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- | In times long gone, the centaur people were split, herds living independently of one another in the verdant places of the world. | + | In times long gone, the centaur people were split, |
- | Though all were guardians of the wild places, exactly what form that took differed from herd to herd, with these belief systems clashing | + | Some rare herds took a pacifistic approach, exiling themselves and taking methods to render themselves invisible |
- | Some herds took a pacifistic approach, exiling themselves, taking methods to render themselves invisible, such as the centaurs | + | The centaurs believed whole-heartedly that they were the chosen of the natural world; protectors, both spiritually and physically, whose decree was final in matters of the wild. However, this proved to be their downfall |
- | Others however took the conflict to the outsiders, becoming war-like, scouring the wilds of all civilization without exception, whilst yet more took a middling approach, dissuading outsiders from damaging nature and educating them in cultivation and harmony. | + | And then came the Long Night. |
- | Notoriously | + | It did not take long before the rampaging hordes cornered the isolationist |
- | However, this proved to be their downfall, as their insular conflict soon lead them to being the architects | + | Now hardened and forged in blood and fire, the remaining herds set eyes upon a wonderous grove deep within the Kilkean forest, the likes of which no mortal had seen before. Verdant and bright, this haven welcomed them wordlessly. The land was fertile with game and flora aplenty. Indeed, though on guard for anything, the grove soon proved |
- | As their numbers dwindled, herds became smaller until they became a rarity in the realms, an almost mythological race, fallen into folk stories of aggressive barbarians or exterminationist nature cultists with a love of drinking and human sacrifice. Something that only the Tel' | + | In time, thankful for the utopia they were offered, the herds set aside old enmities. They began to flourish once more, this time under the loving guidance of the dryad, Eucalia, the Unbound. Pledging themselves to their savior, they gave thanks to the Celestial Light. The herds, once broken and now reunited |
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- | And then came the long night. | + | |
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- | Isolationist as they were, it did not take long before the rampaging hoards cornered the less social tribes, slaughtering them to a man. Others aligned themselves with likeminded herds, and as the bands began to retreat towards the north, they were able to forge yet greater alliances from the egregious necessity of impending doom. | + | |
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- | Eventually, Ashra' | + | |
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- | Deep within the Kilkean forest, the remaining herds, now hardened and forged in blood and fire set eyes upon a wonderous grove. The likes of which, no mortal had seen before. Verdant and bright, this haven welcomed them wordlessly. | + | |
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- | The land was fertile, with game and flora a plenty. Indeed, though on guard for anything, the grove soon proved itself once more to be a magical place, as curiously, the monsters never followed... | + | |
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- | Though the centaur scouts could travel too and from with impunity, no others but those who held the sanctity of growth and renewal were permitted within, any and all pathways blocked with thriving overgrowth and protected by majestic nature spirits; Eucalia' | + | |
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- | In time, thankful for the utopia they were offered, the herds set aside old enmities | + | |
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- | Pledging themselves to their saviour and giving | + |