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cleric [2023/05/01 14:11] titania |
cleric [2024/12/26 20:34] (current) titania |
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|**Stat requirements: | |**Stat requirements: | ||
- | |**Alignments | + | |**Resonances |
|**Hitdice: | |**Hitdice: | ||
|**Saving throws:**| fort/will strong, reflex weak| | |**Saving throws:**| fort/will strong, reflex weak| | ||
|**Class Skills:**| healing, influence, perception, spellcraft| | |**Class Skills:**| healing, influence, perception, spellcraft| | ||
- | |**Class Feats: | + | |**Class Feats: |
Clerics are as diverse a class as the [[pantheon|pantheon of the realm]], united only in their service to their deity. They draw their powers from their god/dess and must serve that patron' | Clerics are as diverse a class as the [[pantheon|pantheon of the realm]], united only in their service to their deity. They draw their powers from their god/dess and must serve that patron' | ||
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Clerics of good and neutral alignments may also spontaneously cast any prepared spell as a healing spell of the same level. Neutral and evil clerics may do likewise, but they will cast such spells spontaneously as damaging equivalents instead. To learn how to do it refer to '' | Clerics of good and neutral alignments may also spontaneously cast any prepared spell as a healing spell of the same level. Neutral and evil clerics may do likewise, but they will cast such spells spontaneously as damaging equivalents instead. To learn how to do it refer to '' | ||
- | Additionally, | + | Additionally, |
Clerics also gain the following cantrips (type ' | Clerics also gain the following cantrips (type ' | ||
- | Create Water, Detect Magic, Detect Poison, Guidance, Resistance, Light, Mending, Sacred Flame, Toll the Dead | + | Create Water, Detect Magic, Detect Poison, Guidance, Resistance, Light, Sacred Flame, Toll the Dead |
Clerics are versatile, they can choose both melee and spellcasting paths. Clerics can cast in any armor, but they must not wield while doing so as their casting relies on gestures and speaking. | Clerics are versatile, they can choose both melee and spellcasting paths. Clerics can cast in any armor, but they must not wield while doing so as their casting relies on gestures and speaking. | ||