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cleric [2021/10/04 14:07] titania |
cleric [2024/12/26 20:34] (current) titania |
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|**Stat requirements: | |**Stat requirements: | ||
- | |**Alignments | + | |**Resonances |
|**Hitdice: | |**Hitdice: | ||
|**Saving throws:**| fort/will strong, reflex weak| | |**Saving throws:**| fort/will strong, reflex weak| | ||
|**Class Skills:**| healing, influence, perception, spellcraft| | |**Class Skills:**| healing, influence, perception, spellcraft| | ||
- | |**Class Feats: | + | |**Class Feats: |
Clerics are as diverse a class as the [[pantheon|pantheon of the realm]], united only in their service to their deity. They draw their powers from their god/dess and must serve that patron' | Clerics are as diverse a class as the [[pantheon|pantheon of the realm]], united only in their service to their deity. They draw their powers from their god/dess and must serve that patron' | ||
Wisdom is of the utmost importance to clerics and only those with the highest wisdom are going to be worthy to cast the highest level spells. It is also recommended that they have a decent constitution. Most are moderately capable in melee combat, but not so much as a trained warrior. | Wisdom is of the utmost importance to clerics and only those with the highest wisdom are going to be worthy to cast the highest level spells. It is also recommended that they have a decent constitution. Most are moderately capable in melee combat, but not so much as a trained warrior. | ||
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+ | As a hybrid class with spell casting abilities, clerics could benefit from a combination of martial and magic feats. They will need the perfect caster feat to avoid harming their allies and summoned creatures with area-affecting spells. | ||
Clerics prepare their spells with the '' | Clerics prepare their spells with the '' | ||
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Clerics of good and neutral alignments may also spontaneously cast any prepared spell as a healing spell of the same level. Neutral and evil clerics may do likewise, but they will cast such spells spontaneously as damaging equivalents instead. To learn how to do it refer to '' | Clerics of good and neutral alignments may also spontaneously cast any prepared spell as a healing spell of the same level. Neutral and evil clerics may do likewise, but they will cast such spells spontaneously as damaging equivalents instead. To learn how to do it refer to '' | ||
- | In addition to that, clerics can utilize spontaneous casting | + | Additionally, clerics can choose a small number |
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+ | Clerics also gain the following cantrips (type ' | ||
+ | Create Water, Detect Magic, Detect Poison, Guidance, Resistance, Light, Sacred Flame, Toll the Dead | ||
Clerics are versatile, they can choose both melee and spellcasting paths. Clerics can cast in any armor, but they must not wield while doing so as their casting relies on gestures and speaking. | Clerics are versatile, they can choose both melee and spellcasting paths. Clerics can cast in any armor, but they must not wield while doing so as their casting relies on gestures and speaking. | ||