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Stat adjustments | +2 dexterity, +2 intelligence, -2 constitution |
Innate spells | darkness, faerie fire |
Size | medium |
Standard resonances | dark |
Classes allowed | barbarian, bard, cleric, fighter, inquisitor, mage, magus, oracle, paladin, psion, psywarrior, ranger, sorcerer, thief, warlock |
Normal adventuring starting age | 101-130 |
Average life span | 550 |
Magic Resistance | +1 to spell resistance |
Drow Immunities | +2 to saves vs charm spells, sleep immunity |
Night Race | light and darkness reversed |
Keen Senses | +2 perception |
Being essentially albino drow, szarkai are virtually indistinguishable from slightly pale moon elves with silver hair. This trait gives them the unique position to be diplomats, spies and agents while dealing with the pathetic surface dwellers. They are born drow and grow up in drow societies, where they are generally regarded with disdain. A szarkai that survives to adulthood is without a doubt a being of considerable power. Szarkai are malicious and intelligent creatures with a natural disposition towards the dark. They often tend towards the extremes.
Warning: This is an advanced race, known as a PK-race. It imposes disadvantages on your gameplay: If revealed, you may be attacked on sight and shunned in cities throughout the realm. You start with your NOPK-flag turned off and other players may attack you because of your race. You may not, however, attack a player of a standard race without additional provocation.
See also: drow