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druid [2023/09/03 18:35]
titania
druid [2024/02/28 14:43] (current)
titania
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 |**Class Feats:**| **L1:** light armor proficiency, medium armor proficiency, shield proficiency, simple weapon proficiency, spell focus, druid circle, animal companion\\ **L3:** tracklessstep\\   **L4:** shapeshift\\ **L5:** nature sense\\ **L7:** resist natures lure\\ **L9:** venom immunity\\ **L11:** wild speech\\ **L15:** timeless body\\ **L16:** wild knowledge\\ **L31:** guardian of nature\\ **Also:** one bonus hybrid feat at L21, and every five class levels thereafter| |**Class Feats:**| **L1:** light armor proficiency, medium armor proficiency, shield proficiency, simple weapon proficiency, spell focus, druid circle, animal companion\\ **L3:** tracklessstep\\   **L4:** shapeshift\\ **L5:** nature sense\\ **L7:** resist natures lure\\ **L9:** venom immunity\\ **L11:** wild speech\\ **L15:** timeless body\\ **L16:** wild knowledge\\ **L31:** guardian of nature\\ **Also:** one bonus hybrid feat at L21, and every five class levels thereafter|
  
-Druids are champions of nature, though they claim no power over it. Instead, a druid's power comes from being one with the natural world: Reveling in the awesome destructive power of a storm and finding strength in the gentle rejuvenating potential of a calm pool. Many druids prefer to be solitary. Druids are a mixed lot, following the paths of various deities and even holding to diverse truths about the natural world. As such, any two druids may not see eye-to-eye on many matters, including the very essence of nature itself. The one view all druids have in common is that nature itself abhors the creation and existence of undead in any form. Undead are a direct threat to the natural world, and to the essence from which the druid draws their power, and must be destroyed. Druids can be of all resonances, but they would never ally with someone that makes use of undead.+Druids are champions of nature, though they claim no power over it. Instead, a druid's power comes from being one with the natural world: Reveling in the awesome destructive power of a storm and finding strength in the gentle rejuvenating potential of a calm pool. Many druids prefer to be solitary. Druids are a mixed lot, following the paths of various deities and even holding to diverse truths about the natural world. As such, any two druids may not see eye-to-eye on many matters, including the very essence of nature itself. The one view all druids have in common is that nature itself abhors the creation and existence of undead in any form. Undead are a direct threat to the natural world, and to the essence from which the druid draws their power, and must be destroyed. Druids may be of all resonances, but would never make use of undead or allow their allies to do so in their presence. They would seek to educate their peers on the sins of their ways, by any means necessary. If they were to belong to a faith that allows the use of undead, they would belong to a faction that opposes its use. As such, they cannot devote themselves to Nilith. 
 + 
 +Druids are versatile and they can take many paths in their lives: Powerful spellcasters, fearsome beasts or martial warriors. To learn how to take on the form of an animal, see %^ORANGE%^<help shapeshift>%^RESET%^ 
  
 Druids are versatile and they can take many paths in their lives: Powerful spellcasters, fearsome beasts or martial warriors. To learn how to take on the form of an animal, see [[druid_shapeshifts|the druid shapeshift guide]].  Druids are versatile and they can take many paths in their lives: Powerful spellcasters, fearsome beasts or martial warriors. To learn how to take on the form of an animal, see [[druid_shapeshifts|the druid shapeshift guide]]. 
druid.txt · Last modified: 2024/02/28 14:43 by titania