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kismet_s_casting_101 [2021/11/17 16:47] kismet [Posing As A Caster] |
kismet_s_casting_101 [2023/11/19 23:13] kismet [Multi-Class Casters] |
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* //**The Egoist**// focuses on changing the physical properties of a creature, thing, or condition. | * //**The Egoist**// focuses on changing the physical properties of a creature, thing, or condition. | ||
- | * //**The Kineticist**// | + | * //**The Kineticist**// |
* //**The Nomad**// is a wanderer who can open portals to transport people and creatures. | * //**The Nomad**// is a wanderer who can open portals to transport people and creatures. | ||
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* //**The Telepath**// | * //**The Telepath**// | ||
- | ==== 5 Warlock Heritages ==== | + | ==== Warlock Heritages ==== |
- | There are five (5) Warlock | + | There are five (5) Warlock |
- | Warlocks gain their powers from a mystic connection or pact with an extraplanar being. Read more about the warlock heritages in //<help warlock | + | Warlocks gain their powers from a mystic connection or pact with an extraplanar being. Read more about the warlock heritages in //<help warlock |
- | | + | * //**Fey warlocks**// |
- | + | ||
- | | + | |
- | * //**Abyssal warlocks**// | + | * //**Abyssal warlocks**// |
- | * //**Gloom warlocks**// | + | * //**Gloom warlocks**// |
- | * // | + | * // |
+ | |||
+ | * //**Astral warlocks**// | ||
==== Deities and Domains ==== | ==== Deities and Domains ==== | ||
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There are [[pantheon|Deities]] that provide access to divine [[pantheon|Domains]]. | There are [[pantheon|Deities]] that provide access to divine [[pantheon|Domains]]. | ||
- | To dedicate yourself to a deity as a cleric or paladin, you must be of an alignment | + | To dedicate yourself to a deity as a cleric or paladin, you must be of a resonance |
- | A **cleric** may choose a total of **two (2)** domains, one at level 1 and another at level 11. Each domain gives access to three additional spells | + | A **cleric** may choose a total of **two (2)** domains, one at level 1 and another at level 11. Each domain gives access to additional spells |
The feat **" | The feat **" | ||
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See //<help domains>// | See //<help domains>// | ||
- | |||
- | **Druids** gain access to one domain, chosen at level 1. See <help druid> for a list of available domains. | ||
- | |||
- | ==== Mysteries and Bloodlines ==== | + | Note that the spell domains and their respective powers are considered OOC information. |
+ | ==== Circles, | ||
- | Oracles and sorcerers gain additional spells and abilities based on their mystery or bloodline respectively. The spells | + | Oracles, druids |
==== 5 Useful Categories ==== | ==== 5 Useful Categories ==== | ||
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--- | --- | ||
- | //**Helpful Hint** You can also use the pose command to determine the base class for your prestige class. See the section on // | + | //**Helpful Hint:** You can also use the pose command to determine the base class for your prestige class. See the section on // |
--- | --- | ||
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To get a list of spells that you have cast and that are currently in effect, you can type: | To get a list of spells that you have cast and that are currently in effect, you can type: | ||
- | * < | + | * //< |
If you have recently cast // | If you have recently cast // | ||
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> | > | ||
- | If you wish to dispel “armor”, | + | If you wish to dispel |
> | > | ||
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Spells no longer require components, though some spells consume gold. Refer to each spell' | Spells no longer require components, though some spells consume gold. Refer to each spell' | ||
- | Some spells, such as " | + | Some spells, such as //" |
- | Certain spells require a particular environment to work. This especially | + | Certain spells require a particular environment to work. This especially |
- | Other spells require an object to be present in the room with you. For example, "magic mirror" | + | Other spells require an object to be present in the room with you. For example, |
==== Multi-Class Casters ==== | ==== Multi-Class Casters ==== | ||
- | A multi-class character is defined as a character who has taken more than one class. A 50-level mage is a single-class character, while a character with 25 levels of thief and 25 levels of mage is called a multi-class character. This is often abbreviated to SC (single-class) and MC (multi-class). | + | A multi-class character is defined as a character who has taken more than one class. A 50-level mage is a single-class character, while a character with 20 levels of thief and 30 levels of mage is called a multi-class character. This is often abbreviated to SC (single-class) and MC (multi-class). |
Taking multiple classes decreases your caster level, which again affects the potency of your spells (damage output, bonuses, duration, DC, and how easy they are for others to dispel) and how many you can prepare/ | Taking multiple classes decreases your caster level, which again affects the potency of your spells (damage output, bonuses, duration, DC, and how easy they are for others to dispel) and how many you can prepare/ | ||
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>> Caster Class + half your non-caster class rounded down = Caster Level | >> Caster Class + half your non-caster class rounded down = Caster Level | ||
- | >> Example: A 25 mage/25 thief would have a caster level of 25 + 12 = 37 | + | >> Example: A 30 mage/20 thief would have a caster level of 30 + 10 = 40 |
Feats, spells, and equipment can increase your caster level. | Feats, spells, and equipment can increase your caster level. | ||
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Below follows a short presentation of each base class and its unique mechanics. The list has been divided by how the caster prepares its spell slots: | Below follows a short presentation of each base class and its unique mechanics. The list has been divided by how the caster prepares its spell slots: | ||
- | **Prepared Casters** prepare // | + | //**Prepared Casters**// prepare // |
- | **Spontaneous Casters** either prepare //spell levels// or do not prepare at all: Bard, Inquisitor, Monk, Magus, Oracle, Sorcerer. | + | //**Spontaneous Casters**// either prepare //spell levels// or do not prepare at all: Bard, Inquisitor, Monk, Magus, Oracle, Sorcerer. |
- | **Psionic Classes** prepare //power points//: Psion and Psywarrior | + | //**Psionic Classes**// prepare //power points//: Psion and Psywarrior |
- | **Prestige classes** vary and are not covered in this guide. | + | //**Prestige classes**// vary and are not covered in this guide. |
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|Learn more: |[[cleric|Cleric]]| | |Learn more: |[[cleric|Cleric]]| | ||
- | Clerics are priests and divine champions of their chosen deity and must dedicate themselves to a god. To do so, your alignment | + | Clerics are priests and divine champions of their chosen deity and must dedicate themselves to a god. To do so, your resonance |
Clerics can hold their own in combat and could benefit from combat-oriented feats and a high strength score. | Clerics can hold their own in combat and could benefit from combat-oriented feats and a high strength score. | ||
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|Learn more: | |Learn more: | ||
- | Druids are champions of nature and gain access to magic either through a deity or through a mystical bond to nature itself. Though they vary greatly | + | Druids are champions of nature and gain access to magic either through a deity or through a mystical bond to nature itself. Though they vary in motives and resonances, they all work to uphold the natural balance of nature and abhor undead creatures. |
They can function as Pure Divine Casters if they choose to focus on feats that empower their magic. They have access to animal forms that grow in power and would benefit from a good combat stat (strength or dex) and feats that do not deactivate in shapeshifted form (as noted in the individual feat help file). | They can function as Pure Divine Casters if they choose to focus on feats that empower their magic. They have access to animal forms that grow in power and would benefit from a good combat stat (strength or dex) and feats that do not deactivate in shapeshifted form (as noted in the individual feat help file). | ||
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**Note:** When you prepare a list, the game will overwrite any existing spells you may have have already prepared. | **Note:** When you prepare a list, the game will overwrite any existing spells you may have have already prepared. | ||
+ | |||
+ | **//Useful tip://** When preparing your list, the game will skip any spells in your list that you have already memorized, but overwrite anything not in the list. This cuts down on prepare time a lot. Therefore, if you make a //buff list// and a //combat list//, you would do well to fill up any empty slots on your //buff list// with those you would otherwise have prepared with your //combat list//. | ||
+ | |||
=== Maintain Lists: === | === Maintain Lists: === | ||
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Finally, sometimes spells are changed, disabled or removed. To check if this is the case, you can use //< | Finally, sometimes spells are changed, disabled or removed. To check if this is the case, you can use //< | ||
+ | |||
==== Multiclass Casters: ==== | ==== Multiclass Casters: ==== | ||
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- | ==== New Player Hack ==== | ||
- | |||
- | If you are new to Sundering Shadows, and especially if you are new to muds or Dungeons and Dragons in general, we recommend playing a non-caster as your first character. If you really, really want to play caster, know that you are in for a steep learning curve. To soften the learning curve, you could consider following these steps: | ||
- | |||
- | - Create your caster character with your chosen name and gender. | ||
- | - When prompted to pick your class, pick fighter. When prompted to arrange your stats (strength, dex etc), choose “recommended”. Complete the creation process. | ||
- | - You will now have received a “strange and powerful object” (type <i> to see your inventory). We will use this in step 5. | ||
- | - Play through the tutorial with your fighter character and continue for a few levels, until you are reasonably familiar with the game and its basic commands. Stop at level 5 or before. | ||
- | - Once you have a grasp on things (but before you advance to level 6), you can use the “strange and powerful object” mentioned in step 3 to reset your class(< | ||
- | - Complete the creation process. Do the tutorial again and play through level 1-5, this time focusing on learning how to play a caster. | ||
- | |||
- | **Helpful Notes: | ||
- | |||
- | * If playing through levels 1-4 two times seems excessive, don’t worry: The first few levels are designed to be quite easy to come by when you know how the game works. You can always go to the “oochub” and < | ||
- | * Remember that casters are squishier than fighters and be a little more careful when adventuring. | ||
- | * Also note that all spells you cast on yourself are dispelled when you log out, so make sure to find a safe place before you quit the game. | ||
- | * When you use the object to reset your class, race, subrace or parent lineage, you lose all items in your inventory, excluding vials. You do keep your gold, though, so it may be advisable to sell any items in the local shops before using the device. | ||
- | * If you have any questions at all, please do not hesitate to ask. The < | ||
- | * If you cannot get a response, find us on discord as [[https:// | ||