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damage_guide_dealing_and_tanking [2022/07/18 12:35] omni |
damage_guide_dealing_and_tanking [2022/07/18 12:36] (current) omni |
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The purpose of this guide is to teach you about resistances, | The purpose of this guide is to teach you about resistances, | ||
- | === Dealing Melee Damage === | + | ==== Dealing Melee Damage |
All damage in the game has a type. [[http:// | All damage in the game has a type. [[http:// | ||
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Your result will end up, at level 40 Monk/10 GrMaster with +10 modifier and without feats, 2d10+20 | Your result will end up, at level 40 Monk/10 GrMaster with +10 modifier and without feats, 2d10+20 | ||
Your critical damage multiplier will be 7 at this stage, too. | Your critical damage multiplier will be 7 at this stage, too. | ||
- | === Dealing Spell Damage === | + | ==== Dealing Spell Damage |
Spell damage comes in very many types, but relies on a couple of extra things. Saving throws, when passed against your spells, will either halve or remove the damage done entirely (based on relevant feats being present on the target; Stalwart, Evasion). A very small number of spells do not have saving throw checks, but they tend to be rare, single target and have no status effects added on. Spell damage is calculated, additionally, | Spell damage comes in very many types, but relies on a couple of extra things. Saving throws, when passed against your spells, will either halve or remove the damage done entirely (based on relevant feats being present on the target; Stalwart, Evasion). A very small number of spells do not have saving throw checks, but they tend to be rare, single target and have no status effects added on. Spell damage is calculated, additionally, | ||