Ranger:


Stat requirements: 12 dexterity, 12 wisdom

Alignments allowed: any

Hitdice: d10

Saving throws: fort/reflex strong, will weak

Class Skills: athletics, endurance, stealth, survival

Class Feats:

L1: light armor proficiency, simple weapon proficiency, martial weapon proficiency, shield proficiency, track, favored enemy

L3: rangers endurance, favored terrain

L4: animal companion

L7: hunters bond

L9: evasion

L10: quarry

L11: second favored enemy

L13: second favored terrain

L17: third favored enemy

L18: improved quarry

L19: third favored terrain

L21: seen it before

L31: wild hunter

Also: one bonus melee feat at L21, and every five class levels thereafter


In addition to that, rangers use different pre-set combat styles they can choose with <combatstyle> command.

Dual wield combat style:

L1 : ambidexterity

L5 : whirl

L9 : two weapon fighting

L13: improved two weapon fighting

L17: unassailable parry

Archery combat style:

L1 : point blank shot

L5 : manyshot

L9 : deadeye

L13: preciseshot

L17: shot on the run

Twohanded combat style:

L1 : sweepingblow

L5 : blade block

L9 : impale

L13: light weapon

L17: strength of arm

Duelist combat style

L1 : opportunity strikes

L5 : swipe

L9 : positioning

L13: opportunistic parry

L17: true strikes


The ranger is a hunter and woodsman who lives by not only his sword or bow, but also his wits. Rangers, like nature itself, can be of any alignment. Their role and outlook changes depending upon their alignment, but they all have a few things in common. They are more comfortable in the wilderness than the city, and they have a strong affinity for nature that defines them. Their spells are drawn from being one with nature itself, and as such must protect and honor the wilderness. The one view all rangers have in common is that nature itself abhors the creation and existence of undead in any form. Undead are a direct threat to the natural world, and to the essence from which the ranger draws their power, and must be destroyed.


Rangers have the basic combat skills of a warrior, as well as several other abilities to aid their survival. They gain lesser divine spells based on their wisdom score. They <prepare> spells from the ranger spell list, which can be viewed with the <spells ranger (by level)> command. They <cast> the spell by expending a prepared spell from memory. To see which spells you have prepared, use <recall ranger spells>. To remove a spell from the list, use the <forget> command.


During their travels, rangers also connect with an animal companion that travel with them and aid them in combat. The animal companion is gained at level 4 and grows in power with the ranger.


Rangers can cast in any armor they can wear, but not while wielding anything.


Rangers can begin casting spells at level 6.


See also: ranged weapons, ranger roleplay, feats, stats, skills, spells, cast, prepare, buff, combatstyle, prestige classes, new caster, favored types