User Tools

Site Tools


omni_crafting_guide

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
omni_crafting_guide [2022/07/16 04:34]
omni I don't know why I didn't catch this before.
omni_crafting_guide [2024/01/08 18:36] (current)
titania [Spell Enchanting]
Line 13: Line 13:
 Lets you set the file name which is used for making copies and bringing up information on your previously crafted mundane items. Lets you set the file name which is used for making copies and bringing up information on your previously crafted mundane items.
     * 3 Name (Unset)     * 3 Name (Unset)
-Actual item name. Is used in certain messaging involving the type of the weapon, I.E. when you look it over. May also be used in verbose combat as the thing you're hitting with (TBD).+Actual item name. Is used in certain messaging involving the type of the weapon, I.E. when you look it over. May also be used in verbose combat as the thing you're hitting with based on weapon type.
     * 4 Size (Unset)     * 4 Size (Unset)
 Size of the item. For armor and jewelry, it's best to pick something your race size or it won't generally fit. Weapons cannot be changed in size. Size of the item. For armor and jewelry, it's best to pick something your race size or it won't generally fit. Weapons cannot be changed in size.
Line 23: Line 23:
 Seen when used with ''show'' and ''look at'' most commonly. This is the full description of the item and should include all visible features, even trade marks you might include. Seen when used with ''show'' and ''look at'' most commonly. This is the full description of the item and should include all visible features, even trade marks you might include.
     * 8 Lore (Unset)     * 8 Lore (Unset)
-Shows up when you ''study'' the item successfully. If you have a highly customized weapon with a trade mark only you usually use, then you could add your own lore and link it to your character through these recognized traits.+Shows up when you ''study'' the item successfully. If you have a highly customized weapon with a trade mark only you usually use, then you could add your own lore and link it to your character through these recognized traits. **Warning: Alterobj typically breaks this by replacing the lore text with the long description. (Nov4/22, update when fixed)**
  
 =====Magical Equipment Crafting===== =====Magical Equipment Crafting=====
Line 43: Line 43:
 There are a lot. This covers each type briefly. There are a lot. This covers each type briefly.
  ====Basic Enchantment====  ====Basic Enchantment====
-This is effectively the "+1" and vice versa you see at the end of an identified item and is required prior to placing anything else onto an item. Negative numbers mean the item is cursed and dictate the strength of the curse, the further into negative it is, the heavier the curse. Basic enchantment levels go up to +6 and you gain them based on your character level, with +being gained at level 14 and one more every 7 levels after. Please note that on wearables, +1 adds +1 AC, and for weapons the enchantment level adds(? correct me if wrong) attack bonus and damage bonus. This means wearing a hat with +6 enchantment and nothing else added means you will still gain +6 armor class.+This is effectively the "+1" and vice versa you see at the end of an identified item and is required prior to placing anything else onto an item. Negative numbers mean the item is cursed and dictate the strength of the curse, the further into negative it is, the heavier the curse. Basic enchantment levels go up to +6 on player made items and you gain them based on your character level, max going up at a rate of per 7 levels. Please note that on wearables, +1 adds +1 AC, and for weapons the enchantment level adds(? correct me if wrong) attack bonus and damage bonus. This means wearing a hat with +6 enchantment and nothing else added means you will still gain +6 armor class.
  ====Attributes====  ====Attributes====
 Allows you to boost a stat. Note that two different items that give +attribute will not stack. Max attribute bonus from player made items is +4. Allows you to boost a stat. Note that two different items that give +attribute will not stack. Max attribute bonus from player made items is +4.
Line 57: Line 57:
    bonus_spell_slots_8     bonus_spell_slots_9      bonus_spell_slots_8     bonus_spell_slots_9  
  ====Resistances====  ====Resistances====
-Reduces [[http://sunderingshadows.com/doku.php?id=damage_types|damage]] taken from the type by your bonus value. Untyped is used for resisting damage from stuff like Erosion Touch and Ruin. Max resistance value on an item is based on type. Damage resistance is all physical damage types and maxes at 5, specific physical damage types (bludgeoning, piercing, slashing) go up to 5, max anything else appears to be 20 (TBD on cold iron and silver). [[http://sunderingshadows.com/doku.php?id=spell_resistance|Magic resistance]] (spell resistance) max value from player items maxes at 3. +Reduces [[http://sunderingshadows.com/doku.php?id=damage_types|damage]] taken from the type by your bonus value. Untyped is used for resisting damage from stuff like Erosion Touch and Ruin. Max resistance value on an item is based on type. Damage resistance is all physical damage types and maxes at 5, specific physical damage types (bludgeoning, piercing, slashing, cold iron, silver) go up to 5, max anything else appears to be 21. [[http://sunderingshadows.com/doku.php?id=spell_resistance|Magic resistance]] (spell resistance) max value from player items maxes at 3, but is no longer enchantable on player items
-   magic resistance      spell damage resistance damage resistance    +   spell damage resistance                       damage resistance    
    fire resistance       cold resistance         electricity resistance      fire resistance       cold resistance         electricity resistance  
    acid resistance       sonic resistance        bludgeoning resistance      acid resistance       sonic resistance        bludgeoning resistance  
Line 69: Line 69:
    armor bonus             attack bonus            damage bonus                armor bonus             attack bonus            damage bonus            
    max hp bonus            sight bonus             caster level                max hp bonus            sight bonus             caster level            
-   spell penetration       shieldMiss              reflex  +   spell penetration       will                    reflex  
-   fortitude               will                    fast healing+   fortitude               fast healing
  ====Skill Bonuses====  ====Skill Bonuses====
 Self-explanatory. Max bonus value of +5. Self-explanatory. Max bonus value of +5.
Line 91: Line 91:
    * Cannot use any sort of negative or positive energy-only spell (Heal, Harm, et cetera).    * Cannot use any sort of negative or positive energy-only spell (Heal, Harm, et cetera).
    * May be stacked on top of ANY other bonuses (I.E. from Craft Magic Equipment)    * May be stacked on top of ANY other bonuses (I.E. from Craft Magic Equipment)
-Allows you to add a spell to a piece of jewelry or weapon, enabling you to ''use'' the weapon or jewelry to cast the spell at the caster level that was used for its enchantment. Limited charges, but very helpful as anyone can use the spells imbued in this way. Works with mundane PC-crafted items as well as any enchanted items, so you can have that Greater Band of Detection *and* a +6 custom made ring and both can have imbued spells. Jewelry includes things such as pins and necklaces.+ 
 +Allows you to add a spell to a piece of jewelry or weapon, enabling you to ''use'' the weapon or jewelry to attempt to cast the spell enchanted onto the item. Limited charges. Works with mundane PC-crafted items as well as any enchanted items, so you can have that Greater Band of Detection *and* a +6 custom made ring and both can have imbued spells. Jewelry includes things such as pins and necklaces. See [[magical devices]] for more info on success rates and caster level limitations.
 ======Potion Mixing====== ======Potion Mixing======
 Fairly simple system requiring healing skill, allowing you to do anything from making your own buff potions to making potions of Cure Blindness to mixing fabled potions of youth. Reagents can be found from all sorts of creatures and through foraging using the survival skill, as well as in alchemy shops across the lands. Fairly simple system requiring healing skill, allowing you to do anything from making your own buff potions to making potions of Cure Blindness to mixing fabled potions of youth. Reagents can be found from all sorts of creatures and through foraging using the survival skill, as well as in alchemy shops across the lands.
omni_crafting_guide.1657946097.txt.gz · Last modified: 2022/07/16 04:34 by omni