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omni_crafting_guide [2022/05/04 17:42] omni [Spell Enchanting] |
omni_crafting_guide [2023/01/13 04:38] omni I received info that shieldmiss is no longer enchantable. |
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======Basic Crafting====== | ======Basic Crafting====== | ||
* '' | * '' | ||
- | * You can use '' | + | * You can use '' |
* You can '' | * You can '' | ||
- | * Materials do not matter at all for ammunition (last I was told by the staff, free to edit if changed). Materials like silver matter for melee weapons only when calculating against weretigers, for example. | + | * Materials do not matter at all for ammunition (last I was told by the staff, free to edit if changed). Materials like silver matter for melee weapons only when calculating against weretigers, for example. You may send an avatarmail to have a crafted weapon' |
- | * Material types do not change much other than this presently (last updated | + | * Material types do not do anything |
* You must be at an appropriate workstation to make things, like a forge for weaponsmithing, | * You must be at an appropriate workstation to make things, like a forge for weaponsmithing, | ||
When crafting a mundane item from any of the lists, you use the '' | When crafting a mundane item from any of the lists, you use the '' | ||
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Lets you set the file name which is used for making copies and bringing up information on your previously crafted mundane items. | Lets you set the file name which is used for making copies and bringing up information on your previously crafted mundane items. | ||
* 3 Name (Unset) | * 3 Name (Unset) | ||
- | Actual item name. Doesn' | + | Actual item name. Is used in certain messaging involving the type of the weapon, I.E. when you look it over. May also be used in verbose combat as the thing you're hitting with based on weapon type. |
* 4 Size (Unset) | * 4 Size (Unset) | ||
Size of the item. For armor and jewelry, it's best to pick something your race size or it won't generally fit. Weapons cannot be changed in size. | Size of the item. For armor and jewelry, it's best to pick something your race size or it won't generally fit. Weapons cannot be changed in size. | ||
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Seen when used with '' | Seen when used with '' | ||
* 8 Lore (Unset) | * 8 Lore (Unset) | ||
- | Shows up when you '' | + | Shows up when you '' |
=====Magical Equipment Crafting===== | =====Magical Equipment Crafting===== | ||
* Requires the feat Craft Magical Equipment and must be used in a magical laboratory. Easily found in most Mage Towers across various towns. Takes a fair bit of time per attempt to pull off, moving will cancel the process. | * Requires the feat Craft Magical Equipment and must be used in a magical laboratory. Easily found in most Mage Towers across various towns. Takes a fair bit of time per attempt to pull off, moving will cancel the process. | ||
* Costs experience which is added to your exp debt and an amount of enchanting materials based on the overall magical power of the item. This cost multiplies the more enchantments are already on the item, and is cheaper to do if you start with the maximums (+6, +5 for a skill bonus, +4 attribute will cost less than upgrading to that from +5, +4 and +3). | * Costs experience which is added to your exp debt and an amount of enchanting materials based on the overall magical power of the item. This cost multiplies the more enchantments are already on the item, and is cheaper to do if you start with the maximums (+6, +5 for a skill bonus, +4 attribute will cost less than upgrading to that from +5, +4 and +3). | ||
- | * Enchanting materials may be gained in great amounts by completing daily demiplane quests. You can also'' | + | * Enchanting materials may be gained in great amounts by completing daily demiplane quests. You can also '' |
* Requires a masterwork item made by a player and the skill used to make the item in the first place. | * Requires a masterwork item made by a player and the skill used to make the item in the first place. | ||
* Requires you to enchant the item with a number of basic " | * Requires you to enchant the item with a number of basic " | ||
* You may use Disjunction on a ring to bring it down from +6 to +0 (no suffix) and wear it in addition to a fully enchanted ring even if it has other bonuses on it (I.E. +skill, +stat), but only one. Disjunction can curse items if you roll high while using it multiple times, be careful. | * You may use Disjunction on a ring to bring it down from +6 to +0 (no suffix) and wear it in addition to a fully enchanted ring even if it has other bonuses on it (I.E. +skill, +stat), but only one. Disjunction can curse items if you roll high while using it multiple times, be careful. | ||
- | * Success chance based on the skill the item was made with. Mages and Warlocks get a hidden +5 bonus to rolls made using craft enchant. Failure destroys | + | * Success chance based on the skill the item was made with. Mages and Warlocks get a hidden |
+ | * Crafting kits and very rare, non-player-made items may be used to buff your crafting skills slightly. | ||
'' | '' | ||
+ | |||
+ | Success rate is based on your crafting skill involved in making the item in question. | ||
+ | The maximum DC on a single enchant is 32. (enchantment level x 5, +3 after first bonus/ | ||
+ | Failure is somewhat randomized. (enchantment materials cost/8 + rolls for +1 to a maximum based on cost). | ||
+ | Without the Mage/ | ||
=====Types of Enchantments===== | =====Types of Enchantments===== | ||
There are a lot. This covers each type briefly. | There are a lot. This covers each type briefly. | ||
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- | This is effectively the " | + | This is effectively the " |
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Allows you to boost a stat. Note that two different items that give +attribute will not stack. Max attribute bonus from player made items is +4. | Allows you to boost a stat. Note that two different items that give +attribute will not stack. Max attribute bonus from player made items is +4. | ||
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- | Reduces damage taken from the type by your bonus value. Untyped is used for resisting damage from stuff like Erosion Touch and Ruin. Max resistance value on an item is based on type. Damage resistance is all physical damage types and maxes at 5, specific physical damage types (bludgeoning, | + | Reduces |
magic resistance | magic resistance | ||
fire resistance | fire resistance | ||
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armor bonus | armor bonus | ||
max hp bonus sight bonus | max hp bonus sight bonus | ||
- | spell penetration | + | spell penetration |
- | | + | |
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Self-explanatory. Max bonus value of +5. | Self-explanatory. Max bonus value of +5. | ||
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* Cannot use any sort of negative or positive energy-only spell (Heal, Harm, et cetera). | * Cannot use any sort of negative or positive energy-only spell (Heal, Harm, et cetera). | ||
* May be stacked on top of ANY other bonuses (I.E. from Craft Magic Equipment) | * May be stacked on top of ANY other bonuses (I.E. from Craft Magic Equipment) | ||
- | Allows you to add a spell to a piece of jewelry or weapon, enabling you to '' | + | * Requires spellcraft to raise your personal cap on caster level when succeeding at using an item. |
+ | * Requires spellcraft for most classes to successfully use an out-of-class enchanted item based on spell level. | ||
+ | Allows you to add a spell to a piece of jewelry or weapon, enabling you to '' | ||
======Potion Mixing====== | ======Potion Mixing====== | ||
- | Fairly simple system requiring healing skill, allowing you to do anything from making your own healing kits to making fabled potions of youth. Reagents can be found from all sorts of creatures and through foraging using the survival skill, as well as in alchemy shops across the lands. | + | Fairly simple system requiring healing skill, allowing you to do anything from making your own buff potions |