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cyric_s_newbie_tutorial [2023/10/26 15:57]
titania
cyric_s_newbie_tutorial [2024/01/01 19:57] (current)
titania
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 Updated June 8, 2022 - Oracle tutorial updated to give specific stat recommendations and also add an offensive spell to ease getting through Kilgore Keep\\ Updated June 8, 2022 - Oracle tutorial updated to give specific stat recommendations and also add an offensive spell to ease getting through Kilgore Keep\\
 +Updated Nov 9, 2023 - Changed thief build to duelist style\\
 +Updated Dec 13, 2023 - Slight tweaks to Oracle guide to align with updated spell lists\\
 +
 **Note to everyone**: This tutorial should be periodically reviewed and updated to account for MUD changes. **Note to everyone**: This tutorial should be periodically reviewed and updated to account for MUD changes.
  
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 If you get stuck, you can always ask for help on the lines (help line use), especially the ooc line.\\ If you get stuck, you can always ask for help on the lines (help line use), especially the ooc line.\\
 Essential to a good experience is a decent mud client so you can see all the pretty colors, but bear in mind scripts and triggers are not allowed.  \\ Essential to a good experience is a decent mud client so you can see all the pretty colors, but bear in mind scripts and triggers are not allowed.  \\
-I use Zmud, but there are plenty of good clients out there.\\+Cmud is probably the one which is most commonly used these days.\\
  
 --Cyric\\ --Cyric\\
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 Head north from the Offestry main square until you reach a meadow.  \\ Head north from the Offestry main square until you reach a meadow.  \\
 ''wear robe'' if you haven't already.\\ ''wear robe'' if you haven't already.\\
-''ms1'' to cast monster summoning 1, and some prisms should appear. \\+''ms1'' to cast monster summoning 1, and some animal should appear. \\
 They should grow to double normal size and begin to glow.  If not, you need to ''hardenedminions''.\\ They should grow to double normal size and begin to glow.  If not, you need to ''hardenedminions''.\\
 ''dispell'' will let you see what spells are active and how long you have remaining on the spell's duration. ''dispell'' will let you see what spells are active and how long you have remaining on the spell's duration.
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 you now have a new feat you can add.  We will pick: \\ you now have a new feat you can add.  We will pick: \\
-''feats add spell penetration''we are building towards perfect caster\\+''feats add greater spell power''more caster levels are good\\
 ''cl me'' to heal yourself to max hp\\ ''cl me'' to heal yourself to max hp\\
 ''master'' shows us we have a free level 1 spell slot. \\ ''master'' shows us we have a free level 1 spell slot. \\
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 Go 1 north to the town square (Caerveron Square).  \\ Go 1 north to the town square (Caerveron Square).  \\
 We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward.  The town square is near the southern side of Tabor.\\ We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward.  The town square is near the southern side of Tabor.\\
-We also have two new feats we can add.  ''feats spellcraft greater spell power'', ''feats add perfect caster'' This will allow us to use area effect spells without damaging our fodder or party members.\\+We also have two new feats we can add.  ''feats spellcraft spell penetration'', ''feats add perfect caster'' This will allow us to use area effect spells without damaging our fodder or party members.\\
 We also receive a coif +1, ''study coif'', ''wear coif''\\ We also receive a coif +1, ''study coif'', ''wear coif''\\
     - this coif is good as it will increase to +2 at level 12 and +3 at level 18.\\     - this coif is good as it will increase to +2 at level 12 and +3 at level 18.\\
 We also open up our first level 3 spell slot, excellent. We also open up our first level 3 spell slot, excellent.
 ''alias prep3 prepare oracle level 3 times 50'', ''prep3'' ''alias prep3 prepare oracle level 3 times 50'', ''prep3''
-''master searing light'', ''alias sear cast searing light on $*'' - there are a lot of great spells at level 3, but we're going to pick up our first real offensive spell to use to take on some toughter monsters.+''master wave of pain'', ''alias wav cast wave of pain on $*'' - there are a lot of great spells at level 3, but we're going to pick up our first real offensive spell to use to take on some toughter monsters.
     - At level 6, we can cast this four times per fight, which, combined with our fodder, should be enough for fights in most low level areas.\\     - At level 6, we can cast this four times per fight, which, combined with our fodder, should be enough for fights in most low level areas.\\
-    - you can ''sl att'' to cast searing light at attacker, which will hit whatever you're fighting.+    - you can ''wav att'' to cast wave of pain at attacker, which will hit whatever you're fighting.
 heal yourself with cure light wounds to go to max hp.\\ heal yourself with cure light wounds to go to max hp.\\
  
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 When you have enough to advance to level 7, you'll need to find a board (like at the crown and castle), a church, or a dock. When you have enough to advance to level 7, you'll need to find a board (like at the crown and castle), a church, or a dock.
     - at level 7 we get another level 2 spell and another level 3 spell.     - at level 7 we get another level 2 spell and another level 3 spell.
-    - we take eagles splendor to give a little extra oomph to our searing light.+    - we take eagles splendor to give a little extra oomph to our spells.
     - we also take remove blindness because blindness means you can't target anything, and also you can't see where you're going.  Its a very bad time.     - we also take remove blindness because blindness means you can't target anything, and also you can't see where you're going.  Its a very bad time.
  
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         - ''master spiritual ally'', ''alias ally cast spiritual ally'', ''alias com command ally to $*''         - ''master spiritual ally'', ''alias ally cast spiritual ally'', ''alias com command ally to $*''
         - this lets us summon a spiritual ally, which is a powerful summons that we can command to do things for us.  ''help spiritual ally''         - this lets us summon a spiritual ally, which is a powerful summons that we can command to do things for us.  ''help spiritual ally''
-        - it is an excellent and versatile spell.  You can command your ally to ''protect'' you, for additional defense above what your prisms do.  You can use it scout areas ahead of you and trip traps that may be blocking exits.  With your high cha, monsters are unlikely to attack you, so you can command your ally to attack them first if you're not sure how strong they are.  Try out different commands and see what works with it.  +        - it is an excellent and versatile spell.  You can command your ally to ''protect'' you, for additional defense above what your summoned animals can do.  You can use it scout areas ahead of you and trip traps that may be blocking exits.  With your high cha, monsters are unlikely to attack you, so you can command your ally to attack them first if you're not sure how strong they are.  Try out different commands and see what works with it.  
     - another good level 4 spell is freedom of movement     - another good level 4 spell is freedom of movement
         - if you get stunned, use ''freeme'' to try to unstun yourself.         - if you get stunned, use ''freeme'' to try to unstun yourself.
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         - ''master resist energy'', fire is usually good but if you know what spells are going to be cast against you, you can protect yourself somewhat.         - ''master resist energy'', fire is usually good but if you know what spells are going to be cast against you, you can protect yourself somewhat.
         - This spell also lasts a long time so best to always have it active.         - This spell also lasts a long time so best to always have it active.
-    - thanks to our high cha, we now have 8 level 3 spell slots, so we can be more liberal with our searing light spells, just remember to prepare after every fight.+    - thanks to our high cha, we now have 8 level 3 spell slots, so we can be more liberal with our wave of pain, just remember to prepare after every fight.
     - I killed Laklier after a Yntala leprechuan sent me to the rainbow room (you'll know what this is if it happens to you) at level 9, but it was a tough fight so I recommend waiting until later.     - I killed Laklier after a Yntala leprechuan sent me to the rainbow room (you'll know what this is if it happens to you) at level 9, but it was a tough fight so I recommend waiting until later.
  
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         - this gives us some bonuses while in combat.         - this gives us some bonuses while in combat.
     - with an area effect spell, we can use the throw command (explained below) to bring larger numbers of monsters into the room with us at once, and hit them with our area spell.  This will make gaining xp faster.  Try it in Yntala forest.     - with an area effect spell, we can use the throw command (explained below) to bring larger numbers of monsters into the room with us at once, and hit them with our area spell.  This will make gaining xp faster.  Try it in Yntala forest.
-        - watch out for your prisms vanishing, that means you'll need to cast another monster summoning soon. +        - watch out for your animals dying, that means you'll need to cast another monster summoning soon. 
-        - use serenity on groups, falling back on searing light when there is only one enemy left or when you run out of level 5 spells.+        - use serenity on groups, falling back on wave of pain when there is only one enemy left or when you run out of level 5 spells.
  
 Advancing to level 11: Advancing to level 11:
     - we get the option to multiclass here, but we're going to stick with oracle to finish out the spell progression     - we get the option to multiclass here, but we're going to stick with oracle to finish out the spell progression
     - we receive a new spellcraft feat, I picked ''feats spellcraft greater spell penetration''     - we receive a new spellcraft feat, I picked ''feats spellcraft greater spell penetration''
-    - we also receive another level 5 spell, I picked ''master monster summoning v'' because we have enough damage spells (one area and one targeted is really all you need) at level 5 and our level 1 prisms are getting beaten up by more powerful and numerous monsters we're fighting.+    - we also receive another level 5 spell, I picked ''master monster summoning v'' because we have enough damage spells (one area and one targeted is really all you need) at level 5 and our level 1 animal is getting beaten up by more powerful and numerous monsters we're fighting.
     - ''alias ms5 cast monster summoning v''     - ''alias ms5 cast monster summoning v''
     - remember if you're out of level 5 spells and your fodder gets destroyed/dispelled, to fall back on ''ms1''.     - remember if you're out of level 5 spells and your fodder gets destroyed/dispelled, to fall back on ''ms1''.
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 Yntala is really meant for characters leveled to the teens, but we can take it at level 8-9 with our fodder (I was able to do it at 6 straight out of offestry so a newbie at level 8-9 should be ok) if we're careful. Yntala is really meant for characters leveled to the teens, but we can take it at level 8-9 with our fodder (I was able to do it at 6 straight out of offestry so a newbie at level 8-9 should be ok) if we're careful.
     - our high cha means nothing will automatically attack us     - our high cha means nothing will automatically attack us
-    - make sure your monster summoning has duration and your prisms, ally, and weapon aren't too damaged before getting into a fight: ''con target'' to see their health+    - make sure your monster summoning has duration and your fodder and ally aren't too damaged before getting into a fight: ''con target'' to see their health
     - dispell and recast them if they're too beaten up or if the duration is about to expire.     - dispell and recast them if they're too beaten up or if the duration is about to expire.
     - don't forget your AOE shield (shield of dawn).     - don't forget your AOE shield (shield of dawn).
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 Playing a thief is a little bit more involved than fighter or oracle.  Unlike running up and smacking things with your weapon or nuking the entire room with AOE spells, with thieves you need to figure out how to get sneak attacks, which may not be readily apparent to new players.  You also should learn how to manage scrolls and the special items available in the fencing shops. \\ Playing a thief is a little bit more involved than fighter or oracle.  Unlike running up and smacking things with your weapon or nuking the entire room with AOE spells, with thieves you need to figure out how to get sneak attacks, which may not be readily apparent to new players.  You also should learn how to manage scrolls and the special items available in the fencing shops. \\
-This guide is geared towards getting to level 21, and then branching into the shadowdancer prestige class, which adds a ton of much needed utility for the build, and then goes through shadowdancer set up. +This guide is geared towards getting to level 21, and then branching into the shadowdancer prestige class, which adds a ton of much needed utility for the build, and then goes through shadowdancer set up.  Although it is always possible to roleplay with other characters and use the reward command to grant each other xp, this will not help you learn the mechanics of the game or your particular class, nor learn where items and quests are, so I recommend getting out there and adventuring
  
       * Pick thief and human for your class and race.  For ethnicity you can ''help human ethnicities'', I picked attayan for the fear immunity \\       * Pick thief and human for your class and race.  For ethnicity you can ''help human ethnicities'', I picked attayan for the fear immunity \\
-      * For Stats I am going to pick strength for our extra stat because we will be feat starved early on, and we are going to skip weapon finesse.  +      * For Stats I am going to pick dexterity for our extra stat.  
-      * I assigned them like this: str 18, dex 18, con 18, int 16, wis 12, cha 10.  16 int allows us to qualify for assassin later if we want to go that route, and int is the caster stat for shadowdancer.  We are dumping cha because we'll be able to earn enough money, and since we'll be sneaking around and hidinggetting auto-attacked by monsters with our low cha isn't as big of a deal.\\+      * I assigned them like this: str 16, dex 18, con 18, int 16, wis 10, cha 12.  Theoretically you could go with a strength as low as 13, the minimum for powerattack, but carrying capacity is a factor, so we'll leave this as fairly high.  16 int allows us to qualify for assassin later if we want to go that route, and int is the caster stat for shadowdancer.  We need a little bit of cha so we can roleplay like a normal personwhich leaves wisdom the odd stat out. \\
       * Pick normal age range\\       * Pick normal age range\\
       * Create your character, go through the in-game tutorial, follow the commands until you come to tutorial room 5. \\       * Create your character, go through the in-game tutorial, follow the commands until you come to tutorial room 5. \\
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      * ''alias gac get all coins'', typing gac will get all coins off the ground\\      * ''alias gac get all coins'', typing gac will get all coins off the ground\\
      * ''alias bac bury all corpses'', typing bac will bury all the corpses in the vicinity.  This will only heal you once though, so if you need the HPs, bury them individually.\\      * ''alias bac bury all corpses'', typing bac will bury all the corpses in the vicinity.  This will only heal you once though, so if you need the HPs, bury them individually.\\
-     * ''nickname att attacker'', will let you type att when targeting attackers, useful for the impale and rush feats, which needs to target an enemy.\\+     * ''nickname att attacker'', will let you type att when targeting attackers, useful for looking over an enemy for targeting with the swipe feat.\\
      * ''discern'' will let you know how much base damage a weapon does and how much protection a shield offers.\\      * ''discern'' will let you know how much base damage a weapon does and how much protection a shield offers.\\
      * ''alias wa watch'', allows you to watch your back for thief stabs by typing two letters instead of five.\\      * ''alias wa watch'', allows you to watch your back for thief stabs by typing two letters instead of five.\\
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 == Feats == == Feats ==
  
-    * ''feats racial rush'' \\ +    * ''feats racial weapon finesse'' \\ 
-      * this uses our human feat to add the rush attack option, which attempts smash our weapon into a single enemy and stun them, but provokes an attack of opportunity.  We don't need to worry about that though, because...\\ +      * this uses our human feat to add the weapon finesse option, which adds our dexterity to attack and damage\\ 
-    * ''feats add improved rush'' \\ +    * ''feats add opportunity strikes'' \\ 
-      * this negates the AOO from rush, and also gives us +2 to attack and +2 damage dice with rush \\ +      * this is the first feat on the duelist tree, and improves our damage when using a single one-handed weapon.  
-      * Rush is important because it stuns the enemy, which opens it up for sneak attacks. \\ + It also is a prerequisite for swipe, which we will be using lot.\\ 
-      * You can ‘’rush <target>’’, or ‘’rush’’ by itself will target the next eligible attacker. \\+      * Swipe is important because it stuns the enemy, which opens them up for sneak attacks. \\
  
  
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 ''2w;n'', to the weapon shop\\ ''2w;n'', to the weapon shop\\
-''buy two-handed sword'', ''wield two handed''\\ +''buy long sword'', ''wield long sword''\\ 
-     two handed sword has more damage dice, which means more damage when we land a rush, especially with the +2 dice from improved rush +     We are going to make use of the duelist tree, which means only one single handed weapon.
  
 **Note**: If you log off and re-enter, you'll need to wield your weapon again **Note**: If you log off and re-enter, you'll need to wield your weapon again
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       * do not put sacks inside of sacks, they do not save.       * do not put sacks inside of sacks, they do not save.
       * when you check your inventory ''i'' inside of a shop, it will show you what you can sell at that shop for how much gold\\       * when you check your inventory ''i'' inside of a shop, it will show you what you can sell at that shop for how much gold\\
-Climbing tools will let you ''climb'' walls and ''descend'' into holes more easily\\+Climbing tools will let you ''climb'' walls and ''descend'' into holes more easily.  As you increase your skills, you probably won't need them, but for now, better to have them than not.\\
  
 **Note**: If you choose to drop NoPK flag later, worn and wielded items can't be stolen by other players\\ **Note**: If you choose to drop NoPK flag later, worn and wielded items can't be stolen by other players\\
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 == Armor == == Armor ==
  
-Armor is optional as the newbie mass will provide armor to you when you reach level 3. \\+Armor is optional as the newbie mass will provide hide armor to you when you reach level 3. \\
 ''e;e'' from town center and ''n'', to the armory\\ ''e;e'' from town center and ''n'', to the armory\\
 ''buy studded'' or ''buy studded 2'', whichever is normal/medium size (show studded, show studded 2, to make sure you get a medium size) \\ ''buy studded'' or ''buy studded 2'', whichever is normal/medium size (show studded, show studded 2, to make sure you get a medium size) \\
 If you don't have enough money yet, it's probably easier to follow along with the mass, which will give you equipment as you advance.\\ If you don't have enough money yet, it's probably easier to follow along with the mass, which will give you equipment as you advance.\\
 +''buy buckler'' ''wear buckler'' This will strap a buckler shield to one arm, which will give you a 15% misschance, and we need enemies to be missing as much as possible.\\
  
 == Healing == == Healing ==
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 Head north from the Offestry main square until you reach a meadow.  There you will be able to use the ''dig'' command.  \\ Head north from the Offestry main square until you reach a meadow.  There you will be able to use the ''dig'' command.  \\
 You'll need to dig around for a while to find the gem the mass has asked you to find; it's in a random area of the meadow. \\ You'll need to dig around for a while to find the gem the mass has asked you to find; it's in a random area of the meadow. \\
-You can use your new command, rush, to damage the rats and snakes there\\ 
 You can use ''con all'' to see the relative health of all your opponents\\ You can use ''con all'' to see the relative health of all your opponents\\
     * you can ''bury corpse'' to regain some hp, or ''bury all'' to bury all corpses at once and leave whatever they were carrying on the ground\\     * you can ''bury corpse'' to regain some hp, or ''bury all'' to bury all corpses at once and leave whatever they were carrying on the ground\\
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         * ''skills add 1 to dungeoneering'' the better to find, set, and remove traps, and pick locks.\\         * ''skills add 1 to dungeoneering'' the better to find, set, and remove traps, and pick locks.\\
         * ''skills add 1 to spellcraft'' the better to study items to identify curses\\         * ''skills add 1 to spellcraft'' the better to study items to identify curses\\
 +        * ''skills add 1 to influence'' we are going to need this for intimidation checks later on.  We will also receive more favorable prices from vendors.\\
         * you can also consider improving endurance so you can walk farther without having to rest, academics to see the lore on items, or influence to get better prices at shops. Or you can save the extra skill points for later \\         * you can also consider improving endurance so you can walk farther without having to rest, academics to see the lore on items, or influence to get better prices at shops. Or you can save the extra skill points for later \\
  
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 We are going to try to ''sneak'' our way past them, by using the ''sneak direction'' command.  This will use our stealth skill to try and get to the boss without combat.\\ We are going to try to ''sneak'' our way past them, by using the ''sneak direction'' command.  This will use our stealth skill to try and get to the boss without combat.\\
 Since we are level 2, we kind of suck at sneaking, but every room you can get by without combat helps.\\ Since we are level 2, we kind of suck at sneaking, but every room you can get by without combat helps.\\
-You can use the ''rush'' command by itself to rush the next eligible target you are in combat with.\\ 
 I found a number of scrolls on the zombies, which I sold at the mage tower (west part of town) for gold to use at the healer to ''bnp #'' buy newbie potions and ''cc'' cure critical wounds to heal myself.\\ I found a number of scrolls on the zombies, which I sold at the mage tower (west part of town) for gold to use at the healer to ''bnp #'' buy newbie potions and ''cc'' cure critical wounds to heal myself.\\
 Inside the tomb, you can search the coffins for a random drop or enemy.  \\ Inside the tomb, you can search the coffins for a random drop or enemy.  \\
 There is a hulking zombie inside the tomb, who carries a signet ring.  \\ There is a hulking zombie inside the tomb, who carries a signet ring.  \\
-It doesn't auto-attack us, so we can ''stab'' it, to deal sneak attack damage with an opening attack.  You can then rush it to try and stun it and get more sneak attacks. \\+It doesn't auto-attack us, so we can ''stab'' it, to deal sneak attack damage with an opening attack.\\
 Kill it and take the ring, this is the item Sirith (or the mass) wants.  \\ Kill it and take the ring, this is the item Sirith (or the mass) wants.  \\
-One of the walls has an axe we can take, and another a shield.  We don't really care about either since we're using two handed weapons, but maybe we can sell them in town. \\+One of the walls has an axe we can take, and another a shield.  We don't really care about either since we already have a weapon.\\
 The axe can be sold at the weapon shop, and the shield at the armorer.\\ The axe can be sold at the weapon shop, and the shield at the armorer.\\
 Return to the offestry town square and ''feed ring to mass'' \\ Return to the offestry town square and ''feed ring to mass'' \\
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 you receive new items, ''wear belt'', ''wear greaves'' \\ you receive new items, ''wear belt'', ''wear greaves'' \\
  
-you now have a feats to add.  We will pick ambidexterity: \\ +you now have a feats to add.  We will pick swipe: \\ 
-''feats add ambidexterity''allows use of two weapons of the same size.  We can head to the weapon shop and buy a second longsword to dual wield, or stick with our two handed.  I found fights went a little faster using two longswords but at our level it doesn't really matter much.\\+''feats add swipe''gives you the swipe command.  ''alias 1 swipe $*'' This will allow you to use the ''1'' command to swipe the next available enemy, or you can do ''1 <target>'' to target a specific one.  If it lands, it stuns them, which is great as opens them up for sneak attacks.\\
  
  
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 ''assemble'' the staff and give it to jessa, you will now advance to level 4, and you also receieve a cloak you should read and wear, and bracers you should wear. ''assemble'' the staff and give it to jessa, you will now advance to level 4, and you also receieve a cloak you should read and wear, and bracers you should wear.
-    * we have a new stat point ''stats gain strength''\\+    * we have a new stat point ''stats gain dexterity''\\
     * we have new skill points.  Remember to add them every even level.\\     * we have new skill points.  Remember to add them every even level.\\
     * return to town and sell any loot you might have picked up.  Scrolls can be sold in the mage tower, weapons at the weapon shop, anything worn can be sold at the armorer, and anything else at the general store.     * return to town and sell any loot you might have picked up.  Scrolls can be sold in the mage tower, weapons at the weapon shop, anything worn can be sold at the armorer, and anything else at the general store.
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 ''l curtain'' ''curtain''\\ ''l curtain'' ''curtain''\\
 This will get you into the fence.  Any stolen items, or gold pick pocketed can be fenced or laundered here, and the credit can be used to purchase special items.  There is a more extensive thief training course in Shadow though, after we get through the newbie area, and we're never coming back here, so we leave the fence and push on with our next task. \\ This will get you into the fence.  Any stolen items, or gold pick pocketed can be fenced or laundered here, and the credit can be used to purchase special items.  There is a more extensive thief training course in Shadow though, after we get through the newbie area, and we're never coming back here, so we leave the fence and push on with our next task. \\
-Once I entered the guild I had to ''explain'' again, and then I advanced to level 5, where we pick up danger sense, which is a nice passive feat.\\+Once I entered the guild I had to ''explain'' again, and then I advanced to level 5, where we pick automatically up danger sense, which is a nice passive feat.\\
  
 === Mass Task 5: Klll the gnome or kobold Leader === === Mass Task 5: Klll the gnome or kobold Leader ===
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 The mass gives us a choice of which leader to kill, and (assuming we are neutral or evil) we're going to go kill the gnome leader.  For the kobold leader see the fighter guide above\\ The mass gives us a choice of which leader to kill, and (assuming we are neutral or evil) we're going to go kill the gnome leader.  For the kobold leader see the fighter guide above\\
     * from the board at the center of offestry, 6s, 3se, 5s, 2e, 2s, 3w, s.      * from the board at the center of offestry, 6s, 3se, 5s, 2e, 2s, 3w, s. 
-    * Here we find Siffunmo, the gnome leader. We hide, then stab and rush him.  The guy started running away from me, and I had to ''block'' exits to keep him still.\\+    * Here we find Siffunmo, the gnome leader. We hide, then stab and swipe him.  The guy started running away from me, and I had to ''block'' exits to keep him still.\\
     * as soon as you kill your target, boots appear in your inventory\\     * as soon as you kill your target, boots appear in your inventory\\
     * ''wear boots''\\     * ''wear boots''\\
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 Your description is the physical description of your character. Your description is the physical description of your character.
  
-Your adjective is what is seen on the who list (type who) and what people will see when they first encounter your character in a room+Your adjective is what is seen on the who list and your character sheet (type who or score) and what people will see when they first encounter your character in a room
      * Set your description (''describe'') and adjective.      * Set your description (''describe'') and adjective.
      * You also need to recognize yourself \\      * You also need to recognize yourself \\
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 We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward.  The town square is near the southern side of Tabor.\\ We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward.  The town square is near the southern side of Tabor.\\
 We also have a new feat we can add.\\ We also have a new feat we can add.\\
-''feats add whirl''this attacks everyone in the room once, but if you miss all your attacks, you are stunned.  Probably not so great for nowbut we need it to get two weapon fighting.\\+''feats add positioning''This gives you a chance for an extra attack when an enemy is vulnerablestacks well with swipe.\\
 We also receive a coif +1, ''study coif'', ''wear coif''  This is a good item, as it scales up it's enhancement bonus as we advance, +2 at level 12, and +3 at level 18.\\ We also receive a coif +1, ''study coif'', ''wear coif''  This is a good item, as it scales up it's enhancement bonus as we advance, +2 at level 12, and +3 at level 18.\\
 Don't forget to add your skills for level 6.   Don't forget to add your skills for level 6.  
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 === Goblin Stronghold === === Goblin Stronghold ===
  
-Once you're familiar with Tabor, we want to obtain a pair of swords of insanity as quickly as possible, so we go to the goblin stronghold to find the goblin witch.  The sword of insanity is key for us because it conjures rabbits.  One of the ways to get sneak attack is when your enemy is attacking something else that round, so we need other things for them to attack.  Plus the swords of insanity will dispose of corpses for you and restore your HP, and the rabbits sometimes have random drops if you kill them.  The manna it drops can be eaten for 1 HP each.  All around a great low level item, but make sure to check for curses (study insanity) before wielding them.\\+Once you're familiar with Tabor, we want to obtain a sword of insanity as quickly as possible, so we go to the goblin stronghold to find the goblin witch.  The sword of insanity is key for us because it conjures rabbits.  One of the ways to get sneak attack is when your enemy is attacking something else that round, so we need other things for them to attack.  Plusthe sword of insanity will dispose of corpses for you and restore your HP, and the rabbits sometimes have random drops if you kill them.  The manna it drops can be eaten for 1 HP each.  All around a great low level item, but make sure to check for curses (study insanity) before wielding them.\\
     - from the yard of the crown and castle, w;s;s;s;s.     - from the yard of the crown and castle, w;s;s;s;s.
-    - peer se to see the goblins.  Explore the stronghold, peering ahead to see what you're fighting.  The witch is often found on the ground level, inside the walls, but we will pick up a pair of goblin longswords from the gatekeepers first (these are not magical, so we don't need to study them before wielding.  You may need some kits from the healer to take them. \\+    - peer se to see the goblins.  Explore the stronghold, peering ahead to see what you're fighting.  The witch is often found on the ground level, inside the walls, but we will pick up a goblin longswords from the gatekeepers first (these are not magical, so we don't need to study them before wielding.  You may need some kits from the healer to defeat the goblin gatekeepers). \\
     - eat the crumbs the goblins drop to gain 1 hp back     - eat the crumbs the goblins drop to gain 1 hp back
-if you're quick, you can ''block down'' before the goblin archers and rangers in the towers do, which will let your wimpy work if you get in trouble \\+if you're quick, you can ''block down'' before the goblin archers and rangers in the towers do, which will let your wimpy work if you get in trouble.  You can search the scraps in the towers to find random loot. \\
 The goblin king may be difficult to kill, don't forget to set wimpy and wimpydir \\ The goblin king may be difficult to kill, don't forget to set wimpy and wimpydir \\
 After clearing out the stronghold (it's not very large), return to tabor and visit the weapon shop to sell your loot.  \\ After clearing out the stronghold (it's not very large), return to tabor and visit the weapon shop to sell your loot.  \\
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 === Shadow === === Shadow ===
  
-Once we have a pair of swords of insanity +1, it's time to head to Shadow, and the newbie thief training area.\\+Once we have a sword of insanity +1, it's time to head to Shadow, and the newbie thief training area.\\
 The easiest way to get to Shadow is via the the Tabor-Shadow River ferry \\ The easiest way to get to Shadow is via the the Tabor-Shadow River ferry \\
     - You also need to know where Shadow is because it's a good base to venture to echoes mountains and the areas past it.     - You also need to know where Shadow is because it's a good base to venture to echoes mountains and the areas past it.
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     - The ogre king has ring of protection as a random drop     - The ogre king has ring of protection as a random drop
     - Level 8: After beating the ogre king and clearing out echoes mountains (and picking up an item on the quiet forest road) I had enough xp to advance to 8.     - Level 8: After beating the ogre king and clearing out echoes mountains (and picking up an item on the quiet forest road) I had enough xp to advance to 8.
-    - ''stats gain strength''+    - ''stats gain dexterity''
     - unfortunately we don't gain any feats this level, so we'll just have to keep going.     - unfortunately we don't gain any feats this level, so we'll just have to keep going.
  
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     - here we can pick up bracers of defense and ring of protection.     - here we can pick up bracers of defense and ring of protection.
     - be sure to study them and check that they're not cursed (cursed items will have a negative modifier).  Discern the bracers too to ensure they actually add 1 to armor.      - be sure to study them and check that they're not cursed (cursed items will have a negative modifier).  Discern the bracers too to ensure they actually add 1 to armor. 
-There's also a quest inside DDC, the starting NPC is in the dwarven mine.  We will wait to complete this quest until after level 15 (see below)+There's also a quest inside DDC, the starting NPC is in the dwarven mine. 
  
  
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         - make sure you study the items first to ensure they're not cursed.         - make sure you study the items first to ensure they're not cursed.
         - searching the filth can also lead to being attacked by leeches         - searching the filth can also lead to being attacked by leeches
-    - the rats won't auto-attack you, but if you attack anything in the room with stab/rush etc, then they will.+    - the rats won't auto-attack you, but if you attack anything in the room with stab/swipe etc, then they will.
     - Shadow sewers also appears on the collector lists.      - Shadow sewers also appears on the collector lists. 
  
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     - belt +1 from shadow sewers (search)     - belt +1 from shadow sewers (search)
     - at least 20 blue vials     - at least 20 blue vials
-    - two swords of insanity +1+    - sword of insanity +1
  
 == Notes for Yntala == == Notes for Yntala ==
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     - Searching the foliage (or water, in some rooms) can yield several effects     - Searching the foliage (or water, in some rooms) can yield several effects
         - attacked by a brown bear         - attacked by a brown bear
-        - attacked by a wasp swarm (sweepingblow is perfect here)+        - attacked by a wasp swarm
         - find a man's shirt +1 or a leaf dress +1 (check for curses before putting it on)         - find a man's shirt +1 or a leaf dress +1 (check for curses before putting it on)
     - Dire wolves have blue kits as a random drop     - Dire wolves have blue kits as a random drop
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     - There is both a quest and a deed here so I can't divulge too much about it.     - There is both a quest and a deed here so I can't divulge too much about it.
-    - there are a LOT of mini-quest items that appear in this area, so it's worth getting to know, even if you don't do the quest at first which we should wait to do (see below).+    - there are a LOT of mini-quest items that appear in this area, so it's worth getting to know, even if you don't do the quest at first which we could wait to do (see below).
     - the entrance is 'A Sign Post' 5 north from the sagging fence at the east side of the vast corn field, off the east side of dragon pass road north of shadow     - the entrance is 'A Sign Post' 5 north from the sagging fence at the east side of the vast corn field, off the east side of dragon pass road north of shadow
  
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 ===Level 10+=== ===Level 10+===
  
-We are going to skip doing actual quests until we get to level 15. This is because the collector items change at level 15, and the mid collector list is significantly tougher for us than the low level list.  The quests, however, scale xp with level, so we will save the quests until the lists change over and then do them all. \\+We can choose to skip doing actual quests until we get to level 15. This is because the collector items change at level 15, and the mid collector list is significantly tougher for us than the low level list.  The quests give us a nice amount of xp, so we can save the quests until the lists change over and then do them all. An alternate route is to find a few friends and use the ''reward'' command to grant each other xp for roleplaying.  This is probably the fastest, safest way to advance, but doesn't do much to help you learn the mechanics of the game or your class. \\
 Quest list to help get you from level 15-21: \\ Quest list to help get you from level 15-21: \\
 Muileann Crypt - in Muileann, east and north of the corn field north of Shadow, east from Dragon Pass Road\\ Muileann Crypt - in Muileann, east and north of the corn field north of Shadow, east from Dragon Pass Road\\
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 Additional advancement: \\ Additional advancement: \\
- - Stick with picking up items for the mini collectors and stealing from shifters or whatever else you can find that carries vials or other items to earn credit.  Sell metal and scrolls for gold. We want to get to level 15 before completing any quests, and then do the quests to more easily get to level 21. \\ + - Stick with picking up items for the mini collectors and stealing from shifters or whatever else you can find that carries vials or other items to earn credit.  Sell metal and scrolls for gold. \\ 
- - Level 9: at this level we get another feat, and we take two-weapon fighting for an extra attack. \\+ - Level 9: at this level we get another feat, and we take true strikes to improve our attack bonus. \\
  - Level 10: we pick up tools of the trade feat, this lets us purchase and use powder from the fence.  Powder is good because it stuns and blinds, opening up sneak attack, assuming you can hit.  You can also ''reveal'' to show invisible creatures.  ''alias tp toss powder at $*'' Don't forget to add your skills.\\  - Level 10: we pick up tools of the trade feat, this lets us purchase and use powder from the fence.  Powder is good because it stuns and blinds, opening up sneak attack, assuming you can hit.  You can also ''reveal'' to show invisible creatures.  ''alias tp toss powder at $*'' Don't forget to add your skills.\\
  - Level 11: We have the option to multiclass at level 11, but we stick with thief, because this is a thief guide.  The goal here is to get to level 21 and break into shadowdancer prestige class.  \\  - Level 11: We have the option to multiclass at level 11, but we stick with thief, because this is a thief guide.  The goal here is to get to level 21 and break into shadowdancer prestige class.  \\
- - Level 12: We pick up another stat point, and we add 1 to strength (we will go to 24 base).  We also get a new feat, and we pick up improved two weapon fighting.  \\ + - Level 12: We pick up another stat point, and we add 1 to strength (we will go to 24 base).  We also get a new feat, and we pick up powerattack, which is a prerequisite for cornugon smash and shatter defenses.  \\ 
- - Level 13: We pick up Use Magic Device, which allows us to read scrolls without the spellcraft skill.  Experiment using the ones you find as random drops, and learn where the magic shops are so you can purchase scrolls when you need them.  Pick up a scroll case so you can carry many scrolls without taking up your entire inventory.  Useful scrolls are also available at the thief guild fences, so be sure to build up some account balances by fencing items and laundering gold.  Spells set their caster level to your thief level when you pick them up, so you'll want to update them from time to time as you advance.  FYI, unless you advance levels before using them, you will need an int modifier of 1 less than the spell level on the scroll to cast them without fail.  See help magical devices for more details.\\+ - Level 13: We pick up Use Magic Device, which allows us to read scrolls without the spellcraft skill.  Experiment using the ones you find as random drops, and learn where the magic shops are so you can purchase scrolls when you need them.  Pick up a scroll case so you can carry many scrolls without taking up your entire inventory.  Useful scrolls are also available at the thief guild fences, so be sure to build up some account balances by fencing items and laundering gold.  Spells set their caster level to your thief level when you pick them up, so you'll want to update them from time to time as you advance.  FYI, unless you advance levels before using them, you will need an int modifier of 1 less than the spell level on the scroll to cast them without fail.  See help [[magical devices]] for more details.\\
  - Level 14: We pick up scramble, which is another defensive passive feat, that lets us dodge some attacks. \\  - Level 14: We pick up scramble, which is another defensive passive feat, that lets us dodge some attacks. \\
- - Level 15: I got lethal strikes, to double my chance of critical hits.  This becomes important later because one of the ShadowDancer's abilities blinds on a crit, which opens up sneak attacks and makes it harder for your opponents to fight. \\ + - Level 15: I got cornugon smash which uses our influence (intimidation) to cause victims to be shaken.  \\ 
- - Level 16: We pick up our last point of strength here, getting to 24.  From here on out, we can increase dex or con.  Both are good options.  Dexterity improves your armor class (to a point, unless you eschew armor and use the improved armor spell Shadowdancer's greater shadow conjuration provides, which is great until it gets dispelled), and you can never have enough max hit points.\\+ - Level 16: We pick up another point of dex here, getting to 24.  From here on out, we can increase dex or con.  Both are good options.  Dexterity improves your armor class (to a point, unless you eschew armor and use the improved armor spell Shadowdancer's greater shadow conjuration provides, which is great until it gets dispelled), and you can never have enough max hit points.\\
  - Level 17: We pick up Spring Attack, which lets us sometimes make an attack after scrambling away from an attack.  \\  - Level 17: We pick up Spring Attack, which lets us sometimes make an attack after scrambling away from an attack.  \\
- - Level 18: I picked up Death Wardbecause you are going to face an increasing number of save-or-die rolls as you advance and fight tougher monstersand you don't want to die. \\ + - Level 18: I picked up shatter defenseswhich allows sneak attacks against shaken enemiesstacks nicely with cornugon smash \\ 
- - Level 21: I picked up Resistance, because I noticed I'm getting smashed by spells a lot.  Other options are exotic weapon proficiency or blind fight, both of which you will probably want to get at some point.  Options for feat trees are the spell power / perfect caster tree so you can use AOE without nuking your party members or fodder, the toughness / damage resistance tree to increase your durabilitythe combat maneuvers tree for more options in combator the powerattack / cleave tree for extra damage.  Map out what feats you want to choose, and don't forget that when you go back to thief at level 31, you will receive bonus combat feats at 31, 36, 41, and 46. \\+ - Level 21: I picked up Resistance, because I noticed I'm getting smashed by spells a lot.  Other options are exotic weapon proficiency or blind fight, both of which you will probably want to get at some point.  Or death ward, because you will face an increasing number of save-or-die attacks.  Options for feat trees are the spell power / perfect caster tree so you can use AOE without nuking your party members or fodder, the toughness / damage resistance tree to increase your durability.  Best to avoid the combat maneuvers tree, as these are opposed and partially based on base attack bonus, which will always lag behind fighters and most monsters.  Map out what feats you want to choose, and don't forget that when you go back to thief at level 31, you will receive bonus combat feats at 31, 36, 41, and 46 (so perhaps pick up spell focus, spell penetration, and perfect caster at 24, 27, and 30). \\
  
  
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 7. Secret Chest: You can summon your secret chest anywhere.  You can command it to pick up items, give you items, and you can dismiss it, and it will save the items.  Use it to keep a spare bit of equipment or store stuff you intend to sell later.  You can't summon it at the same time as your shadow double but since everything is innate you can dispell / dismiss one and summon the other.\\ 7. Secret Chest: You can summon your secret chest anywhere.  You can command it to pick up items, give you items, and you can dismiss it, and it will save the items.  Use it to keep a spare bit of equipment or store stuff you intend to sell later.  You can't summon it at the same time as your shadow double but since everything is innate you can dispell / dismiss one and summon the other.\\
 8. Shadow Stride: Walk through locked doors, can come in very handy.\\ 8. Shadow Stride: Walk through locked doors, can come in very handy.\\
-9. Teleport: First from Shadow conjuration, then from Shadow Jump (which you might as well replace your teleport alias with, once you get it at level 27), this is one of the most useful abilities in the game.  While teleport is useful, even with a chance for misfire, Shadow Jump is the best telport ability in the game; it is instantaneous, and you can do it while in combat. You will need to ''remember here as location'' to set your teleport spots.  I strongly suggest setting at least one to a healer in case you get blinded and need to ''cb'' at a healer to fix your sight.  ''recall locations'' to see where your spots are and how many free spots you have left, and ''unremember location'' to forget it.\\+9. Teleport: First from Shadow conjuration, then from Shadow Jump (which you might as well replace your teleport alias with, once you get it at level 27), this is one of the most useful abilities in the game.  While teleport is useful, even with a chance for misfire, Shadow Jump is the best teleport ability in the game; it is instantaneous, and you can do it while in combat. You will need to ''remember here as location'' to set your teleport spots.  I strongly suggest setting at least one to a healer in case you get blinded and need to ''cb'' at a healer to fix your sight.  ''recall locations'' to see where your spots are and how many free spots you have left, and ''unremember location'' to forget it.\\
 10. Wall of fire: Damages everything that attacks you, and doesn't require perfect caster to not roast your fodder, good AOE spell. \\ 10. Wall of fire: Damages everything that attacks you, and doesn't require perfect caster to not roast your fodder, good AOE spell. \\
 11. Improved armor: Use this when you don't wear leather (to make it easier to sneak, hide, stab, and steal).\\ 11. Improved armor: Use this when you don't wear leather (to make it easier to sneak, hide, stab, and steal).\\
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     - Sphere of the Cosmos from the barrow downs     - Sphere of the Cosmos from the barrow downs
  
-That just about does it.  If you've gone all the way through this thief tutorial, congrats, it is one of the more complicated classes to play.  You should try out your own build, maybe try going with damage resistance first, or a two-handed weapon build for extra crit & cleave damage.  Or you could go pure dex build and pick up weapon finesse.  However you build your character, you should be able to go pretty much anywhere with your shadowdancer abilities, and they will keep fairly good pace against anything except a pure spellcaster.\\+That just about does it.  If you've gone all the way through this thief tutorial, congrats, it is one of the more complicated classes to play.  You should try out your own build, maybe try going with damage resistance first, or a two-handed weapon build for extra crit & cleave damage, or a dual wielding build for lots of attacks and weapon specials.  However you build your character, you should be able to go pretty much anywhere with your shadowdancer abilities, and they will keep fairly good pace against anything except a pure spellcaster.\\
  
 Happy Mudding!\\ Happy Mudding!\\
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 ==== Oracle ==== ==== Oracle ====
 1. Feats: Start with Hardened Minions and the spell power feats, then build to perfect caster. \\ 1. Feats: Start with Hardened Minions and the spell power feats, then build to perfect caster. \\
-2. Great Spells: Monster Summoning (fodder), Restoration (recharge stamina), searing light (reliable damage), freedom of movement (breaks stun), spiritual ally (summons a large creature you can command), Serenity (area attack), word of power/recall (teleportation), rebirth (after you die, choose whether to stay dead or return with a full heal), entropic storm (large untyped damage over time to the entire room) \\+2. Great Spells: Monster Summoning (fodder), Restoration (recharge stamina), wave of pain (reliable damage), freedom of movement (breaks stun), spiritual ally (summons a large creature you can command), Serenity (area attack), word of power/recall (teleportation), rebirth (after you die, choose whether to stay dead or return with a full heal), entropic storm (large untyped damage over time to the entire room) \\
  
 ==== Cleric ==== ==== Cleric ====
cyric_s_newbie_tutorial.1698335826.txt.gz · Last modified: 2023/10/26 15:57 by titania