Sorcerer:\\ \\ Stat requirements: 16 charisma\\ Alignments allowed: any\\ Hitdice: d6\\ Saving throws: will strong, fort/reflex weak\\ Class Skills: academics, perception, influence, spellcraft\\ Class Feats:\\ L1 : simple weapon proficiency, spell focus\\ L31: blood is power\\ Also: one bonus spellcraft feat at L1, and every five class levels thereafter\\ \\ Sorcerers are masters of raw and spontaneous arcane magic. Where a wizard will study and call upon the weave by theory and ritual, sorcerers instead harness raw talent and instinct to produce such spell effects. A typical sorcerer turns to an adventurer's life to prove and improve their command of the magical arts. While the latent talent is inborn, a part of their soul, the development of such skill becomes a quest in and of itself for many. Many sorcerers, both good and evil, come to consider themselves above other, lesser mortals due to their talents.\\ \\ Sorcerers are spontaneous casters that use the command to learn new spells. They any of spells they learned by expending a spell slot prepared with the command. They can see how many slots per level they have prepared using . They can list all available spells for the class with the command.\\ \\ Sorcerers get bonus spells from bloodlines. To see available bloodlines use .\\ \\ Sorcerers receive the following cantrips (type 'recall cantrip spells'):\\ Acid Splash, Daze, Detect Magic, Dancing Lights, Disrupt Undead, Ray of Frost, Resistance\\ \\ Sorcerers cannot wield weapons while casting. They cannot use armor while casting, unless they have the applicable feats.\\ \\ See also: bloodlines, feats, stats, skills, spells, cast, buff, prepare, master, prestige classes, new caster