STANDARD DAMAGE\\ \\ Each spell level utilizes a different die when calculating damage. The table per spell level is as follows:\\ \\ The dice below are multiplied by caster level (plus miscellaneous bonuses) to determine spell damage.\\ \\ ** Note: Some spells do not strictly adhere to this table, but typically will note their altered effects **\\ \\ ** Note: Spells with 'fixed' spell levels will use damage dice based on the fixed level instead (typically for healing). **\\ \\ All classes:\\ L0: 1d5\\ L1: 1d6\\ L2: 1d7\\ L3: 1d8\\ L4: 1d9\\ L5: 1d10\\ L6: 1d11\\ L7: 1d12\\ L8: 1d13\\ L9: 1d14\\ Default: 1d8\\ \\ Splash Spell: -1 level\\ Burst Spell: -2 levels\\ \\ Various feats and conditions may shift the damage table further.\\ \\ Area of effect: rolls : 1 + clevel / 2 dice (spell level sized dice) (always d6 for warlock/monk)\\ \\ Monks:\\ 1d11 for all spells\\ \\ Warlocks:\\ 1d11 for all spells, 1d12 for utterdark spells\\ \\ See also: cast, prepare, master, classes