====== Druid Shapeshifts ====== The shapeshift feat will allow the user to change into another form. While shapeshifted, users maintain their intelligence but also gain the mannerisms and instincts of their shapeshifted form, but they are able to overcome their animal instincts and act of their own free will. Users in animal form can freely speak with other animals, but will need a special feat to communicate with others who do not understand the animal's language. All equipment worn and carried by the user is absorbed into the shapeshifting process and, with the exception of healing vials, will be unusable until the user returns to his or her normal form. Equipment bonuses for worn and wielded armor and weapons will remain when the user is shapeshifted. ===== Wolf (Level 4) ===== Variants: coyote, fox, hyena, jackal, wolverine, worg ==== Bonuses ==== AC: 2\\ Base Attacks: 4\\ Perception: 2\\ Survival: 2\\ Cold Resistance: 2\\ Sight: 3\\ Damage: 3\\ Attack: 3\\ Mastery Feat: Knockdown\\ === Circle of the Claw Bonuses === AC: (2 + lvl / 12)\\ Attack: 3 + (lvl / 10)\\ Damage: 3 + (lvl / 10)\\ Athletics: 4\\ ==== Specials ==== Default: Low Damage\\ 10: Extra Damage\\ 15: Stun\\ 20: High Damage\\ 25: Trip\\ 30: Heal\\ 35: Blind\\ ===== Bear (Level 11) ===== Variants: grizzly bear, kodiak bear, polar bear, black bear, brown bear, panda ==== Bonuses ==== AC: 20\\ Base Attacks: 3\\ Perception: 2\\ Survival: 4\\ Constitution: 4\\ Cold Resistance: 4\\ Sight: 2\\ Damage Resistance: 20\\ Mastery Feat: Sunder\\ === Circle of the Claw Bonuses === AC: 20 + lvl / 15\\ Attack: 1 + (lvl / 10)\\ Damage: 1 + (lvl / 10)\\ ==== Specials ==== Default: Heal\\ 10: High Damage\\ 15: Stun\\ 20: High Damage\\ 25: Trip\\ 30: Heal\\ 35: Heal\\ ===== Cat (Level 17) ===== Variants: cheetah, jaguar, leopard, lion, lynx, ocelot, panther, tiger ==== Bonuses ==== AC: 10\\ Base Attacks: 6\\ Perception: 4\\ Survival: 4\\ Stealth: 2\\ Athletics: 2\\ Damage: 5\\ Attack: 5\\ Damage Resistance: 5\\ Mastery Feat: Whirl\\ === Circle of the Claw Bonuses === AC: 10 + lvl / 12\\ Attack: 5 + (lvl / 10)\\ Damage: 5 + (lvl / 10)\\ ==== Specials ==== Default: Trip\\ 10: Extra Attack\\ 15: High Damage\\ 20: High Damage\\ 25: Trip\\ 30: Trip\\ 35: Blind\\ ===== Dragon (Primeval Champion) ===== ==== Bonuses ==== AC: 20\\ Base Attacks: 4\\ Perception: 4\\ Survival: 4\\ Sight Bonus: 4\\ Damage: 5\\ Attack: 5\\ Damage Resistance: 10\\ Magic Resistance: 2\\ Mastery Feat: Impale\\ === Circle of the Claw Bonuses === Attack: 5 + (lvl / 10)\\ Damage: 5 + (lvl / 10)\\ ==== Specials ==== Breath Attack (every 8th bite attack)\\ Death Attack (every 9th bite attack)\\ Sweep Attack (every 5th tail attack)\\ Swipe Attack (every 5th claw attack)\\ ===== Elemental (Archdruid) ===== ==== Bonuses ==== Perception: 4\\ Spellcraft: 4\\ Sight: 3\\ Empowered: 2\\ Spell Penetration: 4\\ Damage Resistance: 10\\ Spell Damage Resistance: 10\\ Magic Resistance: 2\\ Additional: Ability to breathe in water\\ ==== Specials ==== Default: Fire/Earth cast Heat Metal, Air/Water cast Chill Metal\\ 10: Water/Earth cast Quench, Fire/Air cast Call Lightning\\ 15: Stun Slam\\ 20: Fire/Air cast Flame Strike, Water/Earth cast Rusting Grasp\\ 25: Fire/Earth cast Heat Metal, Air/Water cast Chill Metal\\ 30: Water/Earth cast Quench, Fire/Air cast Call Lightning\\ 35: Fire/Air cast Flame Strike, Water/Earth cast Rusting Grasp\\ ===== ADDITIONAL NOTES ===== Bird shapes (crow, eagle, falcon, hawk, owl, raven, vulture, goose) do not receive any additional bonuses but are given the ability to use the command.\\ Small and Large Animal shapes are largely cosmetic and additional bonuses do not apply.\\