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- | ==== Undead ==== | + | ====== Undead |
- | Sundering Shadows currently supports two types of undead monsters. Please note that adding these templates to your race means you are opening yourself up to PK. | ||
- | [[Undead]]\\ | + | | Standard alignments allowed | any non good | |
- | [[Vampire]] | + | | Races allowed | [[Human]], [[Elf]], [[Half-Elf]], |
+ | |||
+ | ==== Features ==== | ||
+ | |||
+ | - Undead body: | ||
+ | * No constitution stat, charisma used for hp calculations | ||
+ | * No aging, age cathegory is always normal | ||
+ | * No hunger or thirst | ||
+ | * No diseases | ||
+ | * No stamina | ||
+ | * Not affected by fatigue and exhaustion | ||
+ | * + 50% cold resistance | ||
+ | * - 25% fire resistance | ||
+ | |||
+ | - Undead mind: | ||
+ | * Immune to standard death effects | ||
+ | * Will is always high | ||
+ | * Mind-affecting powers damage but don't affect the mind | ||
+ | |||
+ | - Innate darkvision and animate dead spells | ||
+ | |||
+ | - Effects of negative and positive energy are reversed | ||
+ | |||
+ | ==== Description ==== | ||
+ | |||
+ | " | ||
+ | to transform it into a monster of undeath such as a zombie, animated | ||
+ | skeleton, or a vampire, or to creatures that are innately unique such as | ||
+ | mohrgs, wights. | ||
+ | |||
+ | Undead use their Charisma score in place of their Constitution score when | ||
+ | calculating hit points, Fortitude saves, and any special ability that | ||
+ | relies on Constitution. | ||
+ | |||
+ | Undead beings are considered abominations. They are an | ||
+ | affront to the natural order, and their mere presence invites destruction. | ||
+ | Whether this is true or a folk belief remains a topic for scholars to | ||
+ | debate. The common folk that drive most civilizations unilaterally strive | ||
+ | to destroy and to end the existence of any undead or necromancer that they | ||
+ | encounter. Intelligent undead, too, are never an exception to this rule. | ||
+ | The vast majority of them are plagued with insanity, becoming monsters that | ||
+ | hate everything living, even if in life they rooted for the side of good. | ||
+ | Few ever bother to hold conversations with inferior living beings. They are | ||
+ | more likely to destroy both good and evil beings rather than trying to | ||
+ | build an alliance with them. Ancient liches, nosferatu, and aswang cannot | ||
+ | be communicated with, and they are considered to be enemies to all life. | ||
+ | |||
+ | That being said, to every rule there is an exception. If this exception is | ||
+ | supported by divinity, then the variables that governed the world change, | ||
+ | and bring new rules into the game. Greater undead, intelligent and sane, | ||
+ | are those marked by Nilith' | ||
+ | are at least never enemies of the church. | ||
+ | |||
+ | ==== Player characters ==== | ||
+ | |||
+ | Playing an undead character gives no meaningful bonuses, and imposes severe | ||
+ | punitive mechanical elements onto your gameplay. You will be harmed by most | ||
+ | means of healing. Many spells will cause greater damage to you. You will be | ||
+ | brought down almost everywhere if you are found to be undead as other players | ||
+ | have an additional excuse to start pk with you. With all of that said, | ||
+ | inexperienced players should not consider this path. | ||
+ | |||
+ | The only available template for players is the necropolitain character. | ||
+ | Visually indistinguishable from the living, these are undead dwellers of | ||
+ | undead kingdoms raised by Nilith allies and her followers. | ||
+ | |||
+ | **Warning: | ||
+ | on your gameplay: If revealed, you may be attacked on sight and shunned in | ||
+ | cities throughout the realm. You start with your NOPK-flag turned off and other | ||
+ | players may attack you because of your race. You may not, however, attack a | ||
+ | player of a standard race without additional provocation. | ||
+ | |||
+ | **Note:** Undead is an acquired template that may only be gained through RP and | ||
+ | avatar-interaction. |