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wisdom [2021/03/24 19:13] titania created |
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- | WISDOM (WIS) | + | ===== WISDOM (WIS) ===== |
Wisdom describes a character' | Wisdom describes a character' | ||
While Intelligence represents one's ability to analyze information, | While Intelligence represents one's ability to analyze information, | ||
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creature has a Wisdom score. | creature has a Wisdom score. | ||
- | Wisdom can be broken down into: | + | **Wisdom can be broken down into:** |
- | Intuition - A character with a high intuition likely would be very perceptive and | + | **Intuition -** A character with a high intuition likely would be very perceptive and |
good at making educated guesses, and would be difficult to fool or lie to | good at making educated guesses, and would be difficult to fool or lie to | ||
effectively. | effectively. | ||
- | Willpower - This gauges a character' | + | **Willpower -** This gauges a character' |
forces, and sense of commitment to a cause. A character with a high Willpower would | forces, and sense of commitment to a cause. A character with a high Willpower would | ||
be difficult to harm with mind-affecting magic spells, could be quite stubborn, and | be difficult to harm with mind-affecting magic spells, could be quite stubborn, and | ||
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- | You apply your character' | + | **You apply your character' |
- | * Your will save. | + | * Your will save.\\ |
- | * The Dungeoneering, | + | * The Dungeoneering, |
- | * Monks add their wisdom modifier to their AC provided they wear no armor. | + | * Monks add their wisdom modifier to their AC provided they wear no armor.\\ |
Wisdom is very important to priests and druids. They get bonus spells per level with | Wisdom is very important to priests and druids. They get bonus spells per level with | ||
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need a score of 14 in order to be able to cast all of their spells. | need a score of 14 in order to be able to cast all of their spells. | ||
- | Stat Scores | + | ==== Stat Scores |
- | 4-5: Foolish - You were the reason why the term a Fool and his money are soon parted | + | **4-5: Foolish -** You were the reason why the term a Fool and his money are soon parted |
was invented. It's almost laughable how easy it is to tempt you to do something. The | was invented. It's almost laughable how easy it is to tempt you to do something. The | ||
idea of even torture often makes you black out, and you easily give up any | idea of even torture often makes you black out, and you easily give up any | ||
information, | information, | ||
- | 6-7: Naive - You are easily swindled, and very naive about the world. Someone could | + | **6-7: Naive -** You are easily swindled, and very naive about the world. Someone could |
tell you the sky is bright green and the clouds are actually fat elves floating in | tell you the sky is bright green and the clouds are actually fat elves floating in | ||
the sky, and you would believe them. You have no mental tolerance for torture or | the sky, and you would believe them. You have no mental tolerance for torture or | ||
interrogation. | interrogation. | ||
- | 8-9: Below Average - You tend to lack any " | + | **8-9: Below Average -** You tend to lack any " |
dangerous things often, that tend to backfire on you. It's rather easy for someone to | dangerous things often, that tend to backfire on you. It's rather easy for someone to | ||
lie to you, though not to the extent of a naive person. | lie to you, though not to the extent of a naive person. | ||
- | 10-11: Average - The " | + | **10-11: Average -** The " |
- | 12-13: Above Average - You posses a fair amount of common sense. It's more difficult | + | **12-13: Above Average -** You posses a fair amount of common sense. It's more difficult |
for people to lie or swindle you, but still possible if they have a believable tale. | for people to lie or swindle you, but still possible if they have a believable tale. | ||
You have some slight resistance to torture, though you could never hold out. | You have some slight resistance to torture, though you could never hold out. | ||
Interrogations might take a few minutes or even an hour to get you to crack. | Interrogations might take a few minutes or even an hour to get you to crack. | ||
- | 14-15: Clever - Your common sense and intuition often helps you out when you need it | + | **14-15: Clever -** Your common sense and intuition often helps you out when you need it |
most. It's more difficult for people to lie to you, and you are often not swindled | most. It's more difficult for people to lie to you, and you are often not swindled | ||
when dealing with a merchant. You have a slight resistance to torture, able to | when dealing with a merchant. You have a slight resistance to torture, able to | ||
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hours to get you to crack. | hours to get you to crack. | ||
- | 16-17: Wise- Others often come to you for advice on every day life, for your wisdom | + | **16-17: Wise -** Others often come to you for advice on every day life, for your wisdom |
shines forth. Your common sense and intuition are strong and solid, making it | shines forth. Your common sense and intuition are strong and solid, making it | ||
extremely difficult for others to lie to you. Merchants often run the other way when | extremely difficult for others to lie to you. Merchants often run the other way when | ||
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interrogated, | interrogated, | ||
- | 18-19: Sage - You have an "iron will", meaning it is damn hard to get past you. Your | + | **18-19: Sage -** You have an "iron will", meaning it is damn hard to get past you. Your |
common sense and intuition are extremely strong and solid, aiding you in everday | common sense and intuition are extremely strong and solid, aiding you in everday | ||
life. It's nearly impossible for others to lie or swindle you. When tortured, your | life. It's nearly impossible for others to lie or swindle you. When tortured, your | ||
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talk. Others might consider you " | talk. Others might consider you " | ||
- | 20+: Legendary Wisdom - Your wisdom and willpower is as solid as adamantium or | + | **20+: Legendary Wisdom -** Your wisdom and willpower is as solid as adamantium or |
diamond. Your will is nearly impossible to break, and you can spot lies a mile away | diamond. Your will is nearly impossible to break, and you can spot lies a mile away | ||
often. | often. |