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===== Sundering Shadows' | ===== Sundering Shadows' | ||
- | Role Playing | + | Roleplaying |
- | that of your own. This implies that you become the person you are | + | This implies that you become the person you are playing. |
- | playing. | + | virtual world of Sundering Shadows you become the character you are playing |
- | you become | + | completely, assuming |
- | characters | + | should |
- | also completely leave the real world behind. Forget who you are IRL | + | become Conan or Grimsaddle or Fletch. Conversely, when you log out of the MUD |
- | and become Conan or Grimsaddle or Fletch. Conversely, when you log | + | you should leave it behind. Don't take the mud to real life (RL) just as you |
- | out of the MUD you should leave it behind. Don't take the mud to RL | + | don't take RL to the MUD. Two different worlds, two different people. |
- | just as you don't take RL to the MUD. Two different worlds, two | + | |
- | different people. | + | |
- | When rolling your character you are given ample opportunity to affect | + | **Attributes**\\ |
- | attributes of the character. When a character is completed we assume | + | When rolling your character you are given ample opportunity to affect attributes |
- | that you will take on all the attributes you have. For example, if Fletch | + | of the character. When a character is completed we assume that you will take on |
- | the archer rolled a 3 charisma, we expect that his description and | + | all the attributes you have. These encompasses stats, skills, age, weight and |
- | personality should reflect this (note we don't use comeliness so charisma | + | height, which should all be taken into consideration when roleplaying (RPing). |
- | encompasses appearance). We have age, weight, height here. All these things | + | For example, if Fletch the archer rolled a 3 charisma, we expect that his |
- | should be considered when RPing. | + | description and personality should reflect this (note we don't use comeliness so |
+ | charisma encompasses appearance). | ||
- | Alignment is an important part of your character. When you choose an | + | **Alignment**\\ |
- | alignment on Sundering Shadows, you are declaring the way your character | + | Alignment is an important part of your character. When you choose an alignment |
- | thinks morally and politically. It declares the nature of your | + | on Sundering Shadows, you are declaring the way your character thinks morally |
- | thought and actions | + | and politically. It declares the nature of your thought and actions |
- | have had 8 to 500 years of life before entering the realms of adventure) | + | point of your creation (note that you could have had 8 to 500 years of life |
- | Alignments should guide your character' | + | before entering the realms of adventure) Alignments should guide your |
- | your character' | + | character' |
- | do something good, but the reason for doing that good should be clear. | + | say that a Evil person can't do something good, but the reason for doing that |
+ | good should be clear. | ||
- | Interactions on SuS are what make the RP. Your interactions should be | + | **Interactions**\\ |
- | driven by your personality. Remember to leave RL in RL, assume the | + | Interactions on SuS are what make the RP. Your interactions should be driven by |
- | other person will do the same. Interactions are real to THIS world. | + | your personality. Remember to leave RL in RL, assume the other person will do |
- | That means that any type of interaction possible in the REAL world | + | the same. Interactions are real to THIS world. That means that any type of |
- | could theoretically be done in THIS world. When interacting with | + | interaction possible in the REAL world could theoretically be done in THIS |
- | people, remember its your character and their character. There is | + | world. When interacting with people, remember its your character and their |
- | no connection to the real world and your person. | + | character. There is no connection to the real world and your person. |
- | Interactions of any sort that are within | + | **Emotes**\\ |
- | However, some may make people feel uncomfortable and take the fun of | + | We roleplay through |
- | the game away. That person | + | When using these tools, remember that you can only control your own character |
- | necessary, make a statement along the lines of "OOC I am not comfortable | + | and their extensions (your horse, animal companion, follower, etc.) Please avoid |
- | with this". The other person/ | + | power poses (imposing your actions |
- | STOP, immediately and forthwith. Any actions | + | (writing what you think instead |
- | can then be assumed to have been completed | + | our <emoteat guide>. |
- | from that point, or the line of RP can be dropped entirely. If you | + | |
- | do not STOP at this point, this is would be considered a violation | + | |
- | of the Role-playing standards. You would be subject to multiple forms | + | |
- | of punishment. If someone does not stop please | + | |
- | with a log to an administrator. Note, this is a situation that | + | |
- | quitting out is acceptable. | + | |
- | We truly feel that fun is achieved when you play a single character | + | **Consent**\\ |
- | to the maximum | + | Interactions |
- | a community the more the mud will feel real and the more fun it | + | some types of RP may make people |
- | will be. All your MUD experiences should shape your character. | + | away. That person can at that point, through any means necessary, invoke the |
- | This means playing through bad ones as well as good ones. If | + | Fade to Black rule (see <fade to black>). The other people involved should at |
- | you were to RP yourself into a bad situation | + | this point STOP, immediately and forthwith, and resolve the situation |
- | on the character, what have you accomplished? | + | Fade to Black guidelines. Additionally, |
- | character grow? | + | sexual in nature require the OOC consent of everyone involved. It is |
+ | everyone' | ||
+ | withdrawn at any time, without question. | ||
- | Finally, we are always looking for ways to improve the role play | + | If you do not STOP when a Fade to Black request is voiced, you will be in |
- | on the mud. Always feel free to main constructive suggestions to | + | violation of our rules and subject to multiple forms of punishment. If someone |
- | the immortals | + | else does not stop, please send the complaint to < |
+ | or log off. | ||
+ | |||
+ | |||
+ | We truly feel that fun is achieved when you play a single character to the | ||
+ | maximum of the mud's capabilities. The more the mud becomes a community the more | ||
+ | the mud will feel real and the more fun it will be. All your MUD experiences | ||
+ | should shape your character. This means playing through bad ones as well as good | ||
+ | ones. If you were to RP yourself into a bad situation and then give up on the | ||
+ | character, what have you accomplished? | ||
+ | |||
+ | Finally, we are always looking for ways to improve the role play on the mud. | ||
+ | Always feel free to make constructive suggestions to the immortals. |