User Tools

Site Tools


damage_types

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
damage_types [2022/06/13 07:07]
omni Forgot Erosion Touch exists.
damage_types [2022/06/20 00:56]
omni Forgot rending is untyped.
Line 10: Line 10:
   * BLUDGEONING: Bludgeoning damage is caused by weapons like maces, hammers, and staves, and by natural attacks like tail sweeps. Bludgeoning damage is reduced by normal physical damage resistance and slashing resistance.   * BLUDGEONING: Bludgeoning damage is caused by weapons like maces, hammers, and staves, and by natural attacks like tail sweeps. Bludgeoning damage is reduced by normal physical damage resistance and slashing resistance.
  
-  * COLD, FIRE, ELECTRICITY, ACID: Cold, fire, electricity, and acid damage are all derived from the elemental planes they are associated with. Electricity is associated with the elemental plane of air, while acid is associated with the elemental plane of earth. These damage types are reduced by spell damage resistance, or resistance to their specific type. Among the easiest types of offense to become immune to or defend against well are fire, electrical and acid damage. Refuge from cold damage can be sought via similar defensive spells, too, but not to the same level.+  * COLD, FIRE, ELECTRICITY, ACID: Cold, fire, electricity, and acid damage are all derived from the elemental planes they are associated with. Electricity is associated with the elemental plane of air, while acid is associated with the elemental plane of earth. These damage types are reduced by spell damage resistance, or resistance to their specific type. Among the easiest types of offense to defend against well are fire, electrical and acid damage. Refuge from cold damage can be sought via similar defensive spells, too, but not to the same level.
  
   * FORCE: Force damage is caused by raw concussive force, either delivered telekinetically, or through a spell like bolt of force. Unlike bludgeoning damage, this is not delivered by a melee weapon, but by things like explosions or other bursts. It is rare to find ways to defend against force damage, but also rare to find many things that do it.   * FORCE: Force damage is caused by raw concussive force, either delivered telekinetically, or through a spell like bolt of force. Unlike bludgeoning damage, this is not delivered by a melee weapon, but by things like explosions or other bursts. It is rare to find ways to defend against force damage, but also rare to find many things that do it.
Line 26: Line 26:
   * DIVINE: Divine energy is the energy of the gods themselves. Abilities and feats that channel the energy of the gods use divine damage. Godly power tends to be hard to find resistance to.   * DIVINE: Divine energy is the energy of the gods themselves. Abilities and feats that channel the energy of the gods use divine damage. Godly power tends to be hard to find resistance to.
  
-  * UNTYPED: Akin to void but without any sort of true planar influence itself, this is the power of nothing, null, that which does not exist. Untyped damage does not leave cuts, burns, or anything of the sort; it simply erases effected targets. It is extremely hard to find a way to defend against specifically. Only certain spells and abilities can do untyped damage.+  * UNTYPED: Akin to void but without any sort of true planar influence itself, this is the power of nothing, null, that which does not exist. Untyped damage does not leave cuts, burns, or anything of the sort; it simply erases effected targets. It is extremely hard to find a way to defend against specifically. Only certain spells and abilities can do untyped damage. Sometimes used to represent certain other indirect forms of damage such as blood loss.
  
   * POSITIVE AND NEGATIVE ENERGY: Positive and Negative energies are diametrically opposed side of the same coin. Positive energy is the energy of life, renewal and growth and is completely anathema to undead, causing them great pain and harm. Negative energy is the necrotic energy of unlife and is completely anathema to life, causing great injury and harm to the living. Positive energy heals the living, negative heals the unliving. Not incredibly hard to find defenses against.   * POSITIVE AND NEGATIVE ENERGY: Positive and Negative energies are diametrically opposed side of the same coin. Positive energy is the energy of life, renewal and growth and is completely anathema to undead, causing them great pain and harm. Negative energy is the necrotic energy of unlife and is completely anathema to life, causing great injury and harm to the living. Positive energy heals the living, negative heals the unliving. Not incredibly hard to find defenses against.
damage_types.txt ยท Last modified: 2022/06/20 01:01 by omni