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- | ===== POST PK INTERACTIONS ===== | + | ====== POST PK INTERACTIONS |
- | This section covers rules and advice on how to act in the aftermath of a PK. The first section covers the event of a murder | + | This section covers rules and advice on how to act in the aftermath of a PK. The |
+ | first section covers the event of a murder, as well as the use of resurrection | ||
+ | and speak with dead, etc. The second section covers the event of other | ||
+ | repercussions | ||
- | ==== DEATH ==== | + | By playing this game you confirm that you have read the below rules and agree to |
+ | act in compliance with them. | ||
- | The dead character will lose some experience and gain a NOPK-flag. While under the protection of a NOPK-flag, they may not engage in hostile role-play or take antagonistic actions. They are also protected from other players. The NOPK flag will last for 4 days, before it is automatically dropped. | + | =====THE DEAD PC===== |
- | **During those 4 days, the following | + | If you are killed in a PK, you will lose some experience and gain a NOPK flag. |
+ | You must abide by the rules governing NOPK flags in <pk rules> and < | ||
- | As far as the killer knows, the victim is dead. The situation has been resolved and the matter that lead to the death is closed. They may not contact, scry or otherwise attempt to learn anything about the victim. If they accidently bump into their victim, they must ignore them and leave their vicinity. The killer must alert the staff of any plots that they wish the victim temporarily removed from. | + | ====The NOPK period==== |
- | The victim has suffered a recent trauma and may be confused and/or weakened. They do not remember who killed them or why, nor the events leading up to their death. OOC they are to consider the situation resolved and the matter that lead to their death closed. They may not contact, scry or otherwise attempt to learn anything about their killer. If they accidently bump into their killer, they must ignore them and leave their vicinity. Additionally, | + | The NOPK period will last for 14 days. It cannot |
+ | absence' | ||
- | If you witness or hear of the death of a PC, that character is dead until they choose to contact | + | During your NOPK period, you must avoid your killers. You may not contact, scry |
+ | or otherwise | ||
+ | ignore them and leave their vicinity. Additionally, | ||
+ | plots that directly involve the killer, as instructed by an avatar. While you | ||
+ | may reach out to people not involved in your death, avoid popular public spaces | ||
+ | and any character actively attempting to avenge your death. | ||
- | **After the 4 days are up, the following rules apply:** | + | **Memory loss** |
- | The killer | + | You have suffered a recent trauma |
+ | any memories leading up to the event: You do not remember what happened, who | ||
+ | killed you, or why. Staff may also ask you to forget additional details | ||
+ | depending on the nature of the PK. | ||
- | The victim may involve themselves in any plots, even those that they were temporarily removed from by the killer. | + | **Special positions** |
- | ==== Other Repercussions ==== | + | If you have a special IC position, such as cult leader or captain of the guards, |
+ | etc., you are on temporary hiatus from that position during the NOPK period. The | ||
+ | city/ | ||
+ | to take the position. | ||
- | If the victim was not killed, but instead suffered such trauma as torture, dismemberment etc. all role-play may continue naturally from there. The perpetrator should show OOC consideration and give the victim room to role-play the repercussions in a way that they are comfortable with. Repeatedly attacking, beating up and/or robbing the same character is discouraged and will have IC consequences. | + | ====After |
- | ==== Staff Interference ==== | + | After your NOPK period has ended, other players may tell you about the events |
+ | surrounding your death. Remember that learning such information could be | ||
+ | traumatizing, | ||
+ | Whatever the IC reasoning, you may not act upon this information by avenging | ||
+ | your own death. | ||
- | If you find yourself | + | The victim may involve themselves |
+ | temporarily removed from by the killer. They may also reclaim any positions that | ||
+ | they previously had, provided another PC has not claimed them in the meantime. | ||
- | Note that it is possible to die in an avatar run plot. In such cases, the avatar in charge will inform you of how to proceed. | + | You may act normally towards your killers, but remember that the matter that led |
+ | to your death is closed. | ||
+ | **Voluntary absence** | ||
+ | |||
+ | You may choose to take an absence of 7 days or more following a death in PK. If | ||
+ | you do not log on the killed character during the first seven days following the | ||
+ | death, you will return without a NOPK flag when the 7 days are up, and may | ||
+ | immediately rejoin any plots you were previously involved in. | ||
+ | |||
+ | If you play an alt during these seven days or choose to switch for a longer time | ||
+ | period, you retain any privileges gained on your dead character in regard to | ||
+ | time needed for property building, gaining templates, etc. | ||
+ | |||
+ | =====THE KILLER(S)===== | ||
+ | |||
+ | The killer must alert the staff of any plots/ | ||
+ | temporarily removed from. | ||
+ | |||
+ | ====During the NOPK period==== | ||
+ | |||
+ | During the victim' | ||
+ | attempt to learn anything about the victim. As far as the killer knows, the | ||
+ | victim is dead, the situation has been resolved and the matter that led to the | ||
+ | death is closed. If they accidentally detect the victim (through peer, scrying | ||
+ | someone else etc.) they must ignore the victim and avoid traveling to their | ||
+ | vicinity. | ||
+ | |||
+ | The killer may, however, seek out any witnesses or other involved parties, with | ||
+ | the intention of starting PK, even if they are in the vicinity of the deceased | ||
+ | victim. In such cases, the NOPK character should leave the area and ignore the | ||
+ | situation (<fade away>). | ||
+ | |||
+ | ====After the NOPK period==== | ||
+ | |||
+ | Once the victim' | ||
+ | means, you may act normally towards the victim. Remember that the matter that | ||
+ | led to their deaths is closed. | ||
+ | |||
+ | =====OTHER INVOLVED PARTIES===== | ||
+ | |||
+ | ====During the NOPK period==== | ||
+ | |||
+ | If you witness a death, hear of a death, or see that someone has a new NOPK | ||
+ | flag, that character is dead until they choose to contact you. Do not contact or | ||
+ | scry them until they reach out to you, or you run into them by accident. During | ||
+ | the victim' | ||
+ | to a PK or tell them anything about their own death. | ||
+ | |||
+ | If you were directly involved in their death, you should avoid the victim while | ||
+ | you are pursuing, or being pursued by, their killer(s). | ||
+ | |||
+ | ====After the NOPK period==== | ||
+ | |||
+ | After the NOPK period has ended, and the matter surrounding their deaths has | ||
+ | been resolved (or otherwise reached a stalemate), you may tell them about their | ||
+ | deaths. Remember that learning such information could be traumatizing, | ||
+ | and possibly damaging, and the victim may not believe you. | ||
+ | |||
+ | =====ASSASSINATIONS===== | ||
+ | |||
+ | Assassinations happen when one PC is hired by a third party to kill another PC, | ||
+ | or when the victim doesn' | ||
+ | |||
+ | * The assassin follows the rules outlined in 'The Killer(s)', | ||
+ | * The assassin must let the third party know the contract has been fulfilled (or tell staff in the pkmail if they do not know who hired them). If you hired the assassin, and are informed of the kill, you must follow the rules laid out in 'The Killer(s)' | ||
+ | * If you are the victim of an assassination, | ||
+ | |||
+ | =====RESURRECTIONS AND SPEAK WITH DEAD===== | ||
+ | |||
+ | A player may use speak with the dead to get information from the spirit of the | ||
+ | victim as long as they have not returned from the dead yet. Prior to the victim | ||
+ | returning from the dead, they retain their memories. | ||
+ | |||
+ | Resurrected players behave as if they were saved from the PK and continue life | ||
+ | as normal. | ||
+ | |||
+ | =====OTHER REPERCUSSIONS===== | ||
+ | |||
+ | **Trauma** | ||
+ | |||
+ | If the victim was not killed, but instead suffered such trauma as torture, | ||
+ | dismemberment, | ||
+ | engaging in this type of RP, make sure to read <PK rules> and <fade to black> | ||
+ | carefully. | ||
+ | |||
+ | **The perpetrator** | ||
+ | |||
+ | The perpetrator should show OOC consideration and give the victim room to | ||
+ | roleplay the repercussions in a way that they are comfortable with. Repeatedly | ||
+ | attacking, beating up and/or robbing the same character is discouraged and will | ||
+ | have IC consequences. | ||
+ | |||
+ | **The victim** | ||
+ | |||
+ | Nobody can be forced to roleplay something that they are not comfortable with or | ||
+ | that ruins their experience. You are encouraged to roleplay repercussions, | ||
+ | may always choose death over debilitating consequences such as loss of limbs, | ||
+ | PTSD, depression, suicide. etc. Always remember that you are in charge of how | ||
+ | you play your character and how they react to events. | ||
+ | |||
+ | **Staff Interference** | ||
+ | |||
+ | If you find yourself in a situation where you want to roleplay the repercussions | ||
+ | of a PK, but it is impeding on your appreciation of the game, contact staff via | ||
+ | < | ||
+ | in a situation where your character is being targeted by higher level players, | ||
+ | you can seek help from other PC's or use < | ||
+ | of your church, guild etc., or hire an assassin. Though an IC solution is | ||
+ | preferable, an OOC solution is always possible. | ||
+ | |||
+ | Note that it is possible to die in an avatar run plot. In such cases, the avatar | ||
+ | in charge will inform you of how to proceed. | ||
+ | |||
+ | In addition to these rules, you are expected to know and abide by the rules | ||
+ | listed in < | ||
+ | that everyone is here to enjoy themselves. Show consideration towards your | ||
+ | fellow players and do your best to make any PK fun and/or memorable! | ||
+ | |||
+ | Failure to comply with the rules will result in punishment and repeat offenders | ||
+ | may be banned and/or rid. If these rules are unclear, contact our staff for | ||
+ | clarification. | ||