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playground:playground [2023/06/10 21:04]
fluffy
playground:playground [2023/06/30 14:52]
titania removed
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-====== PlayGround ======+===== WEAPONSMITHING =====
  
-|Race   |Type   |  Old Alignments |New Allowed Alignments  |Starting alignment (if apl.) |  Classes allowed   |Notes   |New Help File |Updated +==== MELEE ==== 
-|Beastkin |Normal Race |any |D T L |2-11 | | |Beastkin have no natural disposition towards light or dark, and may follow any path. Attuned to nature as they are, their disposition rarely reaches either extreme.  +^ Weapon Name           ^ Damage ^ Damage Type ^ Proficiency ^ Size   ^ Crit Range ^ Crit Multiplier ^ 
-|Centaur |Normal |Race |any non-evil |T L |2-7 | | |Centaurs have a natural disposition towards the light, though there are those among them that follow the path of twilight.  +   Bastard Sword        |  1d10  |  Slashing   |    Exotic   | Medium |  2   2  | 
-|Dwarf, shield |Normal Race |any non-evil |T L |2-7 | | |Shield dwarves have a natural disposition towards the light, though there are those among them that follow the path of twilight. Tradition, community and honesty are important values among the hard-working dwarves.  +|        Claw              1d6  |  Slashing   |    Simple   | Small  |  1  |  2  
-|Dwarf, gold |Normal Race |any non-evil |T L |2-7 | | |Gold dwarves have a natural disposition towards the light, though there are those among them that follow the path of twilight. Tradition, community and honesty are important values among the hard-working dwarves.  +     Double Axe          1d8   Slashing      Exotic   Large   1   3  
-|Elf, moon |Normal Race |any non-evil |T L |2-7 | | |Moon elves have a natural disposition towards the light, though there are those among them that follow the path of twilight. Though community is important to a moon elf, they tend to favor freedom and individualism over tradition.  +Double Bladed Sword      1d8   Slashing      Exotic   Large     2  
-|Elf, sun |Normal Race |any non-evil |T L |2-7 | | |Sun elves have a natural disposition towards the light, though there are those among them that follow the path of twilight. Tradition and valor are strong values among the sun elves and their champions are among the fiercest champions of light.  +  Dwarven Waraxe         1d10   Slashing      Exotic   Medium  1   3  
-|Elf, wood |Normal Race |any non-evil |T L |2-7 | | |Wood elves have a natural disposition towards the light, though there are those among them that follow the path of twilight.  + Elven Curved Blade      1d10   Slashing      Exotic   Large   3   2  
-|Elf, wild |Normal Race |any non-evil |T L |2-7 | | |Wild elves have a natural disposition towards the light, though there are those among them that follow the path of twilight. Given their attunement to nature, they tend to stray closer to twilight than other elves.  +        Dagger           1d4   Piercing      Simple   Small  |    2  
-|Firbolg |Normal Race |any |D T L |2-11 | | |Firbolgs have no natural disposition towards light or dark, and may follow any path.  +        Estoc            2d4   Piercing      Exotic   Medium  3   2  
-|gnome, rock |Normal Race |any non-evil |T L |2-7 | | |Rock gnomes have a natural disposition towards the light, though there are those among them that follow the path of twilight.  +         Fan             1d6   Piercing      Exotic   Small   3   2  
-|gnome, forest |Normal Race |any non-evil |T L |2-7 | | |Forest gnomes have a natural disposition towards the light, though there are those among them that follow the path of twilight.  +       Falcata           1d8   Slashing      Exotic   Medium |    3  
-|gnome, deep |Normal Race |any non-evil |T L |2-7 | | |Deep gnomes have a natural disposition towards the light, though there are those among them that follow the path of twilight.  +       Falchion          2d4   Slashing     Martial   Medium |    2  
-|gnome, trixie |Normal Race |any non-evil |T L |2-7 | | |Trixies have a natural disposition towards the light, though there are those among them that follow the path of twilight. Often influenced by the energies of the feywild, trixies tend towards a chaotic and free mindset.  +        Flail            1d8  Bludgeoning   Martial   Medium  1   2  
-|half-elf |Normal Race |any |D T L |2-11 | | |Half-elves have no natural disposition towards light or dark. Tough many are influenced towards the light by their elven ancestry, they may follow any path.  +      Giant Axe          3d6   Slashing     Martial   Giant   1   3  
-|half-orc |Normal Race |any |D T L |2-11 | | |Half-orcs have no natural disposition towards light or dark. Tough many are influenced towards the dark by their orcish ancestry, they may follow any path.  +   Giant Double Axe      2d6   Slashing      Exotic   Giant   1   3  
-|halfling, lightfoot |Normal Race |any non-evil |T L |2-7 | | |Lightfoots have a natural disposition towards the light, though there are those among them that follow the path of twilight.  +  Giant Double Sword     2d6   Slashing      Exotic   Giant  |    2  
-|halfling, strongheart |Normal Race |any non-evil |T L |2-7 | | |Stronghearts have a natural disposition towards the light, though there are those among them that follow the path of twilight.  +    Giant Hammer         3d6  Bludgeoning   Martial   Giant   1   3  
-|halfling, ghostwise |Normal Race |any non-evil |T L |2-7 | | |Ghostwise halflings have a natural disposition towards the light, though there are those among them that follow the path of twilight.  +     Giant Mace          3d6  Bludgeoning    Simple   Giant   1   2  
-|human, aasimar |Normal Race |any non-evil |T L |2-7 | | |Aasimars have a natural disposition towards the light, as influenced by their ancestry. A rare few follow a path of twilight.  +     Giant Scythe        2d6   Slashing     Martial   Giant   1   4  
-|human, feytouched |Normal Race |any |D T L |2-11 | | |Fey-touched have no natural disposition towards light or dark, and may follow any path. Their values are often influenced by the nature of their ancestry and they tend towards a free and chaotic mindset.  +      Giant Sword        3d6   Slashing     Martial   Giant  |    2  
-|Human, genasi |Normal Race |any |D T L |2-11 | | |Genasi have no natural disposition towards light or dark, and may follow any path. Their values are often influenced by the nature of their ancestry.  + Gnome Hooked Hammer     1d8  Bludgeoning    Exotic   Medium  1   4  
-|Human, tiefling |Normal Race |any non-good |D T |6-12 | | |Tieflings have a natural disposition towards the dark, as influenced by their ancestry. A rare few follow a path of twilight.  +        Kukri            1d4   Slashing     Martial   Small  |  3  |   | 
-|Human, human |Normal Race |any |D T L |2-11 | | |Humans have no natural disposition towards light or dark, and may follow any path.  +      Large Axe          3d4  |  Slashing       Axe     | Large  |  1  |  3  
-|Saurian, lani-ele |Normal Race |LN, NG, TN, NE, CN |D T L |2-11 | | |The lani-ele have no natural disposition towards light or dark, and may follow any path.  +     Large Hammer        2d6  Bludgeoning   Martial   Large   1   3  
-|Saurian, hon-ele |Normal Race |LN, NG, TN, NE, CN |D T L |2-11 | | |The hon-ele have no natural disposition towards light or dark, and may follow any path.  +      Longsword          1d8   Slashing     Martial   Medium |    2  | 
-|Voadkyn |Normal Race |NG, TN, CG |T L |2-7 | | |Voadkyns have a natural disposition towards the light, though there are those among them that follow the path of twilight.  +|          Mace            1d8  | Bludgeoning |    Simple   | Medium |  1  |  2  
-|Wemic |Normal Race |LN, NG, TN, NE, CN |D T L |2-11 | | |Wemics have no natural disposition towards light or dark, and may follow any path.  +     Medium Axe          1d8   Slashing     Martial   Medium  1   3  
-Bugbears are vicious creatures with a natural disposition towards dark. PK Race any evil D 9-11 Bugbears are vicious creatures with a natural disposition towards the dark.  +    Medium Hammer        1d8  Bludgeoning   Martial   Medium  1   3  
-  * dwarf, gray PK Race any evil D 9-11 Gray dwarves are vicious creatures with a natural disposition towards the dark.  +       Polearm           3d4   Slashing     Martial   Large   1   3  
-  * dhampir PK Race any non-good D T 6-11 A dhampir's unnatural nature gives them a natural disposition towards the dark. A rare few may follow a twilight path.  +        Rapier           1d6   Piercing     Martial   Medium  3   2  
-  * drow PK Race any evil D 9-11 Yuan-ti are malicious creatures with a natural disposition towards the dark. They often tend towards the extremes.  +       Scimitar          1d6   Slashing     Martial   Medium |  3  |   | 
-  * fey'ri PK Race any evil D 9-11 Fey'ri are marked by their fiendish heritage and has a natural disposition towards the dark. They often tend towards the extremes.  +        Scythe          |  2d4  |  Slashing     Martial   | Large  |  1  |  4  
-  * gnoll PK Race any evil D 9-11 Gnolls are vicious creatures with a natural disposition towards the dark.  +     Small Hammer        1d4  Bludgeoning   Martial   Small   1   2  
-  * goblin PK Race any evil D 9-11 Goblins are vicious and destructive creatures with a natural disposition towards the dark.  +|    Two-Handed Sword      2d6   Slashing     Martial   | Large      | 
-  * half-drow PK Race any non-good D T 6-11 Half-drow have a natural disposition towards the dark, as influenced by their ancestry. A rare few follow a path of twilight.  +|       Small Axe          1d6   Slashing       Axe     | Small      | 
-  * half-ogre PK Race any non-good and non-lawful D T 6-11 Half-ogres have a natural disposition towards the dark, as influenced by their ancestry. A rare few follow a path of twilight.  +|      Shortsword          1d6  |  Slashing     Martial   | Small  |  2    | 
-  * hobgoblin PK Race any evil D 9-11 Hobgoblins are vicious and destructive creatures with a natural disposition towards the dark.  +|       Waveblade          1d6   Slashing      Exotic   | Small     2  | 
-  * kitsune PK Race Any non-lawful and non-good D T 6-11 Kitsune are tricksters with a natural disposition towards the dark. A rare few follow a twilight path.  +|          Wand            1d6  | Bludgeoning |    Simple   | Small  |  1  |  2  |
-  * kobold PK Race any evil D 9-11 Kobolds are vicious creatures with a natural disposition towards the dark.  +
-  * ogre PK Race NE, CE D 9-11 Ogres are vicious and destructive creatures with a natural disposition towards the dark.  +
-  * ogre-mage PK Race LE, NE D 9-11 Ogre-mages are malicious creatures with a natural disposition towards the dark.  +
-  * orc, gray PK Race any evil D 9-11 Gray orcs are vicious and destructive creatures with a natural disposition towards the dark.  +
-  * orc, mountain PK Race any evil D 9-11 Mountain orcs are vicious and destructive creatures with a natural disposition towards the dark.  +
-  * orc, orog PK Race any evil D 9-11 Orogs are vicious and destructive creatures with a natural disposition towards the dark.  +
-  * orc, tanarukk, PK Race any evil D 9-11 The tanarukk are vicious and destructive creatures with a natural disposition towards the dark.  +
-  * satyr PK Race any chaotic D T L 2-11 Satyrs have no natural disposition towards light or dark, and may follow any path. They are wild and free creatures, often influenced by the energies of the feywild.  +
-  * szarkai PK Race any evil D 9-11 Szarkai are malicious and intelligent creatures  with a natural disposition towards the dark. They often tend towards the extremes.  +
-  * troll PK Race any evil D 9-11 Troll are vicious and destructive creatures with a natural disposition towards the dark.  +
-  * yuan-ti PK Race any evil D 9-11 Yuan-ti are malicious and intelligent creatures with a natural disposition towards the dark.  +
-  * deva Template Any Good L N/A Devas are beacons of light and can only walk the path of bright day.  +
-  * shade Template Typically Lawful Evil D N/A A shade's unnatural nature requires a disposition towards the the dark.  +
-  * undead Template None listed D N/A Undead are always of the dark.  +
-  * vampire Template None listed D N/A Vampires are always of the dark.  +
-  * werewolf Template any D T L N/A Werewolves have no natural disposition towards light or dark, and may follow any path that their base race allows.  +
-  * weretiger Template None listed D T L N/A Weretigers have no natural disposition towards light or dark, and may follow any path that their base race allows.  +
-  * Agent of Chaos Template Any Chaotic D T L N/A Agents of chaos value freedom above all and may follow any path.+
  
-{{ :playground:new_alignment_system.xlsx }} 
  
 +==== FIREARMS ====
 +^ Weapon Name           ^ Damage ^ Damage Type ^ Proficiency ^ Size   ^ Crit Range ^ Crit Multiplier ^
 +|    Arquebus          |  1d8  |  Piercing  |   Exotic    Medium  |         |
 +|     Cannon           | 2d14  |  Piercing  |   Exotic    Giant           |
 +|    Culverin          |  2d8  |  Piercing  |   Exotic    Medium  |         |
 +|     Hackbut          | 2d12  |  Piercing  |   Exotic    Medium  |         |
 +|     Musket           | 1d12  |  Piercing  |   Exotic    Medium  |         |
 +|     Pistol            1d8  |  Piercing  |   Exotic    Small           |
 +\\
 +==== RANGED ==== 
 +^ Weapon Name           ^ Damage ^ Damage Type ^ Proficiency ^ Size   ^ Crit Range ^ Crit Multiplier ^
 +|   Dart              1d4  |  Piercing  |   Simple    Small  |         |
 +|  Shuriken          |  1d4  |  Piercing  |   Exotic    Small  |         |
 +\\
  
 +===== LEATHERWORKING =====
 +
 +^ Weapon Name           ^ Damage ^ Damage Type ^ Proficiency ^ Size   ^ Crit Range ^ Crit Multiplier ^
 +|   Sling      |   1d4        |  Bludgeoning |   Simple      |   Small              |          2           |
 +|   Whip         1d6        |  Slashing    |   Exotic      |   Small              |          2           |
 +
 +===== WOODWORKING =====
 +
 +==== MELEE ====
 +^ Weapon Name           ^ Damage ^ Damage Type ^ Proficiency ^ Size   ^ Crit Range ^ Crit Multiplier ^
 +| Cane                   | 1d6    | Bludgeoning | Simple       | Small    | 1           | 2              |
 +| Giant Club             | 3d6    | Bludgeoning | Simple       | Large    | 1           | 2              |
 +| Lance                  | 1d8    | Piercing    | Martial      | Medium   | 1           | 3              |
 +| Large Club             | 1d12   | Bludgeoning | Simple       | Large    | 1           | 2              |
 +| Large Spear            | 2d6    | Piercing    | Simple       | Large    | 1           | 2              |
 +| Medium Club            | 1d6    | Bludgeoning | Simple       | Medium   | 1           | 2              |
 +| Medium Spear           | 1d8    | Piercing    | Simple       | Medium   | 1           | 2              |
 +| Medium Staff           | 1d4    | Bludgeoning | Simple       | Medium   | 1           | 2              |
 +| Nunchucks              | 2d4    | Bludgeoning | Exotic       | Medium   | 2           | 3              |
 +| Quarterstaff           | 1d6    | Bludgeoning | Simple       | Large    | 1           | 2              |
 +| Rod                    | 1d6    | Bludgeoning | Simple       | Small    | 1           | 2              |
 +| Small Club             | 1d6    | Bludgeoning | Simple       | Small    | 1           | 2              |
 +| Small Spear            | 1d4    | Piercing    | Simple       | Small    | 2           | 2              |
 +\\
 +==== RANGED ==== 
 +^ Weapon Name           ^ Damage ^ Damage Type ^ Proficiency ^ Size   ^ Crit Range ^ Crit Multiplier ^
 +|   Crossbow     1d10        Piercing    |   Crossbow    |   Medium  |            |          2           |
 +|   Long Bow     2d6        |  Piercing    |   Long Bow    |   Large              |          3           |
 +|   Short Bow  |   2d4        |  Piercing    |   Short Bow     Medium  |            |          3           |