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player_housing_price_guide [2021/09/30 16:22]
titania
player_housing_price_guide [2024/01/15 20:34] (current)
titania [Traps/Locks]
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 RP will be prioritized for property locations. For instance, to build near the city of Shadow, the player will need to maintain proper relations with the city and be in good standing. Properties can be remodeled and added onto at a later date, do not feel the need to get a large sprawling property directly from the start. All properties need to have a physical entrance or means of entry in the sense of fairness - nowhere can be 100% isolated and inaccessible. RP will be prioritized for property locations. For instance, to build near the city of Shadow, the player will need to maintain proper relations with the city and be in good standing. Properties can be remodeled and added onto at a later date, do not feel the need to get a large sprawling property directly from the start. All properties need to have a physical entrance or means of entry in the sense of fairness - nowhere can be 100% isolated and inaccessible.
 +
 +Properties are open to all characters when they have displayed a constant presence in the game. We understand that not everyone has the same daily availability, so we look to regular play instead. The character also has to be fully invested in the world, this means that it will be unavailable to those using the NoPK option to avoid conflict in their play. If you have several alts, we will only honor requests from your main character, as this does take a lot of time away from creators as well. As these locations will become part of Sundering Shadows, we do need to maintain certain standards. Submissions should be spell-checked and inspected for grammar before submission. Also, a level of quality with color use is expected, though we will certainly help out any players who rely on a screen reader. 
 +
 +We ask that property requests be limited to one per player in a six month period. It is expected that you have the funds to cover all costs before making requests, to respect the time of our volunteer coders.
  
 All prices are in gold coins. All prices are in gold coins.
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 Initial Investment (To start the project, includes purchasing land, permits, bribes, etc): 1 million Initial Investment (To start the project, includes purchasing land, permits, bribes, etc): 1 million
  
 +==== Housing ====
 Base Room Cost: 250k (removing the different sizes of rooms to simplify the process) Base Room Cost: 250k (removing the different sizes of rooms to simplify the process)
 +
 +==== Boats ====
 +Base Room Cost: 500k\\
 +Docks Known: 1 million each
  
 ===== Additional Features ===== ===== Additional Features =====
  
-Mage/Alchemy Lab (includes mirror or crystal ball): 2 million\\+Alchemy Lab: 2 million\\ 
 +Bulletin Board: 500k\\ 
 +Shop Ledger: 500k\\ 
 +Dock: 2 million\\ 
 +Dungeon (includes jail food of your choice, note you must still buy the room, locks, etc): 750k\\ 
 +Forge: 2 million\\
 Library: 2 million\\ Library: 2 million\\
-Dungeon (includes jail food of choicenote you must still buy the room, locks, etc): 750k\\ +Personal Storage (limit one per character): 2 million\\ 
-Vendor (general storehealer, weaponsmith, armorsmith, barkeep, etc): 2 million\\ +Vendor (shopcafe, etc - per 10 unique items sold/produced): 2 million\\ 
-Guards (high hpmainly to buy time against invaders): 1 million\\+NPC (guardhouse pet, etc.- Limit 12: 2 million\\ 
 +Spell-like Effects: 50k per clevel (max 50) and 50k per spell level (max 5)per charge (max 5, refreshes 1 per room reset). Only 2 spells permitted per property.\\ 
 +Magic mirrors/scrying foci included in the base room cost\\
  
 ==== Teleport Wards ==== ==== Teleport Wards ====
-Level 1 (poor) (DC 23): 62.5k each\\ +Level 1 (poor) (DC 25): 62.5k each\\ 
-Level 2 (common) ( DC 33): 125k each\\ +Level 2 (common) ( DC 35): 125k each\\ 
-Level 3 (good) (DC 43): 250k each\\ +Level 3 (good) (DC 45): 250k each\\ 
-Level 4 (rare) (DC 53): 500k each\\ +Level 4 (rare) (DC 55): 500k each\\ 
-Level 5 (epic) (DC 63): 3 million each\\ +Level 5 (epic) (DC 65): 3 million each\\ 
-Level 6 (legendary) (DC 73), MAX): 8 million each\\+Level 6 (legendary) (DC 75), MAX): 8 million each\\
  
 ==== Scry Proof ==== ==== Scry Proof ====
-Level 1 (poor) (DC 23): 62.5k each\\ 
-Level 2 (common) ( DC 33): 125k each\\ 
-Level 3 (good) (DC 43): 250k each\\ 
-Level 4 (rare) (DC 53): 500k each\\ 
-Level 5 (epic) (DC 63): 3 million each\\ 
-Level 6 (legendary) (DC 73), MAX): 8 million each\\ 
- 
-==== Traps/Locks ====  
 Level 1 (poor) (DC 25): 62.5k each\\ Level 1 (poor) (DC 25): 62.5k each\\
-Level 2 (common) (DC 35): 125k each\\+Level 2 (common) ( DC 35): 125k each\\
 Level 3 (good) (DC 45): 250k each\\ Level 3 (good) (DC 45): 250k each\\
 Level 4 (rare) (DC 55): 500k each\\ Level 4 (rare) (DC 55): 500k each\\
 Level 5 (epic) (DC 65): 3 million each\\ Level 5 (epic) (DC 65): 3 million each\\
 Level 6 (legendary) (DC 75), MAX): 8 million each\\ Level 6 (legendary) (DC 75), MAX): 8 million each\\
 +
 +==== Traps/Locks ==== 
 +Level 1 (poor) (DC 46): 62.5k each\\
 +Level 2 (common) (DC 56): 125k each\\
 +Level 3 (good) (DC 66): 250k each\\
 +Level 4 (rare) (DC 76): 500k each\\
 +Level 5 (epic) (DC 86): 3 million each\\
 +Level 6 (legendary) (DC 96), MAX): 8 million each\\
 +
 +DCs are set with an assumption of a 25% chance for a max skilled character to bypass at legendary level.
  
 No Phase: 2 million each No Phase: 2 million each
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 Renovations of rooms and additional features will cost half of the item's original cost. New rooms and features added will be the full cost. Renovations of rooms and additional features will cost half of the item's original cost. New rooms and features added will be the full cost.
  
-===== Abandoned Player Houses ===== +===== Abandoned Player Properties =====
- +
-Player houses are considered abandoned and for purchase if the player (not the character) is inactive. A player is considered inactive if they have not played in the past three years and they are unable to be contacted. A player may relinquish this protection for their properties.+
  
-Property for character who has been officially retired and converted to an NPC becomes locked and unavailableIf that retirement is reversed for whatever reason, the property loses any such protections in the future+Player houses are considered abandoned and for purchase if the player (not the 
 +character) is inactiveA player is considered inactive if they have not played 
 +in the past three years and they are unable to be contacted. A player may 
 +relinquish this protection for their properties.
  
-An abandoned property is valued at half the total cost of construction. Purchasing the property does not convey any further activity besides a change in ownership.+Property for a character who has been officially retired and converted to an NPC 
 +becomes locked and unavailable. If that retirement is reversed for whatever 
 +reason, the property loses any such protections in the future
  
-Active characters that are both owned by the same player are not permitted to trade or sell properties to each otherCharacters can purchase properties owned by their retired characters at the abandoned property cost.+An abandoned property is valued at half the total cost of construction. 
 +Purchasing the property does not convey any further activity besides a change in 
 +ownership. In order for a player to be considered when purchasing old 
 +properties, they must have a detailed plan in place for the use of the spaceIn 
 +addition, if no progress is made towards that plan within two months the 
 +purchase price will be considered forfeit and ownership will be withdrawn.
  
 +Active characters that are both owned by the same player are not permitted to
 +trade or sell properties to each other. Characters can purchase properties owned
 +by their retired characters at the abandoned property cost.
player_housing_price_guide.1633018970.txt.gz · Last modified: 2021/09/30 16:22 by titania