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kismet_s_combat_and_gear_101 [2021/11/26 13:34] kismet [The Basics] |
kismet_s_combat_and_gear_101 [2021/11/26 13:38] kismet [Spell attacks] |
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- | ==== Melee and ranged attacks: ==== | + | ==== Melee and ranged attacks ==== |
When you make a melee or ranged attack, the system makes a hidden roll of your total attack bonus + a randomized component, which is usually a random number between 1-20, also known as 1d20. It then compares this to the armor class of your opponent. | When you make a melee or ranged attack, the system makes a hidden roll of your total attack bonus + a randomized component, which is usually a random number between 1-20, also known as 1d20. It then compares this to the armor class of your opponent. | ||
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**Let' | **Let' | ||
+ | |||
Your //base attack bonus (aka BAB)// depends on your class and level and can be viewed by typing //< | Your //base attack bonus (aka BAB)// depends on your class and level and can be viewed by typing //< | ||
- | Your //stat// can be viewed by typing //< | + | Your //stat// can be viewed by typing //< |
- | Your //stat modifier// is strength for melee weapons (swords, axes, etc.) and dexterity for ranged weapons (bows, pistols, etc.). The feat //weapon finesse// allows you to use dexterity instead of strength with certain weapons (//<help weapon finesse>// | + | The stats used are strength for melee weapons (swords, axes, etc.) and dexterity for ranged weapons (bows, pistols, etc.). The feat //weapon finesse// allows you to use dexterity instead of strength with certain weapons (//<help weapon finesse>// |
There is a small penalty for every attack made in one round after the first. Environmental factors may also lower the effectiveness of your attacks. Additionally, | There is a small penalty for every attack made in one round after the first. Environmental factors may also lower the effectiveness of your attacks. Additionally, | ||
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* Stat modifier | * Stat modifier | ||
* Additional attack bonuses provided by gear, spells, and feats | * Additional attack bonuses provided by gear, spells, and feats | ||
- | * 1d20 | ||
Touch attacks (//shocking grasp//, etc.) depend on strength, while ranged attacks (//ray of enfeeblement//, | Touch attacks (//shocking grasp//, etc.) depend on strength, while ranged attacks (//ray of enfeeblement//, |