Telepath

Rather strong psions in nature, telepaths can enter the minds of other individuals, either spying on thoughts or altering them in some way. A telepath can detect what another is thinking, even going so far as to detect mental disturbances by invisible creatures. Telepaths are invaluable for contacting others, from sending a very short message to holding a full mental conversation no matter the distance between the telepath and the target. Telepaths have long been visible in the realms, most of them working as psychics who allow adventurers to contact one another.

Discipline specific feats are as follows:

L2 : mental intrusion
L11: psychic vampire
L21: guarded thoughts

Discipline specific spells are as follows:

suggestion
charm monster
hostile empathic transfer
modify memory
mass suggestion
terrifying reality
mindnet
overwhelming presence
psychic scream

These are optional guidelines you may follow while roleplaying your psion character. Much of it could be obvious to you from the name of the discipline. As always, you are welcome to take another path envisioned by your imagination:

Personality Traits: Telepaths on the whole share very few personality traits. Their abilities draw the interest of all dispositions. Evil telepaths might use their abilities to plant suggestions and compulsions in a minion's mind, while good telepaths might use their powers to help families and friends stay in contact or rescue someone from danger. Because of the wide range of possibilities, telepaths are rarely alike.

Roleplay Considerations: Telepaths have several options available to them. They could sell their services, of course, charging for the ability to contact others. They could also use their powers to disturb the minds of enemies. Most telepaths use their powers fairly freely, finding that the more they use them, the easier it is to delve into a subject's mind. Another option for a telepath would be something of a medieval psychologist, helping an adventurer find the cause of his aversion to spiders or her fear of sailing.