====== MYSTERIES ====== Each oracle is driven by an enigmatic force that grants them spells and abilities. This compulsion might symbolize an unwavering dedication to a singular ideal, an irresistible urge to align with certain fundamental principles, or an inherent drive to champion a cause. Regardless of its origin, this compelling force manifests in diverse ways as the oracle progresses in levels. Please note that this choice is permanent, and will remain even through abandonment of levels. An oracle's resonance is influenced (and restricted) by their mystery, as noted below. ===== Battle Mystery ===== Resonances Allowed: All **//The drums of battle beat in your heart, leading you into conflict.//** **Revelations:** |**L1:** Skill at Arms|Gain Martial Weapon and Heavy Armor Proficiency| |**L5:** Battlecry|Innate Ability| |**L10:** Battlefield Clarity|Gain immunity to confusion| |**L15:** Iron Skin|5 Damage Resistance| |**L21:** Weapon Mastery|Gain Weapon Focus and Weapon Specialization feats| |**L31:** Final Revelation|+20% force resistance. Critical hit add force damage| Class Skills: endurance, athletics, perception Bonus Spells: true strike, divine weapon, keen edge, divine power, righteous might, greater magic weapon, foresight, greater shout, crushing hand =====Bones Mystery===== Resonances Allowed: Dark **//There is an unnatural kinship with the undead, drawing you to them.//** **Revelations:** |**L1:** Armor of Bones|Innate Ability| |**L5:** Raise the Dead|Feat to summon a skeleton companion| |**L10:** Near Death|+2 to saves against disease, poison and mind-affecting spells| |**L15:** Resist Life|Negative Energy Affinity| |**L21:** Unholy Blood|Immune to Rend| |**L31:** Final Revelation|Negative energy damage causes Rend| Class Skills: stealth, influence, dungeoneering Bonus Spells: repair undead, false life, animate dead, boneshatter, slay living, circle of death, waves of exhaustion, horrid wilting, wail of the banshee =====Dragon Mystery===== Resonances Allowed: All **//A draconic patron has picked you out for some great accomplishment.//** **Revelations:** |**L1:** Dragon Affinity|Gain automatic claw attack| |**L5:** Breath Weapon|Automatic breath during melee combat based on selected type| |**L10:** Draconic Strength|+2 to base strength| |**L15:** Dragon Senses|Passive darkvision and blindfight| |**L21:** Tail Swipe|Automatic Tail attack| |**L31:** Final Revelation|Immunity to paralysis, sleep and damage of chosen type| Class Skills: influence, perception, academics Bonus Spells: cause fear, levitate, displacement, obsidian flow, fear, protection from spells, powerword blind, shapechange (dragon only), dominate monster =====Heavens Mystery===== Resonances Allowed: All **//The cosmic heavens above have revealed a deeper purpose for you.//** **Revelations:** |**L1:** Coat of Many Stars|Innate ability| |**L5:** Lure of the Cosmos|Innate ability| |**L10:** Dweller in Darkness|10% void resistance| |**L15:** Interstellar Void|Innate ability| |**L21:** Awesome Display|Spray and Prismatic spells are much stronger| |**L31:** Final Revelation|Immunity to fear, 10% radiant resistance, can passively resist death| Class Skills: academics, influence, perception Bonus Spells: color spray, hypnotic pattern, daylight, rainbow pattern, umbral strike, spray of shooting stars, prismatic spray, sunburst, meteor swarm =====Life Mystery===== Resonances Allowed: Twilight & Light **//All life is precious, and has chosen you as a guardian against destruction.//** **Revelations:** |**L1:** Lifesense|Blindfight feat| |**L5:** Life Link|Innate Ability| |**L10:** Delay Affliction|Immunity to poison and disease| |**L15:** Enhanced Cures|Add oracle level to health healed by spells| |**L21:** Energy Body|Transform into a life elemental| |**L31:** Final Revelation|Deathward, immunity to rend, exhaustion, fatigue, sickened, negative levels.| Class Skills: healing, survival, endurance Bonus Spells: detect undead, good hope, rejuvenation, breath of life, undeath is death, greater heal, greater restoration, greater mass heal, resurrection =====Lunar Mystery===== Resonances Allowed: All **//Moon-touched, your thoughts deviate from the norm and lead you on strange journeys.//** **Revelations:** |**L1:** Claw and Tooth | Gain Bite and Claw attacks| |**L5:** Primal Companion | Summon an animal companion| |**L10:** Prophetic Armor | CHA to armor bonus instead of DEX| |**L15:** Eye of the Moon | Passive Darkvision| |**L21:** Avatar of the Primal World | Gain all lycanthrope shape innate spells| |**L31:** Final Revelation | Heal/Cure stronger, Harm/Cause causes confusion| Class Skills: athletics, perception, survival Bonus Spells: garble, dust of twilight, rage, aspect of the wolf, moonbeam, litany of madness, lunar veil, blood mist, silver sight =====Nature Mystery===== Resonances Allowed: All **//You reject the trappings of civilization, attuning yourself to the soul of the wilds.//** **Revelations:** |**L1:** Friend to Animals | Add all summon natures ally spells to mastered list| |**L5:** Erosion Touch | Innate ability| |**L10:** Spirit of Nature | 2 Fast Healing in forest terrain| |**L15:** Natural Divination | Innate Ability| |**L21:** Nature's Whispers | CHA modifier instead of DEX to AC| |**L31:** Final Revelation | Cocoon innate ability. You can change your race to another available race. This is only usable in forest terrain.| Class Skills: survival, healing, perception Bonus Spells: entangle, barkskin, charm monster, polymorph self, wall of thorns, creeping doom, animate plants, animal shape, shambler =====Shadow Mystery===== Resonances Allowed: Twilight & Dark **//The shadows comfort and console you against the glaring light.//** **Revelations:** |**L1:** Cloak of Darkness|Innate ability| |**L5:** Wings of Darkness|Innate ability| |**L10:** Dark Secrets|10% void resistance| |**L15:** Pierce the Shadows|Permanent passive darkvision| |**L21:** Shadow Mastery|+1 to spell level for shadow illusion spells| |**L31:** Final Revelation|Fast healing 1, 10% cold resistance, immunity to critical hits while in darkness| Class Skills: influence, stealth, academics Bonus Spells: blur, invisibility, deeper darkness, shadow necromancy, vampiric shadow shield, shadow alteration, mass invisibility, greater shadow evocation, shades =====Spellscar Mystery===== Resonances Allowed: All **//Primal and chaotic, the raw power of magic gives you all the direction you require.//** **Revelations:** |**L1:** Mystic Bolt|Innate Ability| |**L5:** Primal Resistance|Scaling resistance to acid/cold/fire/electricity| |**L10:** Animate Primal Forces|Conjure Elemental Innate| |**L15:** Mystic Null|+2 to saves vs spells| |**L21:** Magic Penetration|+4 to dispel magic rolls| |**L31:** Final Revelation|Gain the Primal Scar metamagic feat| Class Skills: academics, perception, survival Bonus Spells: armor, resist energy, dispel magic, true form, siphon magic, globe of invulnerability, spell turning, spellscar, imprisonment