This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
titania_s_ted_talk_on_classes [2023/03/18 22:17] titania removed |
— (current) | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Titania' | ||
- | |||
- | **General things to keep in mind:** | ||
- | |||
- | * For the most part, if a class has class-specific feats, you’ll want to take those sooner or later. They’re fun, and are essential for making a class a class. But it’s just as important to be able to competently cast your spells and swing your weapon, so the basic magic or weapon feats should be the highest considerations for a newbie (unless otherwise noted). Also note that if your class provides you feats at a certain level, you’ll be returned the feat if you’ve already picked it up. For example, thieves gain mobility at level 11. If you selected the feat at lvl 6, the game will automatically add mobility at 11, and grant you back your feat to apply elsewhere. | ||
- | * Some martial and hybrid classes are able to choose whether they want to use a strength build, and medium/ | ||
- | * When it comes to a minimum stat needed for casting spells, the suggested number is the bare minimum you will want to have in order to be able to cast your highest level of spells (max spell level + 10). The higher your casting stat is, the better chance you will have at overcoming your opponent’s saving throws. For example, a sorcerer with a high cha could more easily block a high int mage who is trying to scry them. That said, a sorcerer who doesn’t care if a mage can scry them might prefer to assign the stat points elsewhere. | ||
- | * Constitution determines your max hit points. Most players consider con to be very important, and it can almost always stand as a secondary stat in order of importance. | ||
- | * I didn’t explicitly list them below, but DamageResistance and MagicResistance feats are always helpful, and one or both trees should probably be included in your feat selection. High charisma characters will also find that the Presence feats are quite good (I favor them over MagicResistance feats, although having some sort of deathward, while not imperative, is highly desirable). | ||
- | * When building your character, don’t forget to take your future classes, including prestige classes, into consideration. This is especially important when assigning stat points, because they’re quite expensive to change later on. | ||
- | * And finally, the IG help files offer a plethora of information, | ||
- | |||
- | **So without further ado...** | ||
- | |||
- | // | ||
- | |||
- | ===== MARTIAL ==== | ||
- | |||
- | //The fighter who faces their opponents head on, the thief that lurks in the shadows waiting for their moment to strike. While melee characters have a vast array of roles, one thing they have in common is their dependence on armor and weapons. (Yes, some of these classes have spells, but they are melee, foremost).// | ||
- | |||
- | ==== Barbarian ==== | ||
- | |||
- | **(Easy)**\\ | ||
- | **Purpose**: | ||
- | **Armor**: Unarmored defense feat\\ | ||
- | **Stat to max**: Str (see additional considerations)\\ | ||
- | **Secondary Stats**: Con, Dex\\ | ||
- | **Suggested Starting Feats**: TwoHandedWeapons (see additional considerations)\\ | ||
- | **Secondary Feats**: Power Attack, Rush\\ | ||
- | **Special Abilities**: | ||
- | **Downtime**: | ||
- | **The best class because**: Grab a weapon and you’re set. Barbs have the unarmored defense feat, which means they are sturdy even without armor. Easy for beginners. Rage is powerful.\\ | ||
- | **The worst class because**: There’s not much to do in combat besides wait for your timers to reset. Rage has a cool down period.\\ | ||
- | **Additional considerations**: | ||
- | **PRO TIPS:**\\ | ||
- | " | ||
- | "Add your rage status to your prompt." | ||
- | |||
- | ==== Fighter ==== | ||
- | **(Easy)**\\ | ||
- | **Purpose**: | ||
- | **Armor**: Heavy for str, light for dex (given every armor prof at lvl 1)\\ | ||
- | **Stat to max:** Str (see additional considerations)\\ | ||
- | **Secondary Stats**: Con\\ | ||
- | **Suggested Starting Feats**: TwoHanded Weapons (see additional considerations)\\ | ||
- | **Secondary Feats**: Power Attack, Rush\\ | ||
- | **Special Abilities**: | ||
- | **Downtime**: | ||
- | **The best class because**: A free martial feat every 2 levels allows for greater customization. SO MANY FEATS. | ||
- | **The worst class because**: There’s not much to do in combat besides wait for your timers to reset. Flash seems underwhelming.\\ | ||
- | **Additional considerations**: | ||
- | **PRO TIPS:**\\ | ||
- | ”Dual wielders should definitely pick up the lethal strikes feat." | ||
- | " | ||
- | |||
- | ==== Monk ==== | ||
- | **(Hard)**\\ | ||
- | **Purpose**: | ||
- | **Armor**: Unarmored defense feat\\ | ||
- | **Stat to Max**: Dex\\ | ||
- | **Secondary Stats**: Int - 16 minimum for Way of the Elements, Con\\ | ||
- | **Suggested Starting Feats**: Evasion Tree/Magic feats for Way of the Elements\\ | ||
- | **Secondary Feats**: DamageReduction, | ||
- | **Special Abilities**: | ||
- | **The best class because**: Three different schools to choose from, each with unique roleplay aspects. They’re resistant to all poisons and understand every language. Hard to kill.\\ | ||
- | **The worst class because**: Monks are just underwhelming. They don’t have any sort of burst damage to kill quickly or efficiently. Because of this, they are rated hard.\\ | ||
- | **Additional considerations**: | ||
- | **PRO TIPS:**\\ | ||
- | "You can roll your toon as an ancient age with all the minuses, and then at level 17 you get a feat which makes you ignore the minuses, but you keep the pluses. See <help age> | ||
- | |||
- | ==== Paladin ==== | ||
- | **(Medium)**\\ | ||
- | **Purpose**: | ||
- | **Armor**: Heavy (anything less is considered unworthy)\\ | ||
- | **Stat to Max**: Str\\ | ||
- | **Secondary Stats**: Wis - 14 min. Cha - 12 min. required\\ | ||
- | **Suggested Starting Feats**: TwoHandedWeapons (see additional considerations)\\ | ||
- | **Secondary Feats**: Power Attack, Rush\\ | ||
- | **Special Abilities**: | ||
- | **Downtime**: | ||
- | **The best class because**: An extra martial feat every 5 levels makes customization very possible. Quite competent in melee with spells to buff. Class feats are quite good. Roleplay heavy.\\ | ||
- | **The worst class because**: Can be restricting if roleplayed " | ||
- | **Additional considerations**: | ||
- | **PRO TIPS:**\\ | ||
- | "While there is such a thing as "death before dishonor" | ||
- | |||
- | ==== Ranger ==== | ||
- | **(Easy)**\\ | ||
- | **Purpose**: | ||
- | **Armor**: Light\\ | ||
- | **Stat to Max**: Dex\\ | ||
- | **Secondary Stats**: Wis - 16 min\\ | ||
- | **Suggested Feats**: Weapon Finesse, Lethal Strikes (Archers do not need WF)\\ | ||
- | **Secondary Feats**: Evasion Feats\\ | ||
- | **Special Abilities**: | ||
- | **Downtime**: | ||
- | **The best class because**: Limited downtime, largely strong melee (with some spell support)\\ | ||
- | **The worst class because**: Archers can be difficult because there are limited bows to be found IG (compared to other weapon types)\\ | ||
- | **Additional considerations**: | ||
- | **PRO TIPS:**\\ | ||
- | |||
- | ==== Thief ==== | ||
- | **(Easy)**\\ | ||
- | **Purpose**: | ||
- | **Armor**: Light\\ | ||
- | **Stat to Max**: Dex (see additional considerations)\\ | ||
- | **Secondary Stats**: Con\\ | ||
- | **Suggested Feats**: Weapon Finesse, Lethal Strikes\\ | ||
- | **Secondary Feats**: DamageResistance\\ | ||
- | **Special Abilities**: | ||
- | **Downtime**: | ||
- | **The best class because**: Stabbity stab\\ | ||
- | **The worst class because**: They can be fragile, especially before earning scramble. Thieves don’t have a lot of wiggle room in applying skill points if they want to master athletics, stealth, thievery, and dungeoneering.\\ | ||
- | **Additional considerations**: | ||
- | **PRO TIPS:**\\ | ||
- | " | ||
- | “Thieves guilds are found in most major cities (often in the seedier looking establishments)." | ||
- | " | ||
- | |||
- | ===== SPELLCRAFT ===== | ||
- | |||
- | //Magic comes from a variety of sources in Sundering Shadows, be it from the gods, scrolls or from nature itself. The way one channels their magic adds opportunity and flair to their character.// | ||
- | |||
- | ==== Cleric ==== | ||
- | **(Medium)**\\ | ||
- | **Purpose**: | ||
- | **Armor**: Any\\ | ||
- | **Stat to Max**: Wis - 19 minimum\\ | ||
- | **Secondary Stats**: Con, Str\\ | ||
- | **Suggested Feats**: Spellmastery Sound Burst, Perfect Caster\\ | ||
- | **Secondary feats**: Shieldbash\\ | ||
- | **Special Abilities**: | ||
- | **Downtime**: | ||
- | **The best class because**: A party favorite; required for at least one end game boss. Has the ability to cast spells in heavy armor. Great roleplay opportunity in building up your faith.\\ | ||
- | **The worst class because**: Preparing spells can slow down progress.\\ | ||
- | **Additional considerations**: | ||
- | **PRO TIPS:**\\ | ||
- | " | ||
- | |||
- | ==== Mage ==== | ||
- | |||
- | **(Hard)**\\ | ||
- | **Purpose**: | ||
- | **Armor**: Spells | ||
- | **Stat to Max**: Int - 19 minimum | ||
- | **Secondary Stats**: Dex, Con | ||
- | **Suggested Feats**: Spellmastery Scorcher, Perfect Caster | ||
- | **Secondary Feats**: DamageResistance and MagicResistance | ||
- | **Special Abilities**: | ||
- | **Downtime**: | ||
- | **The best class because**: A well-prepared mage can wreck everything… quickly. | ||
- | **The worst class because**: There is a lot of legwork involved in being a mage, more so than any other class. Preparing between every battle can become tedious... quickly. | ||
- | **Additional considerations**: | ||
- | **PRO TIPS:** | ||
- | " | ||
- | "Find areas to adventure where you can drop some AOEs and use a bow to pull multiple mobs to you. It saves a lot of preparation time to take them all down at once with aoe/splash damage." | ||
- | " | ||
- | "Know your opponent and their saving throw strengths and weaknesses to best determine what magic to use against them." | ||
- | |||
- | ==== Psion ==== | ||
- | **(Medium)**\\ | ||
- | **Purpose**: | ||
- | **Armor**: Spells\\ | ||
- | **Stat to Max**: Int - 19 minimum\\ | ||
- | **Secondary Stats**: Dex, Con\\ | ||
- | **Suggested Feats**: Perfect Caster\\ | ||
- | **Secondary Feats**: Evasion\\ | ||
- | **Special Abilities**: | ||
- | **Downtime**: | ||
- | **The best class because**: The ability to master spells and select a spellcraft feat every 5 levels allows for a lot of customization.\\ | ||
- | **The worst class because**: Preparing for spells can slow down progress\\ | ||
- | **Additional considerations**: | ||
- | **PRO TIPS:** | ||
- | " | ||
- | "Get some fodder spells asap." | ||
- | |||
- | ==== Sorcerer ==== | ||
- | |||
- | **(Medium)**\\ | ||
- | **Purpose**: | ||
- | **Armor**: Spells | ||
- | **Stat to Max**: Cha - 19 minimum\\ | ||
- | **Secondary Stats**: Dex, Con\\ | ||
- | **Suggested Feats**: Spellmastery Scorcher, Perfect Caster\\ | ||
- | **Secondary Feats**: Evasion or Presence\\ | ||
- | **Special Abilities**: | ||
- | **Downtime**: | ||
- | **The best class because**: All the bang of mages, without needing to find scrolls or carry books. Spontaneous casting allows you to choose whatever spell is needed at the time.\\ | ||
- | **The worst class because**: Must carefully curate their spell list from the available options.\\ | ||
- | **Additional considerations**: | ||
- | **PRO TIPS:**\\ | ||
- | "Find areas to adventure where you can drop some AOEs and use a bow to pull multiple mobs to you. It saves a lot of preparation time to take them all down at once with aoe/splash damage." | ||
- | "Keep your spells balanced. Some offense, some defensive, some utility. Know your opponent and their saving throw strengths and weaknesses to best determine what magic to use against them." | ||
- | |||
- | ===== HYBRID ===== | ||
- | |||
- | //Able to switch between magic and melee, these characters embody the best of both worlds, each having a unique set of abilities to make them quite prepared for whatever adventure life throws at them.// | ||
- | |||
- | ==== Bard ==== | ||
- | **(Medium)**\\ | ||
- | **Purpose**: | ||
- | **Armor**: Light (see additional considerations)\\ | ||
- | **Stat to Max**: Dex (see additional considerations)\\ | ||
- | **Secondary Stats**: Cha - 16 minimum\\ | ||
- | **Suggested Feats**: TwoWeapons\\ | ||
- | **Secondary Feats**: DamageResistance and Presence\\ | ||
- | **Special Abilities**: | ||
- | **Downtime**: | ||
- | **The best class because**: Best class for utility - Jack of all trades, master of none.\\ | ||
- | **The worst class because**: It can be tiresome coming up with new material.\\ | ||
- | **Additional considerations**: | ||
- | **PRO TIPS:**\\ | ||
- | "When using the lore command, pick story mode over song mode EVERY time, even if you’re making a song. Song mode adds a period to the end of every sentence that’s terribly annoying. In story mode, you can change your speech to denote singing." | ||
- | " | ||
- | |||
- | ==== Druid ==== | ||
- | **(Medium)**\\ | ||
- | **Purpose**: | ||
- | **Armor**: Druids cannot use any metal\\ | ||
- | **Stat to Max**: A minimum of 19 wis to cast all available spell levels. Str/Dex. (see additional considerations)\\ | ||
- | **Secondary Stats**: Con\\ | ||
- | **Suggested Feats**: Spellmastery Flaming Sphere, Perfect Caster\\ | ||
- | **Secondary Feats**: DamageResistance\\ | ||
- | **Special Abilities**: | ||
- | **Downtime**: | ||
- | **The best class because**: You can shapeshift into various animal forms, which can be fun for roleplay and helpful in battle. Heavy on the aoe and fodder spells.\\ | ||
- | **The worst class because**: Preparing spells can slow down progress. Not being able to wear any metal armor can make finding proper gear difficult.\\ | ||
- | **Additional considerations**: | ||
- | **PRO TIPS:**\\ | ||
- | "There is non-metal medium and heavy armor to find in the game." | ||
- | |||
- | ==== Psywarrior ==== | ||
- | **(Easy)**\\ | ||
- | **Purpose**: | ||
- | **Armor**: Any\\ | ||
- | **Stat to Max**: Str (see additional considerations)\\ | ||
- | **Secondary Stats**: Int - 16 minimum\\ | ||
- | **Suggested Feats**: TwoHandedWeapon\\ | ||
- | **Secondary Feats**: Perfect Caster\\ | ||
- | **Special Abilities**: | ||
- | **Downtime**: | ||
- | **The best class because**: Psywarriors are able to use any armor type, and they are able to cast while wielding. The ability to master spells allows for plenty of control over your strengths.\\ | ||
- | **The worst class because**: You’ll get sick of hearing how overpowered your class is.\\ | ||
- | **Additional considerations**: | ||
- | **PRO TIPS:**\\ | ||
- | " | ||
- | |||
- | ==== Warlock ==== | ||
- | **(Easy)**\\ | ||
- | **Purpose**: | ||
- | **Armor**: Light\\ | ||
- | **Stat to Max**: Dex\\ | ||
- | **Secondary Stats**: A minimum of 14 cha to cast all available spell levels\\ | ||
- | **Suggested Feats**: Perfect Caster and/or Weapon\\ | ||
- | **Secondary Feats**: Evasion or Presence\\ | ||
- | **Special Abilities**: | ||
- | **Downtime**: | ||
- | **The best class because**: Casters that don’t need to prepare. Also, warlocks have built in weapons (claws (small) and glaives (large), and they can cast in light armor. They get ‘craft magical equipment’ for free.\\ | ||
- | **The worst class because**: Must very carefully curate their spell lists, as they do not have many available slots.\\ | ||
- | **Additional considerations**: | ||
- | **PRO TIPS:**\\ | ||
- | " | ||
- | |||
- | |||
- | **Titania' | ||
- | |||
- | Please bare in mind that this information is simply my suggestions based on my own personal experiences and knowledge gathered over my //many// years of playing. I also had some input from other experienced players (thank you, experienced players). However, I am not advocating that my way is the only way. While I do believe my way might be a very good way, I am certainly not an expert in every class, if even any class. I welcome all suggestions as to how I can improve this list. | ||