: Use this when you don't wear leather (to make it easier to sneak, hide, stab, and steal).\\ | 11. Improved armor: Use this when you don't wear leather (to make it easier to sneak, hide, stab, and steal).\\ | ||
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- Sphere of the Cosmos from the barrow downs | - Sphere of the Cosmos from the barrow downs | ||
- | That just about does it. If you've gone all the way through this thief tutorial, congrats, it is one of the more complicated classes to play. You should try out your own build, maybe try going with damage resistance first, or a two-handed weapon build for extra crit & cleave damage. Or you could go pure dex build and pick up weapon | + | That just about does it. If you've gone all the way through this thief tutorial, congrats, it is one of the more complicated classes to play. You should try out your own build, maybe try going with damage resistance first, or a two-handed weapon build for extra crit & cleave damage, or a dual wielding |
Happy Mudding!\\ | Happy Mudding!\\ | ||
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==== Oracle ==== | ==== Oracle ==== | ||
1. Feats: Start with Hardened Minions and the spell power feats, then build to perfect caster. \\ | 1. Feats: Start with Hardened Minions and the spell power feats, then build to perfect caster. \\ | ||
- | 2. Great Spells: Monster Summoning (fodder), Restoration (recharge stamina), | + | 2. Great Spells: Monster Summoning (fodder), Restoration (recharge stamina), |
==== Cleric ==== | ==== Cleric ==== |