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cleric [2021/10/04 14:23]
titania
cleric [2023/09/03 18:34] (current)
titania
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 |**Stat requirements:**| 15 wisdom| |**Stat requirements:**| 15 wisdom|
-|**Alignments allowed:**| any|+|**Resonances allowed:**| Clerics must be of the same resonance as the deity they serve |
 |**Hitdice:**| d8| |**Hitdice:**| d8|
 |**Saving throws:**| fort/will strong, reflex weak| |**Saving throws:**| fort/will strong, reflex weak|
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 Wisdom is of the utmost importance to clerics and only those with the highest wisdom are going to be worthy to cast the highest level spells. It is also recommended that they have a decent constitution. Most are moderately capable in melee combat, but not so much as a trained warrior. Wisdom is of the utmost importance to clerics and only those with the highest wisdom are going to be worthy to cast the highest level spells. It is also recommended that they have a decent constitution. Most are moderately capable in melee combat, but not so much as a trained warrior.
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 +As a hybrid class with spell casting abilities, clerics could benefit from a combination of martial and magic feats. They will need the perfect caster feat to avoid harming their allies and summoned creatures with area-affecting spells.
  
 Clerics prepare their spells with the ''prepare''  command. The ''spells cleric'' command will show you every spell available to clerics. To cast they use the ''cast'' command. Casting a spell will expend it from their memory. They can see currently prepared spells with ''recall cleric spells''. Clerics prepare their spells with the ''prepare''  command. The ''spells cleric'' command will show you every spell available to clerics. To cast they use the ''cast'' command. Casting a spell will expend it from their memory. They can see currently prepared spells with ''recall cleric spells''.
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 Clerics of good and neutral alignments may also spontaneously cast any prepared spell as a healing spell of the same level. Neutral and evil clerics may do likewise, but they will cast such spells spontaneously as damaging equivalents instead. To learn how to do it refer to ''help cast''. Clerics of good and neutral alignments may also spontaneously cast any prepared spell as a healing spell of the same level. Neutral and evil clerics may do likewise, but they will cast such spells spontaneously as damaging equivalents instead. To learn how to do it refer to ''help cast''.
  
-Additionally, clerics can choose a small number of domains. The spells in these domains are added to their cleric spell list and they can prepare and cast them as normal. See <help domainsfor a list of available domains. +Additionally, clerics can choose a small number of domains. The spells in these domains are added to their cleric spell list and they can prepare and cast them as normal. See ''help domains'' for a list of available domains. 
  
 Clerics also gain the following cantrips (type 'recall cantrip spells'): Clerics also gain the following cantrips (type 'recall cantrip spells'):
cleric.1633357382.txt.gz ยท Last modified: 2021/10/04 14:23 by titania