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player_housing_price_guide [2021/09/30 16:22] titania |
player_housing_price_guide [2023/04/27 13:34] titania [Additional Features] |
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RP will be prioritized for property locations. For instance, to build near the city of Shadow, the player will need to maintain proper relations with the city and be in good standing. Properties can be remodeled and added onto at a later date, do not feel the need to get a large sprawling property directly from the start. All properties need to have a physical entrance or means of entry in the sense of fairness - nowhere can be 100% isolated and inaccessible. | RP will be prioritized for property locations. For instance, to build near the city of Shadow, the player will need to maintain proper relations with the city and be in good standing. Properties can be remodeled and added onto at a later date, do not feel the need to get a large sprawling property directly from the start. All properties need to have a physical entrance or means of entry in the sense of fairness - nowhere can be 100% isolated and inaccessible. | ||
+ | |||
+ | Properties are open to all characters when they have displayed a constant presence in the game. We understand that not everyone has the same daily availability, | ||
+ | |||
+ | We ask that property requests be limited to one per player in a six month period. | ||
All prices are in gold coins. | All prices are in gold coins. | ||
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Initial Investment (To start the project, includes purchasing land, permits, bribes, etc): 1 million | Initial Investment (To start the project, includes purchasing land, permits, bribes, etc): 1 million | ||
+ | ==== Housing ==== | ||
Base Room Cost: 250k (removing the different sizes of rooms to simplify the process) | Base Room Cost: 250k (removing the different sizes of rooms to simplify the process) | ||
+ | |||
+ | ==== Boats ==== | ||
+ | Base Room Cost: 500k\\ | ||
+ | Docks Known: 1 million each | ||
===== Additional Features ===== | ===== Additional Features ===== | ||
- | Mage/Alchemy Lab (includes | + | Alchemy Lab: 2 million\\ |
+ | Bulletin Board: 500k\\ | ||
+ | Dock: 2 million\\ | ||
+ | Dungeon | ||
+ | Forge: 2 million\\ | ||
Library: 2 million\\ | Library: 2 million\\ | ||
- | Dungeon | + | Personal Storage |
Vendor (general store, healer, weaponsmith, | Vendor (general store, healer, weaponsmith, | ||
- | Guards (high hp, mainly to buy time against invaders): | + | Guards (high hp, mainly to buy time against invaders): |
+ | Spell-like Effects: 50k per clevel (max 50) and 50k per spell level (max 5), per charge (max 5, refreshes 1 per room reset). Only 2 spells permitted per property.\\ | ||
+ | Dungeon (includes jail food of choice, note you must still buy the room, locks, etc): 750k\\ | ||
+ | Bulletin Board: 500k\\ | ||
+ | Magic mirrors/ | ||
==== Teleport Wards ==== | ==== Teleport Wards ==== | ||
- | Level 1 (poor) (DC 23): 62.5k each\\ | + | Level 1 (poor) (DC 25): 62.5k each\\ |
- | Level 2 (common) ( DC 33): 125k each\\ | + | Level 2 (common) ( DC 35): 125k each\\ |
- | Level 3 (good) (DC 43): 250k each\\ | + | Level 3 (good) (DC 45): 250k each\\ |
- | Level 4 (rare) (DC 53): 500k each\\ | + | Level 4 (rare) (DC 55): 500k each\\ |
- | Level 5 (epic) (DC 63): 3 million each\\ | + | Level 5 (epic) (DC 65): 3 million each\\ |
- | Level 6 (legendary) (DC 73), MAX): 8 million each\\ | + | Level 6 (legendary) (DC 75), MAX): 8 million each\\ |
==== Scry Proof ==== | ==== Scry Proof ==== | ||
- | Level 1 (poor) (DC 23): 62.5k each\\ | ||
- | Level 2 (common) ( DC 33): 125k each\\ | ||
- | Level 3 (good) (DC 43): 250k each\\ | ||
- | Level 4 (rare) (DC 53): 500k each\\ | ||
- | Level 5 (epic) (DC 63): 3 million each\\ | ||
- | Level 6 (legendary) (DC 73), MAX): 8 million each\\ | ||
- | |||
- | ==== Traps/Locks ==== | ||
Level 1 (poor) (DC 25): 62.5k each\\ | Level 1 (poor) (DC 25): 62.5k each\\ | ||
- | Level 2 (common) (DC 35): 125k each\\ | + | Level 2 (common) ( DC 35): 125k each\\ |
Level 3 (good) (DC 45): 250k each\\ | Level 3 (good) (DC 45): 250k each\\ | ||
Level 4 (rare) (DC 55): 500k each\\ | Level 4 (rare) (DC 55): 500k each\\ | ||
Level 5 (epic) (DC 65): 3 million each\\ | Level 5 (epic) (DC 65): 3 million each\\ | ||
Level 6 (legendary) (DC 75), MAX): 8 million each\\ | Level 6 (legendary) (DC 75), MAX): 8 million each\\ | ||
+ | |||
+ | ==== Traps/Locks ==== | ||
+ | Level 1 (poor) (DC 30): 62.5k each\\ | ||
+ | Level 2 (common) (DC 40): 125k each\\ | ||
+ | Level 3 (good) (DC 50): 250k each\\ | ||
+ | Level 4 (rare) (DC 60): 500k each\\ | ||
+ | Level 5 (epic) (DC 70): 3 million each\\ | ||
+ | Level 6 (legendary) (DC 80), MAX): 8 million each\\ | ||
+ | |||
+ | DCs are set with an assumption of a 25% chance for a max skilled character to bypass at legendary level. | ||
No Phase: 2 million each | No Phase: 2 million each | ||
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Renovations of rooms and additional features will cost half of the item's original cost. New rooms and features added will be the full cost. | Renovations of rooms and additional features will cost half of the item's original cost. New rooms and features added will be the full cost. | ||
- | ===== Abandoned Player | + | ===== Abandoned Player |
- | + | ||
- | Player houses are considered abandoned and for purchase if the player (not the character) is inactive. A player is considered inactive if they have not played in the past three years and they are unable to be contacted. A player may relinquish this protection for their properties. | + | |
- | Property | + | Player houses are considered abandoned and for purchase if the player (not the |
+ | character) is inactive. A player | ||
+ | in the past three years and they are unable to be contacted. A player may | ||
+ | relinquish this protection for their properties. | ||
- | An abandoned property | + | Property for a character who has been officially retired and converted to an NPC |
+ | becomes locked and unavailable. If that retirement | ||
+ | reason, | ||
- | Active characters that are both owned by the same player are not permitted | + | An abandoned property is valued at half the total cost of construction. |
+ | Purchasing the property does not convey any further activity besides a change in | ||
+ | ownership. In order for a player | ||
+ | properties, they must have a detailed plan in place for the use of the space. In | ||
+ | addition, if no progress is made towards that plan within two months | ||
+ | purchase price will be considered forfeit and ownership will be withdrawn. | ||
+ | Active characters that are both owned by the same player are not permitted to | ||
+ | trade or sell properties to each other. Characters can purchase properties owned | ||
+ | by their retired characters at the abandoned property cost. |