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kismet_s_guide_to_the_setting_of_sundering_shadows [2023/02/02 17:59] kismet [Magic, religion, and technology] |
kismet_s_guide_to_the_setting_of_sundering_shadows [2025/01/18 18:59] (current) titania |
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Sundering Shadows has a large established world and an even larger continent that is not yet coded. These [[mainland_map|maps]] of the mainland and the known [[island_map|islands]] show you the most important regions in the coded world. | Sundering Shadows has a large established world and an even larger continent that is not yet coded. These [[mainland_map|maps]] of the mainland and the known [[island_map|islands]] show you the most important regions in the coded world. | ||
- | Generally speaking, a Kingdom' | + | A Kingdom' |
- | + | ||
- | The rules within each city vary, but most will have a sign set up at their main gates listing the important ones. Among the actions most commonly considered crimes are: Murder, assault, thievery, property damage, using offensive and/or dangerous magic, wielding weapons and displaying tools most often associated with thieves (lockpicks, etc.), and assuming a dangerous form, such as a dragon, wolf, bear, weretiger, etc. | + | |
- | + | ||
- | Note that most of these crimes aren't hard-coded. Unless an actual fight occurs, your avatars won't know you've broken the law. We ask you to consider the setting and your character when entering a city and think logically about things. Your character may not care about the law, but how would the guards react if a werewolf with whirling swords surrounding it suddenly stalked into town wielding twin battleaxes? Would they attack? Ask it to leave? Runaway? Likewise, if you see someone doing this, react accordingly to help increase immersion. | + | |
+ | The rules within each city vary, but most will have a sign set up at their main gates listing the important ones. Among the actions most commonly considered crimes are: Murder, assault, thievery, property damage, using offensive and/or dangerous magic, using necromancy to create undead, wielding weapons, displaying thief tools (lockpicks, etc.), and assuming a dangerous form, such as a dragon, wolf, bear, weretiger, etc. | ||
+ | Note that most of these crimes aren't hard-coded. Unless an actual fight occurs, your avatars won't know you've broken the law. We ask you to consider the setting and your character when entering a city and think logically about things. Your character may not care about the law, but how would the guards react if a werewolf with whirling swords surrounding it suddenly stalked into town wielding twin battleaxes? Would they attack? Ask it to leave? Run away? Likewise, if you see someone doing this, react accordingly to help increase immersion. | ||
+ | If an avatar is available, you could use the //< | ||
===== Magic, religion, and technology ===== | ===== Magic, religion, and technology ===== | ||
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Given this reliance on magic, the advancement of technology has been slow, and in most cases, technology has a magic component. Examples of this include running water, clockwork toys and one known early-model version of a spelljammer. The recent decade has seen the rapid progression of technology, with the introduction of pistols and more advanced clockwork/ | Given this reliance on magic, the advancement of technology has been slow, and in most cases, technology has a magic component. Examples of this include running water, clockwork toys and one known early-model version of a spelljammer. The recent decade has seen the rapid progression of technology, with the introduction of pistols and more advanced clockwork/ | ||
+ | ===The Afterlife=== | ||
+ | |||
+ | The Goddess Lysara governs the afterlife. Every sentient being that dies passes through her halls for judgement. While nobody truly knows what lies beyond the veil, most scholars agree on the following: The faithful may be sent to rest in the halls of their gods, while the faithless are may be sentenced to what is known as the Wall of the Dead, a dark and desolate place of loneliness and torment. | ||
+ | |||
+ | ===Necromancy and Taboo Powers=== | ||
+ | |||
+ | Some types of magic are considered especially evil and heinous. They are marked with the word " | ||
+ | The most hated of these taboo practices is the use of necromancy to create undead creatures. The undead are a mockery of nature that corrupts and destroys every living and natural thing around them. Vast areas of the world are laid in ruin due to the continued presence of these monsters. Many scholars claim that to create an undead, the necromancer reaches out into the afterlife and steals the soul of a deceased person to power their creations. The soul is severely harmed in the process and may even be destroyed. | ||
+ | |||
+ | Lysara’s church and many other faiths abhor the creation of undead, so to summon undead is to risk your very soul. New players especially should be careful about choosing this path, as they will be shunned in most cities and possibly hunted by other players. | ||
===== The History of Sundering Shadows ===== | ===== The History of Sundering Shadows ===== | ||
The [[timeline_of_events|history of Sundering Shadows]] is marked by the many brave adventurers and villains who have inhabited it through the years. It is riddled with war, dragons, demons, allegiances, | The [[timeline_of_events|history of Sundering Shadows]] is marked by the many brave adventurers and villains who have inhabited it through the years. It is riddled with war, dragons, demons, allegiances, | ||
- | In recent years, a few events have had such world-reaching consequences that they would be widely known. | + | In recent years, a few events have had such world-reaching consequences that they would be widely known. |
+ | |||
+ | Please read [[world history]] and consider how these events have affected | ||
- | === The First elemental storm, 736 SG === | + | === The First Elemental Storm, 736 SG === |
- | The Shadow | + | [[geography|The Darkwood |
=== The Silence, 737 SG === | === The Silence, 737 SG === | ||
- | Kismet, ancient goddess of knowledge, breaks free of her imprisonment and in her rage throws all other deities down to earth. The deities, stripped of their divinity, gather their faithful and many battles are fought. The old gods die or disappear, giving rise to [[pantheon|the current pantheon]]. It is known as the Silence, for during this time all prayers go unanswered, and the clerics of the realm have no power. | + | [[kismet|Kismet]], ancient goddess of knowledge, breaks free of her imprisonment |
=== The Second Elemental Storm, 738 SG === | === The Second Elemental Storm, 738 SG === | ||
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With the elemental gods lost, the elements themselves are thrown into imbalance. Yet another season of unstable weather plagues the already famished lands, killing many and leading even more into despair. Entities from the elemental planes attempt to use this opportunity to claim dominion over the mortal realm. The entity known as Ryorik ends their plans and takes his place as the new Elemental God. | With the elemental gods lost, the elements themselves are thrown into imbalance. Yet another season of unstable weather plagues the already famished lands, killing many and leading even more into despair. Entities from the elemental planes attempt to use this opportunity to claim dominion over the mortal realm. The entity known as Ryorik ends their plans and takes his place as the new Elemental God. | ||
- | === The Troubles, 740-750 SG === | + | === The Darkening, 740-750 SG === |
Following the famish of the elemental storms and the upheaval of the pantheon, the coming decade is marked by grief and trouble. Mortals struggle to come to terms with the loss of their old gods, while the new gods compete to prove their place in the pantheon. Some fail and are lost to history, while others rise to claim their place. Crime is rampant across the realm. Villains thrive and the heroes of light strive to keep their lantern lit in an ever-darker world. Towards the end of the decade, the [[the_history_of_light_night|Prophecy of Light and Night]] resurfaces and rumors spread of a coming evil the likes of which the world has never seen. | Following the famish of the elemental storms and the upheaval of the pantheon, the coming decade is marked by grief and trouble. Mortals struggle to come to terms with the loss of their old gods, while the new gods compete to prove their place in the pantheon. Some fail and are lost to history, while others rise to claim their place. Crime is rampant across the realm. Villains thrive and the heroes of light strive to keep their lantern lit in an ever-darker world. Towards the end of the decade, the [[the_history_of_light_night|Prophecy of Light and Night]] resurfaces and rumors spread of a coming evil the likes of which the world has never seen. | ||
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It is estimated that as much as half of the world’s population die during this period. | It is estimated that as much as half of the world’s population die during this period. | ||
- | === Edea Awakened. 751 SG === | + | === Edea Awakened, 751 SG === |
- | On Autumnstime 8th, 751 SG, four artifacts known as The Elemental Hearts are united at the base of the World Tree. Their combined power tames the elemental storm and awakens [[edea|Edea, | + | On Autumnstime 8th, 751 SG, four artifacts known as The Elemental Hearts are united at the base of the World Tree. Their combined power tames the elemental storm and awakens [[edea|Edea, |
The tribulations are not done however, as shown by [[current_events|our timeline of recent events]]. For those wishing to delve deeper into these events, books on the Silence and the Long Night can be found in [[shadow|Shadow]] Library. | The tribulations are not done however, as shown by [[current_events|our timeline of recent events]]. For those wishing to delve deeper into these events, books on the Silence and the Long Night can be found in [[shadow|Shadow]] Library. | ||
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Note that humans all speak common, though there may be regional differences in speech patterns and expressions. | Note that humans all speak common, though there may be regional differences in speech patterns and expressions. | ||
- | When roleplaying, | + | When roleplaying, |
When referring to game mechanics, such as character levels, spell levels, weapon enchantments, | When referring to game mechanics, such as character levels, spell levels, weapon enchantments, | ||
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===== Races and racism ===== | ===== Races and racism ===== | ||
+ | Note that Sundering Shadows still uses the term " | ||
- | Racism abounds in the world of Sundering Shadows. Your race determines your strengths, weaknesses, and in many cases your demeanor and potential allies/ | + | Racism abounds in the world of Sundering Shadows. Your race determines your strengths, weaknesses, and in many cases your demeanor and potential allies/ |
- | Though there is only one human race, some animosity exists between the human ethnicities, | + | Some animosity exists between the human ethnicities, |
- | Racism in the world of Sundering Shadows is structural and systematic: Beast races are banned from most civilized cities and Tonovi considers any race not human or drow as lower rate. If a crime is committed in a village, the tiefling or kitsune passing by is easily accused. In most cases, racism in this world is also a well-founded and important survival strategy: In a world where your race often determines your alignment and outlook, it is considered naïve to believe that an ogre can be anything but a man-eating monster that needs to be put down before you become its next meal. | + | Racism in the world of Sundering Shadows is structural and systematic: Beast races are banned from most civilized cities and Tonovi considers any race not human as beneath them. If a crime is committed in a village, the tiefling or kitsune passing by is easily accused. In most cases, racism in this world is also a well-founded and important survival strategy: In a world where your race often determines your alignment and outlook, it is considered naïve to believe that an ogre can be anything but a man-eating monster that needs to be put down before you become its next meal. |
It is important to differentiate between the game and the real world. The Sundering Shadows community is open to people of all ethnicities and real-life racism in any form is not allowed or supported. Similarly, real-life racial slurs have no place in a fantasy setting. | It is important to differentiate between the game and the real world. The Sundering Shadows community is open to people of all ethnicities and real-life racism in any form is not allowed or supported. Similarly, real-life racial slurs have no place in a fantasy setting. |