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titania_s_ted_talk_on_classes [2021/03/20 00:15] titania |
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// | // | ||
- | MARTIAL | + | ===== MARTIAL |
//The fighter who faces their opponents head on, the thief that lurks in the shadows waiting for their moment to strike. While melee characters have a vast array of roles, one thing they have in common is their dependence on armor and weapons. (Yes, some of these classes have spells, but they are melee, foremost).// | //The fighter who faces their opponents head on, the thief that lurks in the shadows waiting for their moment to strike. While melee characters have a vast array of roles, one thing they have in common is their dependence on armor and weapons. (Yes, some of these classes have spells, but they are melee, foremost).// | ||
- | ===== Barbarian | + | ==== Barbarian ==== |
**(Easy)**\\ | **(Easy)**\\ | ||
Line 37: | Line 37: | ||
"Add your rage status to your prompt." | "Add your rage status to your prompt." | ||
- | ===== Fighter | + | ==== Fighter ==== |
**(Easy)**\\ | **(Easy)**\\ | ||
**Purpose**: | **Purpose**: | ||
Line 54: | Line 54: | ||
" | " | ||
- | ===== Monk ===== | + | ==== Monk ==== |
**(Hard)**\\ | **(Hard)**\\ | ||
**Purpose**: | **Purpose**: | ||
Line 69: | Line 69: | ||
"You can roll your toon as an ancient age with all the minuses, and then at level 17 you get a feat which makes you ignore the minuses, but you keep the pluses. See <help age> | "You can roll your toon as an ancient age with all the minuses, and then at level 17 you get a feat which makes you ignore the minuses, but you keep the pluses. See <help age> | ||
- | ===== Paladin | + | ==== Paladin ==== |
**(Medium)**\\ | **(Medium)**\\ | ||
**Purpose**: | **Purpose**: | ||
Line 85: | Line 85: | ||
"While there is such a thing as "death before dishonor" | "While there is such a thing as "death before dishonor" | ||
- | ===== Ranger | + | ==== Ranger ==== |
**(Easy)**\\ | **(Easy)**\\ | ||
**Purpose**: | **Purpose**: | ||
Line 100: | Line 100: | ||
**PRO TIPS:**\\ | **PRO TIPS:**\\ | ||
- | **Thief** | + | ==== Thief ==== |
- | + | **(Easy)**\\ | |
- | **(Easy)** | + | **Purpose**: |
- | + | **Armor**: Light\\ | |
- | **Purpose**: | + | **Stat to Max**: Dex (see additional considerations)\\ |
- | + | **Secondary Stats**: Con\\ | |
- | **Armor**: Light | + | **Suggested Feats**: Weapon Finesse, Lethal Strikes\\ |
- | + | **Secondary Feats**: DamageResistance\\ | |
- | **Stat to Max**: Dex (see additional considerations) | + | **Special Abilities**: |
- | + | **Downtime**: | |
- | **Secondary Stats**: Con | + | **The best class because**: Stabbity stab\\ |
- | + | **The worst class because**: They can be fragile, especially before earning scramble. Thieves don’t have a lot of wiggle room in applying skill points if they want to master athletics, stealth, thievery, and dungeoneering.\\ | |
- | **Suggested Feats**: Weapon Finesse, Lethal Strikes | + | **Additional considerations**: |
- | + | **PRO TIPS:**\\ | |
- | **Secondary Feats**: DamageResistance | + | |
- | + | ||
- | **Special Abilities**: | + | |
- | + | ||
- | **Downtime**: | + | |
- | + | ||
- | **The best class because**: Stabbity stab | + | |
- | + | ||
- | **The worst class because**: They can be fragile, especially before earning scramble. Thieves don’t have a lot of wiggle room in applying skill points if they want to master athletics, stealth, thievery, and dungeoneering. | + | |
- | + | ||
- | **Additional considerations**: | + | |
- | + | ||
- | **PRO TIPS:** | + | |
" | " | ||
“Thieves guilds are found in most major cities (often in the seedier looking establishments)." | “Thieves guilds are found in most major cities (often in the seedier looking establishments)." | ||
- | " | + | " |
- | SPELLCRAFT | + | ===== SPELLCRAFT |
- | //Magic comes from a variety of sources in ShadowGate, be it from the gods, scrolls or from nature itself. The way one channels their magic adds opportunity and flair to their character.// | + | //Magic comes from a variety of sources in Sundering Shadows, be it from the gods, scrolls or from nature itself. The way one channels their magic adds opportunity and flair to their character.// |
- | **Cleric** | + | ==== Cleric ==== |
+ | **(Medium)**\\ | ||
+ | **Purpose**: | ||
+ | **Armor**: Any\\ | ||
+ | **Stat to Max**: Wis - 19 minimum\\ | ||
+ | **Secondary Stats**: Con, Str\\ | ||
+ | **Suggested Feats**: Spellmastery Sound Burst, Perfect Caster\\ | ||
+ | **Secondary feats**: Shieldbash\\ | ||
+ | **Special Abilities**: | ||
+ | **Downtime**: | ||
+ | **The best class because**: A party favorite; required for at least one end game boss. Has the ability to cast spells in heavy armor. Great roleplay opportunity in building up your faith.\\ | ||
+ | **The worst class because**: Preparing spells can slow down progress.\\ | ||
+ | **Additional considerations**: | ||
+ | **PRO TIPS:**\\ | ||
+ | " | ||
- | **(Medium)** | + | ==== Mage ==== |
- | + | ||
- | **Purpose**: | + | |
- | + | ||
- | **Armor**: Any | + | |
- | + | ||
- | **Stat to Max**: Wis - 19 minimum | + | |
- | + | ||
- | **Secondary Stats**: Con, Str | + | |
- | + | ||
- | **Suggested Feats**: Spellmastery Sound Burst, Perfect Caster | + | |
- | + | ||
- | **Secondary Feats**: Shieldbash | + | |
- | + | ||
- | **Special Abilities**: | + | |
- | + | ||
- | **Downtime**: | + | |
- | + | ||
- | **The best class because**: A party favorite; required for at least one end game boss. Has the ability to cast spells in heavy armor. Great roleplay opportunity in building up your faith. | + | |
- | + | ||
- | **The worst class because**: Preparing spells can slow down progress. | + | |
- | + | ||
- | **Additional considerations**: | + | |
- | + | ||
- | **PRO TIPS:** | + | |
- | + | ||
- | " | + | |
- | + | ||
- | **Mage** | + | |
- | + | ||
- | **(Hard)** | + | |
- | + | ||
- | **Purpose**: | + | |
- | + | ||
- | **Armor**: None | + | |
+ | **(Hard)**\\ | ||
+ | **Purpose**: | ||
+ | **Armor**: Spells | ||
**Stat to Max**: Int - 19 minimum | **Stat to Max**: Int - 19 minimum | ||
- | |||
**Secondary Stats**: Dex, Con | **Secondary Stats**: Dex, Con | ||
- | |||
**Suggested Feats**: Spellmastery Scorcher, Perfect Caster | **Suggested Feats**: Spellmastery Scorcher, Perfect Caster | ||
- | |||
**Secondary Feats**: DamageResistance and MagicResistance | **Secondary Feats**: DamageResistance and MagicResistance | ||
- | |||
**Special Abilities**: | **Special Abilities**: | ||
- | + | **Downtime**: | |
- | **Downtime**: | + | |
**The best class because**: A well-prepared mage can wreck everything… quickly. | **The best class because**: A well-prepared mage can wreck everything… quickly. | ||
- | + | **The worst class because**: There is a lot of legwork involved in being a mage, more so than any other class. Preparing between every battle can become tedious... quickly. | |
- | **The worst class because**: There is a lot of legwork involved in being a mage, much more so than any other class. Preparing between every battle can become tedious... quickly. | + | |
**Additional considerations**: | **Additional considerations**: | ||
- | |||
**PRO TIPS:** | **PRO TIPS:** | ||
- | |||
" | " | ||
"Find areas to adventure where you can drop some AOEs and use a bow to pull multiple mobs to you. It saves a lot of preparation time to take them all down at once with aoe/splash damage." | "Find areas to adventure where you can drop some AOEs and use a bow to pull multiple mobs to you. It saves a lot of preparation time to take them all down at once with aoe/splash damage." | ||
- | " | + | " |
"Know your opponent and their saving throw strengths and weaknesses to best determine what magic to use against them." | "Know your opponent and their saving throw strengths and weaknesses to best determine what magic to use against them." | ||
- | " | ||
- | |||
- | **Psion** | ||
- | |||
- | **(Medium)** | ||
- | |||
- | **Purpose**: | ||
- | |||
- | **Armor**: None | ||
- | |||
- | **Stat to Max**: Int - 19 minimum | ||
- | |||
- | **Secondary Stats**: Dex, Con | ||
- | |||
- | **Suggested Feats**: Perfect Caster | ||
- | |||
- | **Secondary Feats**: Evasion | ||
- | |||
- | **Special Abilities**: | ||
- | |||
- | **Downtime**: | ||
- | |||
- | **The best class because**: The ability to master spells and select a spellcraft feat every 5 levels allows for a lot of customization. | ||
- | |||
- | **The worst class because**: Preparing for spells can slow down progress | ||
+ | ==== Psion ==== | ||
+ | **(Medium)**\\ | ||
+ | **Purpose**: | ||
+ | **Armor**: Spells\\ | ||
+ | **Stat to Max**: Int - 19 minimum\\ | ||
+ | **Secondary Stats**: Dex, Con\\ | ||
+ | **Suggested Feats**: Perfect Caster\\ | ||
+ | **Secondary Feats**: Evasion\\ | ||
+ | **Special Abilities**: | ||
+ | **Downtime**: | ||
+ | **The best class because**: The ability to master spells and select a spellcraft feat every 5 levels allows for a lot of customization.\\ | ||
+ | **The worst class because**: Preparing for spells can slow down progress\\ | ||
**Additional considerations**: | **Additional considerations**: | ||
- | |||
**PRO TIPS:** | **PRO TIPS:** | ||
- | |||
" | " | ||
- | "Get some fodder spells asap." | + | "Get some fodder spells asap."\\ |
- | **Sorcerer** | + | ==== Sorcerer |
- | + | ||
- | **(Medium)** | + | |
- | + | ||
- | **Purpose**: | + | |
- | + | ||
- | **Armor**: None | + | |
- | + | ||
- | **Stat to Max**: Cha - 19 minimum | + | |
- | + | ||
- | **Secondary Stats**: Dex, Con | + | |
- | + | ||
- | **Suggested Feats**: Spellmastery Scorcher, Perfect Caster | + | |
- | + | ||
- | **Secondary Feats**: Evasion or Presence | + | |
- | + | ||
- | **Special Abilities**: | + | |
- | + | ||
- | **Downtime**: | + | |
- | + | ||
- | **The best class because**: All the bang of mages, without needing to find scrolls or carry books. Spontaneous casting allows you to choose whatever spell is needed at the time. | + | |
- | + | ||
- | **The worst class because**: Must carefully curate their spell list from the available options. | + | |
- | + | ||
- | **Additional considerations**: | + | |
- | **PRO TIPS:** | + | |
+ | **(Medium)**\\ | ||
+ | **Purpose**: | ||
+ | **Armor**: Spells | ||
+ | **Stat to Max**: Cha - 19 minimum\\ | ||
+ | **Secondary Stats**: Dex, Con\\ | ||
+ | **Suggested Feats**: Spellmastery Scorcher, Perfect Caster\\ | ||
+ | **Secondary Feats**: Evasion or Presence\\ | ||
+ | **Special Abilities**: | ||
+ | **Downtime**: | ||
+ | **The best class because**: All the bang of mages, without needing to find scrolls or carry books. Spontaneous casting allows you to choose whatever spell is needed at the time.\\ | ||
+ | **The worst class because**: Must carefully curate their spell list from the available options.\\ | ||
+ | **Additional considerations**: | ||
+ | **PRO TIPS:**\\ | ||
"Find areas to adventure where you can drop some AOEs and use a bow to pull multiple mobs to you. It saves a lot of preparation time to take them all down at once with aoe/splash damage." | "Find areas to adventure where you can drop some AOEs and use a bow to pull multiple mobs to you. It saves a lot of preparation time to take them all down at once with aoe/splash damage." | ||
"Keep your spells balanced. Some offense, some defensive, some utility. Know your opponent and their saving throw strengths and weaknesses to best determine what magic to use against them." | "Keep your spells balanced. Some offense, some defensive, some utility. Know your opponent and their saving throw strengths and weaknesses to best determine what magic to use against them." | ||
- | + | ===== HYBRID | |
- | HYBRID | + | |
//Able to switch between magic and melee, these characters embody the best of both worlds, each having a unique set of abilities to make them quite prepared for whatever adventure life throws at them.// | //Able to switch between magic and melee, these characters embody the best of both worlds, each having a unique set of abilities to make them quite prepared for whatever adventure life throws at them.// | ||
- | **Bard** | + | ==== Bard ==== |
+ | **(Medium)**\\ | ||
+ | **Purpose**: | ||
+ | **Armor**: Light (see additional considerations)\\ | ||
+ | **Stat to Max**: Dex (see additional considerations)\\ | ||
+ | **Secondary Stats**: Cha - 16 minimum\\ | ||
+ | **Suggested Feats**: TwoWeapons\\ | ||
+ | **Secondary Feats**: DamageResistance and Presence\\ | ||
+ | **Special Abilities**: | ||
+ | **Downtime**: | ||
+ | **The best class because**: Best class for utility - Jack of all trades, master of none.\\ | ||
+ | **The worst class because**: It can be tiresome coming up with new material.\\ | ||
+ | **Additional considerations**: | ||
+ | **PRO TIPS:**\\ | ||
+ | "When using the lore command, pick story mode over song mode EVERY time, even if you’re making a song. Song mode adds a period to the end of every sentence that’s terribly annoying. In story mode, you can change your speech to denote singing." | ||
+ | " | ||
- | **(Medium)** | + | ==== Druid ==== |
+ | **(Medium)**\\ | ||
+ | **Purpose**: | ||
+ | **Armor**: Druids cannot use any metal\\ | ||
+ | **Stat to Max**: A minimum of 19 wis to cast all available spell levels. Str/Dex. (see additional considerations)\\ | ||
+ | **Secondary Stats**: Con\\ | ||
+ | **Suggested Feats**: Spellmastery Flaming Sphere, Perfect Caster\\ | ||
+ | **Secondary Feats**: DamageResistance\\ | ||
+ | **Special Abilities**: | ||
+ | **Downtime**: | ||
+ | **The best class because**: You can shapeshift into various animal forms, which can be fun for roleplay and helpful in battle. Heavy on the aoe and fodder spells.\\ | ||
+ | **The worst class because**: Preparing spells can slow down progress. Not being able to wear any metal armor can make finding proper gear difficult.\\ | ||
+ | **Additional considerations**: | ||
+ | **PRO TIPS:**\\ | ||
+ | "There is non-metal medium and heavy armor to find in the game." | ||
- | **Purpose**: | + | ==== Psywarrior ==== |
+ | **(Easy)**\\ | ||
+ | **Purpose**: | ||
+ | **Armor**: Any\\ | ||
+ | **Stat to Max**: Str (see additional considerations)\\ | ||
+ | **Secondary Stats**: Int - 16 minimum\\ | ||
+ | **Suggested Feats**: TwoHandedWeapon\\ | ||
+ | **Secondary Feats**: Perfect Caster\\ | ||
+ | **Special Abilities**: | ||
+ | **Downtime**: | ||
+ | **The best class because**: Psywarriors are able to use any armor type, and they are able to cast while wielding. The ability to master spells allows for plenty of control over your strengths.\\ | ||
+ | **The worst class because**: You’ll get sick of hearing how overpowered your class is.\\ | ||
+ | **Additional considerations**: | ||
+ | **PRO TIPS:**\\ | ||
+ | " | ||
- | **Armor**: Light (see additional considerations) | + | ==== Warlock |
- | + | **(Easy)**\\ | |
- | **Stat to Max**: Dex (see additional considerations) | + | **Purpose**: |
- | + | **Armor**: Light\\ | |
- | **Secondary Stats**: Cha - 16 minimum | + | **Stat to Max**: Dex\\ |
- | + | **Secondary Stats**: A minimum of 14 cha to cast all available spell levels\\ | |
- | **Suggested Feats**: TwoWeapons | + | **Suggested Feats**: Perfect Caster and/or Weapon\\ |
- | + | **Secondary Feats**: Evasion or Presence\\ | |
- | **Secondary Feats**: DamageResistance and Presence | + | **Special Abilities**: |
- | + | **Downtime**: | |
- | **Special Abilities**: | + | **The best class because**: Casters that don’t need to prepare. Also, warlocks have built in weapons (claws (small) and glaives (large), and they can cast in light armor. They get ‘craft magical equipment’ for free.\\ |
- | + | **The worst class because**: Must very carefully curate their spell lists, as they do not have many available slots.\\ | |
- | **Downtime**: | + | **Additional considerations**: |
- | + | **PRO TIPS:**\\ | |
- | **The best class because**: Best class for utility - Jack of all trades, master of none. | + | " |
- | + | ||
- | **The worst class because**: It can be tiresome coming up with new material. | + | |
- | + | ||
- | **Additional considerations**: | + | |
- | + | ||
- | **PRO TIPS:** | + | |
- | + | ||
- | "When using the lore command, pick story mode over song mode EVERY time, even if you’re making a song. Song mode adds a period to the end of every sentence that’s terribly annoying. In story mode, you can change your speech to denote singing." | + | |
- | " | + | |
- | + | ||
- | **Druid** | + | |
- | + | ||
- | **(Medium)** | + | |
- | + | ||
- | **Purpose**: | + | |
- | + | ||
- | **Armor**: Druids cannot use any metal | + | |
- | + | ||
- | **Stat to Max**: A minimum of 19 wis to cast all available spell levels. Str/Dex. (see additional considerations) | + | |
- | + | ||
- | **Secondary Stats**: Con | + | |
- | + | ||
- | **Suggested Feats**: Spellmastery Flaming Sphere, Perfect Caster | + | |
- | + | ||
- | **Secondary Feats**: DamageResistance | + | |
- | + | ||
- | **Special Abilities**: | + | |
- | + | ||
- | **Downtime**: | + | |
- | + | ||
- | **The best class because**: You can shapeshift into various animal forms, which can be fun for roleplay and helpful in battle. Heavy on the aoe and fodder spells. | + | |
- | + | ||
- | **The worst class because**: Preparing spells can slow down progress. Not being able to wear any metal armor can make finding proper gear difficult. | + | |
- | + | ||
- | **Additional considerations**: | + | |
- | + | ||
- | **PRO TIPS:** | + | |
- | + | ||
- | "here is non-metal medium and heavy armor to find in the game." | + | |
- | + | ||
- | **Psywarrior** | + | |
- | + | ||
- | **(Easy)** | + | |
- | + | ||
- | **Purpose**: | + | |
- | + | ||
- | **Armor**: Any | + | |
- | + | ||
- | **Stat to Max**: Str (see additional considerations) | + | |
- | + | ||
- | **Secondary Stats**: Int - 16 minimum | + | |
- | + | ||
- | **Suggested Feats**: TwoHandedWeapon | + | |
- | + | ||
- | **Secondary Feats**: Perfect Caster | + | |
- | + | ||
- | **Special Abilities**: | + | |
- | + | ||
- | **Downtime**: | + | |
- | + | ||
- | **The best class because**: Psywarriors are able to use any armor type, and they are able to cast while wielding. The ability to master spells allows for plenty of control over your strengths. | + | |
- | + | ||
- | **The worst class because**: You’ll get sick of hearing how overpowered your class is. | + | |
- | + | ||
- | **Additional considerations**: | + | |
- | + | ||
- | **PRO TIPS:** | + | |
- | + | ||
- | " | + | |
- | + | ||
- | **Warlock** | + | |
- | + | ||
- | **(Easy)** | + | |
- | + | ||
- | **Purpose**: | + | |
- | + | ||
- | **Armor**: Light | + | |
- | + | ||
- | **Stat to Max**: Dex | + | |
- | + | ||
- | **Secondary Stats**: A minimum of 14 cha to cast all available spell levels | + | |
- | + | ||
- | **Suggested Feats**: Perfect Caster and/or Weapon | + | |
- | + | ||
- | **Secondary Feats**: Evasion or Presence | + | |
- | + | ||
- | **Special Abilities**: | + | |
- | + | ||
- | **Downtime**: | + | |
- | + | ||
- | **The best class because**: Casters that don’t need to prepare. Also, warlocks have built in weapons (claws (small) and glaives (large), and they can cast in light armor. They get ‘craft magical equipment’ for free. | + | |
- | + | ||
- | **The worst class because**: Must very carefully curate their spell lists, as they do not have many available slots. | + | |
- | + | ||
- | **Additional considerations**: | + | |
- | + | ||
- | **PRO TIPS:** | + | |
- | + | ||
- | " | + | |
- | {{: | ||
**Titania' | **Titania' |