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omni_crafting_guide [2023/01/13 04:39] omni I received word that spell/magic resistance (fizzle chance) is no longer enchantable. |
omni_crafting_guide [2024/01/08 18:36] titania [Spell Enchanting] |
bonus_spell_slots_8 bonus_spell_slots_9 | bonus_spell_slots_8 bonus_spell_slots_9 |
====Resistances==== | ====Resistances==== |
Reduces [[http://sunderingshadows.com/doku.php?id=damage_types|damage]] taken from the type by your bonus value. Untyped is used for resisting damage from stuff like Erosion Touch and Ruin. Max resistance value on an item is based on type. Damage resistance is all physical damage types and maxes at 5, specific physical damage types (bludgeoning, piercing, slashing, cold iron, silver) go up to 5, max anything else appears to be 21. [[http://sunderingshadows.com/doku.php?id=spell_resistance|Magic resistance]] (spell resistance) max value from player items maxes at 3. | Reduces [[http://sunderingshadows.com/doku.php?id=damage_types|damage]] taken from the type by your bonus value. Untyped is used for resisting damage from stuff like Erosion Touch and Ruin. Max resistance value on an item is based on type. Damage resistance is all physical damage types and maxes at 5, specific physical damage types (bludgeoning, piercing, slashing, cold iron, silver) go up to 5, max anything else appears to be 21. [[http://sunderingshadows.com/doku.php?id=spell_resistance|Magic resistance]] (spell resistance) max value from player items maxes at 3, but is no longer enchantable on player items. |
spell damage resistance damage resistance | spell damage resistance damage resistance |
fire resistance cold resistance electricity resistance | fire resistance cold resistance electricity resistance |
* Cannot use any sort of negative or positive energy-only spell (Heal, Harm, et cetera). | * Cannot use any sort of negative or positive energy-only spell (Heal, Harm, et cetera). |
* May be stacked on top of ANY other bonuses (I.E. from Craft Magic Equipment) | * May be stacked on top of ANY other bonuses (I.E. from Craft Magic Equipment) |
* Requires spellcraft to raise your personal cap on caster level when succeeding at using an item. | |
* Requires spellcraft for most classes to successfully use an out-of-class enchanted item based on spell level. | Allows you to add a spell to a piece of jewelry or weapon, enabling you to ''use'' the weapon or jewelry to attempt to cast the spell enchanted onto the item. Limited charges. Works with mundane PC-crafted items as well as any enchanted items, so you can have that Greater Band of Detection *and* a +6 custom made ring and both can have imbued spells. Jewelry includes things such as pins and necklaces. See [[magical devices]] for more info on success rates and caster level limitations. |
Allows you to add a spell to a piece of jewelry or weapon, enabling you to ''use'' the weapon or jewelry to attempt to cast the spell enchanted onto the item. Limited charges. Works with mundane PC-crafted items as well as any enchanted items, so you can have that Greater Band of Detection *and* a +6 custom made ring and both can have imbued spells. Jewelry includes things such as pins and necklaces. See [[http://sunderingshadows.com/doku.php?id=magical_devices|the wiki page on magic devices for more info on success rates and caster level limitations.]] | |
======Potion Mixing====== | ======Potion Mixing====== |
Fairly simple system requiring healing skill, allowing you to do anything from making your own buff potions to making potions of Cure Blindness to mixing fabled potions of youth. Reagents can be found from all sorts of creatures and through foraging using the survival skill, as well as in alchemy shops across the lands. | Fairly simple system requiring healing skill, allowing you to do anything from making your own buff potions to making potions of Cure Blindness to mixing fabled potions of youth. Reagents can be found from all sorts of creatures and through foraging using the survival skill, as well as in alchemy shops across the lands. |