This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
omni_crafting_guide [2023/01/13 04:40] omni [Resistances] |
omni_crafting_guide [2024/01/08 18:36] titania [Spell Enchanting] |
||
---|---|---|---|
Line 91: | Line 91: | ||
* Cannot use any sort of negative or positive energy-only spell (Heal, Harm, et cetera). | * Cannot use any sort of negative or positive energy-only spell (Heal, Harm, et cetera). | ||
* May be stacked on top of ANY other bonuses (I.E. from Craft Magic Equipment) | * May be stacked on top of ANY other bonuses (I.E. from Craft Magic Equipment) | ||
- | * Requires spellcraft to raise your personal cap on caster level when succeeding at using an item. | + | |
- | * Requires spellcraft for most classes to successfully use an out-of-class enchanted item based on spell level. | + | Allows you to add a spell to a piece of jewelry or weapon, enabling you to '' |
- | Allows you to add a spell to a piece of jewelry or weapon, enabling you to '' | + | |
======Potion Mixing====== | ======Potion Mixing====== | ||
Fairly simple system requiring healing skill, allowing you to do anything from making your own buff potions to making potions of Cure Blindness to mixing fabled potions of youth. Reagents can be found from all sorts of creatures and through foraging using the survival skill, as well as in alchemy shops across the lands. | Fairly simple system requiring healing skill, allowing you to do anything from making your own buff potions to making potions of Cure Blindness to mixing fabled potions of youth. Reagents can be found from all sorts of creatures and through foraging using the survival skill, as well as in alchemy shops across the lands. |