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Stat requirements: | 12 dexterity, 12 wisdom |
Alignments allowed: | any |
Cannot multiclass with: | n/a |
Hitdice: | d10 |
Saving throws: | fort/reflex strong, will weak |
Class Skills: | athletics, endurance, stealth, survival |
Class Feats: | L1: light armor proficiency, simple weapon proficiency, martial weapon proficiency, shield proficiency, track, favored enemy L3: rangers endurance, favored terrain L4: animal companion L7: hunters bond L9: evasion L10: quarry L11: second favored enemy L13: second favored terrain L17: third favored enemy L18: improved quarry L19: third favored terrain L21: seen it before Also: one bonus melee feat at L21, and every five class levels thereafter In addition to that, rangers use different pre-set combat styles they can choose with combatstyle command.-=- Dual wield combat style: -=- L1: ambidexterity L5: whirl L9: two weapon fighting L13: improved two weapon fighting L17: unassailable parry -=- Archery combat style: -=- L1: point blank shot L5: manyshot L9: deadeye L13: preciseshot L17: shot on the run -=- Twohanded combat style: -=- L1: sweepingblow L5: blade block L9: impale L13: light weapon L17: strength of arm L21: seen it before L31: wild hunter |
The ranger is a hunter and woodsman who lives by not only his sword or bow, but also his wits. Rangers, like nature itself, can be of any alignment. Their role and outlook changes depending upon their alignment, but they all have a few things in common. They are more comfortable in the wilderness than the city, and they have a strong affinity for nature that defines them.
Rangers have the basic combat skills of a warrior, as well as several other
abilities to aid their survival. They gain lesser divine spells based on
their wisdom score. They prepare
spells from the ranger spell list, which
can be viewed with the spells ranger (by level)
command. They cast
the
spell by expending a prepared spell from memory. To see which spells you
have prepared, use recall ranger spells
. To remove a spell from the list,
use the forget
command.
Rangers can cast in any armor they can wear, but not while wielding anything.