This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
kismet_s_casting_101 [2023/11/19 22:32] kismet [6 Warlock Heritages] |
kismet_s_casting_101 [2023/11/19 22:40] kismet [Cleric] |
||
---|---|---|---|
Line 122: | Line 122: | ||
* //**The Egoist**// focuses on changing the physical properties of a creature, thing, or condition. | * //**The Egoist**// focuses on changing the physical properties of a creature, thing, or condition. | ||
- | * //**The Kineticist**// | + | * //**The Kineticist**// |
* //**The Nomad**// is a wanderer who can open portals to transport people and creatures. | * //**The Nomad**// is a wanderer who can open portals to transport people and creatures. | ||
Line 132: | Line 132: | ||
* //**The Telepath**// | * //**The Telepath**// | ||
- | ==== 6 Warlock Heritages ==== | + | ==== Warlock Heritages ==== |
Line 154: | Line 154: | ||
There are [[pantheon|Deities]] that provide access to divine [[pantheon|Domains]]. | There are [[pantheon|Deities]] that provide access to divine [[pantheon|Domains]]. | ||
- | To dedicate yourself to a deity as a cleric or paladin, you must be of an alignment | + | To dedicate yourself to a deity as a cleric or paladin, you must be of a resonance |
- | A **cleric** may choose a total of **two (2)** domains, one at level 1 and another at level 11. Each domain gives access to three additional spells | + | A **cleric** may choose a total of **two (2)** domains, one at level 1 and another at level 11. Each domain gives access to additional spells |
The feat **" | The feat **" | ||
Line 163: | Line 163: | ||
See //<help domains>// | See //<help domains>// | ||
- | |||
- | **Druids** gain access to one domain, chosen at level 1. See <help druid> for a list of available domains. | ||
- | |||
- | ==== Mysteries and Bloodlines ==== | + | Note that the spell domains and their respective powers are considered OOC information. |
+ | ==== Circles, | ||
- | Oracles and sorcerers gain additional spells and abilities based on their mystery or bloodline respectively. The spells | + | Oracles, druids |
==== 5 Useful Categories ==== | ==== 5 Useful Categories ==== | ||
Line 473: | Line 471: | ||
|Learn more: |[[cleric|Cleric]]| | |Learn more: |[[cleric|Cleric]]| | ||
- | Clerics are priests and divine champions of their chosen deity and must dedicate themselves to a god. To do so, your alignment | + | Clerics are priests and divine champions of their chosen deity and must dedicate themselves to a god. To do so, your resonance |
Clerics can hold their own in combat and could benefit from combat-oriented feats and a high strength score. | Clerics can hold their own in combat and could benefit from combat-oriented feats and a high strength score. |